diff --git a/README.md b/README.md index de77524..5bd6b50 100644 --- a/README.md +++ b/README.md @@ -49,13 +49,13 @@ Open bundle_db.blb ![](/assets/images/DBV2.png) -Navigate to /levels/narratives and chose a map to port in my case First World Bank +Navigate to /levels/narratives and choose a map to port, in my case First World Bank Navigate to /levels/narratives/classics/red2 ![](/assets/images/DBV3.png) -Then go in the world folder +Then go into the world folder ![](/assets/images/DBV4.png) @@ -83,7 +83,7 @@ After the install make sure if it is installed ![](/assets/images/IP33.png) -You can also just install it a different way this is just the easiest. +You can also just install it a different way this is just the easiest personally. Next install the requirements using requirements.txt @@ -108,7 +108,7 @@ You should have a world.json like this ![](/assets/images/PDWJ3.png) -**It should also have printed out what files you will need to export u will need to remember that** +**It should also have printed out what files you will need to export you will need to remember that** ![](/assets/images/PDWJ4.png) ### Export the needed assets from the game @@ -135,14 +135,14 @@ Next extract the hashlist in the root of the PD2ModelParser.exe this is very imp ![](/assets/images/TMF2.png) -If all done right just open ExportModels.bat and it should export the models. It will take a bit for it to finish so sit back and relax. +If all is done right just open ExportModels.bat and it should export the models. It will take a bit for it to finish so sit back and relax. -You can also use this, it is faster, but i found if it encounters an error it will crash, and not export the rest, using the .bat makes if it encounters an error it will just continue. +You can also use this, it is faster, but I found if it encounters an error it will crash, and not export the rest, using the .bat makes if it encounters an error it will just continue. ``` .\PD2ModelParser.exe --batch-export=VALUE ``` -After it finished, we need to sort the data for the next step, so open ModelCopyForBlender.bat +After it has finished, we need to sort the data for the next step, so open ModelCopyForBlender.bat It should have created 2 more folders output and textures, and copied the data needed for blender. @@ -171,11 +171,11 @@ If up to this point you have done everything correct you should be able to hit t ![](/assets/images/B2.png) When done it should have created a folder called "done" there you will find the fixed models and if you had the textures properly setup they should have applied too. -(Sometimes Overkill uses textures outside dlc folder so there will be missing textures i will have to fix that) +(Sometimes Overkill uses textures outside dlc folder so there will be missing textures I will have to fix that) ### Importing models into unreal -Because the amount of data to import is so huge unreal sometimes likes to crash so i made 2 scripts (One for UE4 and UE5) to help with that, you might need an auto clicker because you will need to press import a lot with it. +Because the amount of data to import is so huge unreal sometimes likes to crash so I made 2 scripts (One for UE4 and UE5) to help with that, you might need an auto clicker because you will need to press import a lot with it. To use it run it inside Unreal Engine @@ -204,9 +204,9 @@ Choose the map files and hit spawn map ### Profit??? -Well now you done it, i hope at least. When anything goes wrong don't worry, read over this ReadMe. +Well now you've done it, I hope at least. When anything goes wrong don't worry, read over this ReadMe. -If you cant figure it out come and reach out to me i'll try to hep as best i can. +If you cant figure it out come and reach out to me i'll try to hep as best I can. You can find me on discord under boo3