more spelling added an image
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@ -177,8 +177,6 @@ When done it should have created a folder called "done" there you will find the
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Because the amount of data to import is so huge unreal sometimes likes to crash so I made 2 scripts (One for UE4 and UE5) to help with that, you might need an auto clicker because you will need to press import a lot with it.
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To use it run it inside Unreal Engine
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Run python scripts in UE5
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
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@ -191,7 +189,12 @@ Now suffer though the slow import, this will by far take the longest time so get
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### Importing map data
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Ok you done it all, homestretch. Now make sure to add the Files from the "UnrealEditorFiles/" Folder into your project. Reload the project now try to drag the world.json into the Content Browser It should pop up with a json import window, select the DataTable Row Type to be PDWorldJson and hit apply
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Ok you done it all, homestretch. Now make sure to add the Files from the "UnrealEditorFiles/" Folder into your project.
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
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Reload the project now try to drag the world.json into the Content Browser It should pop up with a json import window, select the DataTable Row Type to be PDWorldJson and hit apply
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
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Next open the level spawner widget like this
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BIN
assets/images/UEPY3.png
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BIN
assets/images/UEPY3.png
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