Fixed vertex explosion on linux
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8769196d77
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4
gfx.cfg
4
gfx.cfg
@ -145,7 +145,7 @@ prop_active_gib_limit 0
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props_break_max_pieces_perframe 0
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fov_desired 90
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cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
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mat_phong 0 // some people don't like this on I prefer it on for sniper though
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mat_phong 1 // some people don't like this on I prefer it on for sniper though
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cl_muzzleflash_dlight_1st 0
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cl_detaildist 0
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cl_detailfade 0
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@ -162,7 +162,7 @@ func_break_max_pieces 0
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glow_outline_effect_enable 0 // Cart glow effect.
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lod_transitiondist 0
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//mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
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mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
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mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
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// a strange `shine' effect to appear on all players. - Chris
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// In the past I wasn't able to prove that disabling this was significant,
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// it effects fps by about 1% after several checks - Comanglia
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@ -5,3 +5,5 @@ alias toggleviewmoddel toggleviewmoddel_on
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alias toggleviewmoddel_on "alias viewmoddelstate "r_drawviewmodel 1";alias viewmoddelstate_flipped "r_drawviewmodel 1"; alias toggleviewmoddel toggleviewmoddel_off;echo Changed viewmoddelstate To On"
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alias toggleviewmoddel_off "alias viewmoddelstate "r_drawviewmodel 0";alias viewmoddelstate_flipped "r_drawviewmodel 1"; alias toggleviewmoddel toggleviewmoddel_on;echo Changed viewmoddelstate To Off"
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toggleviewmoddel_on
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//
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