fixed spelling
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README.md
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README.md
@ -49,13 +49,13 @@ Open bundle_db.blb
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![](/assets/images/DBV2.png)
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Navigate to /levels/narratives and chose a map to port in my case First World Bank
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Navigate to /levels/narratives and choose a map to port, in my case First World Bank
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Navigate to /levels/narratives/classics/red2
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![](/assets/images/DBV3.png)
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Then go in the world folder
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Then go into the world folder
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![](/assets/images/DBV4.png)
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@ -83,7 +83,7 @@ After the install make sure if it is installed
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![](/assets/images/IP33.png)
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You can also just install it a different way this is just the easiest.
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You can also just install it a different way this is just the easiest personally.
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Next install the requirements using requirements.txt
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@ -108,7 +108,7 @@ You should have a world.json like this
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![](/assets/images/PDWJ3.png)
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**It should also have printed out what files you will need to export u will need to remember that**
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**It should also have printed out what files you will need to export you will need to remember that**
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![](/assets/images/PDWJ4.png)
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### Export the needed assets from the game
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@ -135,14 +135,14 @@ Next extract the hashlist in the root of the PD2ModelParser.exe this is very imp
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![](/assets/images/TMF2.png)
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If all done right just open ExportModels.bat and it should export the models. It will take a bit for it to finish so sit back and relax.
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If all is done right just open ExportModels.bat and it should export the models. It will take a bit for it to finish so sit back and relax.
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You can also use this, it is faster, but i found if it encounters an error it will crash, and not export the rest, using the .bat makes if it encounters an error it will just continue.
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You can also use this, it is faster, but I found if it encounters an error it will crash, and not export the rest, using the .bat makes if it encounters an error it will just continue.
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```
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.\PD2ModelParser.exe --batch-export=VALUE
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```
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After it finished, we need to sort the data for the next step, so open ModelCopyForBlender.bat
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After it has finished, we need to sort the data for the next step, so open ModelCopyForBlender.bat
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It should have created 2 more folders output and textures, and copied the data needed for blender.
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@ -171,11 +171,11 @@ If up to this point you have done everything correct you should be able to hit t
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![](/assets/images/B2.png)
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When done it should have created a folder called "done" there you will find the fixed models and if you had the textures properly setup they should have applied too.
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(Sometimes Overkill uses textures outside dlc folder so there will be missing textures i will have to fix that)
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(Sometimes Overkill uses textures outside dlc folder so there will be missing textures I will have to fix that)
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### Importing models into unreal
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Because the amount of data to import is so huge unreal sometimes likes to crash so i made 2 scripts (One for UE4 and UE5) to help with that, you might need an auto clicker because you will need to press import a lot with it.
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Because the amount of data to import is so huge unreal sometimes likes to crash so I made 2 scripts (One for UE4 and UE5) to help with that, you might need an auto clicker because you will need to press import a lot with it.
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To use it run it inside Unreal Engine
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@ -204,9 +204,9 @@ Choose the map files and hit spawn map
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### Profit???
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Well now you done it, i hope at least. When anything goes wrong don't worry, read over this ReadMe.
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Well now you've done it, I hope at least. When anything goes wrong don't worry, read over this ReadMe.
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If you cant figure it out come and reach out to me i'll try to hep as best i can.
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If you cant figure it out come and reach out to me i'll try to hep as best I can.
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You can find me on discord under boo3
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