Fixed vertex explosion on linux

This commit is contained in:
boo3 2024-10-28 22:19:07 +01:00
parent 8769196d77
commit 9ef25efe76
2 changed files with 4 additions and 2 deletions

View File

@ -145,7 +145,7 @@ prop_active_gib_limit 0
props_break_max_pieces_perframe 0
fov_desired 90
cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
mat_phong 0 // some people don't like this on I prefer it on for sniper though
mat_phong 1 // some people don't like this on I prefer it on for sniper though
cl_muzzleflash_dlight_1st 0
cl_detaildist 0
cl_detailfade 0
@ -162,7 +162,7 @@ func_break_max_pieces 0
glow_outline_effect_enable 0 // Cart glow effect.
lod_transitiondist 0
//mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
// a strange `shine' effect to appear on all players. - Chris
// In the past I wasn't able to prove that disabling this was significant,
// it effects fps by about 1% after several checks - Comanglia

View File

@ -5,3 +5,5 @@ alias toggleviewmoddel toggleviewmoddel_on
alias toggleviewmoddel_on "alias viewmoddelstate "r_drawviewmodel 1";alias viewmoddelstate_flipped "r_drawviewmodel 1"; alias toggleviewmoddel toggleviewmoddel_off;echo Changed viewmoddelstate To On"
alias toggleviewmoddel_off "alias viewmoddelstate "r_drawviewmodel 0";alias viewmoddelstate_flipped "r_drawviewmodel 1"; alias toggleviewmoddel toggleviewmoddel_on;echo Changed viewmoddelstate To Off"
toggleviewmoddel_on
//