fixed spelling

This commit is contained in:
boo3 2023-11-13 02:11:01 +01:00
parent b01a970ceb
commit 0b498e642f

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@ -49,13 +49,13 @@ Open bundle_db.blb
![](/assets/images/DBV2.png)
Navigate to /levels/narratives and chose a map to port in my case First World Bank
Navigate to /levels/narratives and choose a map to port, in my case First World Bank
Navigate to /levels/narratives/classics/red2
![](/assets/images/DBV3.png)
Then go in the world folder
Then go into the world folder
![](/assets/images/DBV4.png)
@ -83,7 +83,7 @@ After the install make sure if it is installed
![](/assets/images/IP33.png)
You can also just install it a different way this is just the easiest.
You can also just install it a different way this is just the easiest personally.
Next install the requirements using requirements.txt
@ -108,7 +108,7 @@ You should have a world.json like this
![](/assets/images/PDWJ3.png)
**It should also have printed out what files you will need to export u will need to remember that**
**It should also have printed out what files you will need to export you will need to remember that**
![](/assets/images/PDWJ4.png)
### Export the needed assets from the game
@ -135,14 +135,14 @@ Next extract the hashlist in the root of the PD2ModelParser.exe this is very imp
![](/assets/images/TMF2.png)
If all done right just open ExportModels.bat and it should export the models. It will take a bit for it to finish so sit back and relax.
If all is done right just open ExportModels.bat and it should export the models. It will take a bit for it to finish so sit back and relax.
You can also use this, it is faster, but i found if it encounters an error it will crash, and not export the rest, using the .bat makes if it encounters an error it will just continue.
You can also use this, it is faster, but I found if it encounters an error it will crash, and not export the rest, using the .bat makes if it encounters an error it will just continue.
```
.\PD2ModelParser.exe --batch-export=VALUE
```
After it finished, we need to sort the data for the next step, so open ModelCopyForBlender.bat
After it has finished, we need to sort the data for the next step, so open ModelCopyForBlender.bat
It should have created 2 more folders output and textures, and copied the data needed for blender.
@ -171,11 +171,11 @@ If up to this point you have done everything correct you should be able to hit t
![](/assets/images/B2.png)
When done it should have created a folder called "done" there you will find the fixed models and if you had the textures properly setup they should have applied too.
(Sometimes Overkill uses textures outside dlc folder so there will be missing textures i will have to fix that)
(Sometimes Overkill uses textures outside dlc folder so there will be missing textures I will have to fix that)
### Importing models into unreal
Because the amount of data to import is so huge unreal sometimes likes to crash so i made 2 scripts (One for UE4 and UE5) to help with that, you might need an auto clicker because you will need to press import a lot with it.
Because the amount of data to import is so huge unreal sometimes likes to crash so I made 2 scripts (One for UE4 and UE5) to help with that, you might need an auto clicker because you will need to press import a lot with it.
To use it run it inside Unreal Engine
@ -204,9 +204,9 @@ Choose the map files and hit spawn map
### Profit???
Well now you done it, i hope at least. When anything goes wrong don't worry, read over this ReadMe.
Well now you've done it, I hope at least. When anything goes wrong don't worry, read over this ReadMe.
If you cant figure it out come and reach out to me i'll try to hep as best i can.
If you cant figure it out come and reach out to me i'll try to hep as best I can.
You can find me on discord under boo3