diff --git a/gfx.cfg b/gfx.cfg index 2718f32..bfd4562 100644 --- a/gfx.cfg +++ b/gfx.cfg @@ -145,7 +145,7 @@ prop_active_gib_limit 0 props_break_max_pieces_perframe 0 fov_desired 90 cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames -mat_phong 0 // some people don't like this on I prefer it on for sniper though +mat_phong 1 // some people don't like this on I prefer it on for sniper though cl_muzzleflash_dlight_1st 0 cl_detaildist 0 cl_detailfade 0 @@ -162,7 +162,7 @@ func_break_max_pieces 0 glow_outline_effect_enable 0 // Cart glow effect. lod_transitiondist 0 //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users -mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause +mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause // a strange `shine' effect to appear on all players. - Chris // In the past I wasn't able to prove that disabling this was significant, // it effects fps by about 1% after several checks - Comanglia diff --git a/tweaks/scripts.cfg b/tweaks/scripts.cfg index 43dff3d..ecac442 100644 --- a/tweaks/scripts.cfg +++ b/tweaks/scripts.cfg @@ -5,3 +5,5 @@ alias toggleviewmoddel toggleviewmoddel_on alias toggleviewmoddel_on "alias viewmoddelstate "r_drawviewmodel 1";alias viewmoddelstate_flipped "r_drawviewmodel 1"; alias toggleviewmoddel toggleviewmoddel_off;echo Changed viewmoddelstate To On" alias toggleviewmoddel_off "alias viewmoddelstate "r_drawviewmodel 0";alias viewmoddelstate_flipped "r_drawviewmodel 1"; alias toggleviewmoddel toggleviewmoddel_on;echo Changed viewmoddelstate To Off" toggleviewmoddel_on + +// \ No newline at end of file