**It should also have printed out what files you will need to export u will need to remember that**
![](/assets/images/PDWJ4.png)
### Export the needed assets from the game
Go back to Diesel Bundle Viewer and navigate to /units
![](/assets/images/EXPF1.png)
Export the needed files Printed out by pdworld2json.py (In my case it is pd2_dlc_red, pd2_dlc_drive, pd2_dlc1, payday2, pd2_dlc_arena, pd2_dlc_eng, units, pd2_dlc2, vehicles, pd2_dlc_casino, lights, world, equipment, dev_tools, pd2_mcmansion)
Mark them Right Click and Press save as and save them in your project folder in a folder called "units"
![](/assets/images/EXPF2.png)
### Convert .model files in the unit folder and make them ready for blender
Make sure to download [PAYDAY 2 Model Tool](https://github.com/kythyria/payday2-model-tool/releases) [PAYDAY-2-Hashlist](https://github.com/Luffyyy/PAYDAY-2-Hashlist)
If all done right just open ExportModels.bat and it should export the models. It will take a bit for it to finish so sit back and relax.
You can also use this, it is faster, but i found if it encounters an error it will crash, and not export the rest, using the .bat makes if it encounters an error it will just continue.
```
.\PD2ModelParser.exe --batch-export=VALUE
```
After it finished, we need to sort the data for the next step, so open ModelCopyForBlender.bat
It should have created 2 more folders output and textures, and copied the data needed for blender.
### Fixing the models using blender and a script
Now we should have a bunch of models with the .gltf inside output with the proper folder structure but they are not really usable in unreal.
So download [Blender](https://www.blender.org/) if you haven't already and open ConvertExportedToUnreal.blend.
If for some reason you cant open the .blend file anymore, you can just make a new project and load the blender_script.py.
If up to this point you have done everything correct you should be able to hit the run script button, and wait for it to finish. It will take a while depending of the amount of files you have.
![](/assets/images/B2.png)
When done it should have created a folder called "done" there you will find the models fixed and if you had the textures that where needed in the "texture" folder they should have applied the textures.
(Sometimes Overkill uses textures outside dlc folder so there will be missing textures i will have to fix that)