diff --git a/README.md b/README.md index 2841c5f..64bc6db 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,27 @@ # Fusion -Collection of scripts to help port payday2 diesel maps to unreal engine \ No newline at end of file +## Collection of scripts to help port payday2 diesel maps to unreal engine + +## Overview + +### Needed software +[PAYDAY 2 Model Tool](https://github.com/kythyria/payday2-model-tool) +[PAYDAY-2-Hashlist](https://github.com/Luffyyy/PAYDAY-2-Hashlist) +[DieselBundleViewer](https://github.com/Luffyyy/DieselBundleViewer) +[BeardLib-Editor](https://github.com/Luffyyy/BeardLib-Editor) +[Blender](https://github.com/kythyria/payday2-model-tool) +[Python] + +### pdworld2json.py +Converts world.continent files to the json format and fixes location rotation to work with unreal. + +### ConvertExportedToUnreal.blend +Fixes Model files exported by the PD2ModelParser, like removing unneeded objects rotating models propely and setting the origin corectly. + +### ExportModels.bat +Makes it easier to export models by just letting it run via a bat in the background + +### ModelCopyForBlender.bat +Makes it easier to set up a work folder for blender + +## Get started \ No newline at end of file