Update README.md
This commit is contained in:
parent
7fdabf1cfc
commit
28e0956393
26
README.md
26
README.md
@ -1,3 +1,27 @@
|
||||
# Fusion
|
||||
|
||||
Collection of scripts to help port payday2 diesel maps to unreal engine
|
||||
## Collection of scripts to help port payday2 diesel maps to unreal engine
|
||||
|
||||
## Overview
|
||||
|
||||
### Needed software
|
||||
[PAYDAY 2 Model Tool](https://github.com/kythyria/payday2-model-tool)
|
||||
[PAYDAY-2-Hashlist](https://github.com/Luffyyy/PAYDAY-2-Hashlist)
|
||||
[DieselBundleViewer](https://github.com/Luffyyy/DieselBundleViewer)
|
||||
[BeardLib-Editor](https://github.com/Luffyyy/BeardLib-Editor)
|
||||
[Blender](https://github.com/kythyria/payday2-model-tool)
|
||||
[Python]
|
||||
|
||||
### pdworld2json.py
|
||||
Converts world.continent files to the json format and fixes location rotation to work with unreal.
|
||||
|
||||
### ConvertExportedToUnreal.blend
|
||||
Fixes Model files exported by the PD2ModelParser, like removing unneeded objects rotating models propely and setting the origin corectly.
|
||||
|
||||
### ExportModels.bat
|
||||
Makes it easier to export models by just letting it run via a bat in the background
|
||||
|
||||
### ModelCopyForBlender.bat
|
||||
Makes it easier to set up a work folder for blender
|
||||
|
||||
## Get started
|
Loading…
Reference in New Issue
Block a user