generated from boo3/UnrealTemplate
first
This commit is contained in:
parent
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commit
7ac969bf14
8
Config/DefaultEditor.ini
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8
Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/FirstPersonBP
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64
Config/DefaultEngine.ini
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64
Config/DefaultEngine.ini
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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LocalMapOptions=
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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r.ReflectionMethod=1
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r.GenerateMeshDistanceFields=True
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r.DynamicGlobalIlluminationMethod=1
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r.Mobile.EnableNoPrecomputedLightingCSMShader=1
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true
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r.Shadow.Virtual.Enable=1
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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r.AllowGlobalClipPlane=True
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/UEPortal")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/UEPortal")
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[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
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bEnablePlugin=True
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bAllowNetworkConnection=True
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SecurityToken=C0F27B9B4C49569B0EEB91A45E17C8FF
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bIncludeInShipping=False
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bAllowExternalStartInShipping=False
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bCompileAFSProject=False
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bUseCompression=False
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bLogFiles=False
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bReportStats=False
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ConnectionType=USBOnly
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bUseManualIPAddress=False
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ManualIPAddress=
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7
Config/DefaultGame.ini
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7
Config/DefaultGame.ini
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[/Script/EngineSettings.GeneralProjectSettings]
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ProjectID=B93F0C4140D2A1E9F73863A10327FC50
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ProjectName=First Person BP Game Template
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[StartupActions]
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bAddPacks=True
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InsertPack=(PackSource="StarterContent.upack",PackName="StarterContent")
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117
Config/DefaultInput.ini
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117
Config/DefaultInput.ini
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[/Script/Engine.InputSettings]
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-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
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-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
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+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
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bAltEnterTogglesFullscreen=True
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bF11TogglesFullscreen=True
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bUseMouseForTouch=False
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bEnableMouseSmoothing=True
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bEnableFOVScaling=True
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bCaptureMouseOnLaunch=True
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bEnableLegacyInputScales=True
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bEnableMotionControls=True
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bFilterInputByPlatformUser=False
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bShouldFlushPressedKeysOnViewportFocusLost=True
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bAlwaysShowTouchInterface=False
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bShowConsoleOnFourFingerTap=True
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bEnableGestureRecognizer=False
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bUseAutocorrect=False
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DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
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DefaultViewportMouseLockMode=LockOnCapture
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FOVScale=0.011110
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DoubleClickTime=0.200000
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DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=/Game/FirstPerson/Input/MobileControls.MobileControls
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
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Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
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Content/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.uasset
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Content/FPWeapon/Materials/BaseMaterial.uasset
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Content/FPWeapon/Materials/BaseMaterial.uasset
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Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
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Content/FPWeapon/Materials/FirstPersonProjectileMaterial.uasset
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Content/FPWeapon/Materials/M_FPGun.uasset
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Content/FPWeapon/Materials/M_FPGun.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_Screen.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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Content/FPWeapon/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_FineRubber.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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Content/FPWeapon/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
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Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
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Content/FPWeapon/Mesh/FirstPersonProjectileMesh.uasset
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Content/FPWeapon/Mesh/SK_FPGun.uasset
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Content/FPWeapon/Mesh/SK_FPGun.uasset
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
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Content/FPWeapon/Mesh/SK_FPGun_Physics.uasset
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
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Content/FPWeapon/Mesh/SK_FPGun_PhysicsAsset.uasset
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
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Content/FPWeapon/Mesh/SK_FPGun_Skeleton.uasset
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Content/FPWeapon/Textures/T_FPGun_M.uasset
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Content/FPWeapon/Textures/T_FPGun_M.uasset
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Content/FPWeapon/Textures/T_FPGun_N.uasset
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Content/FPWeapon/Textures/T_FPGun_N.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonGameMode.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonPlayerController.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonPlayerController.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
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Content/FirstPerson/Blueprints/BP_FirstPersonProjectile.uasset
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Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset
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Content/FirstPerson/Blueprints/BP_Pickup_Rifle.uasset
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Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset
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Content/FirstPerson/Blueprints/BP_Weapon_Component.uasset
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Content/FirstPerson/Input/Actions/IA_Jump.uasset
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Content/FirstPerson/Input/Actions/IA_Jump.uasset
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Content/FirstPerson/Input/Actions/IA_Look.uasset
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Content/FirstPerson/Input/Actions/IA_Look.uasset
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Content/FirstPerson/Input/Actions/IA_Move.uasset
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Content/FirstPerson/Input/Actions/IA_Move.uasset
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Content/FirstPerson/Input/Actions/IA_Shoot.uasset
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Content/FirstPerson/Input/Actions/IA_Shoot.uasset
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Content/FirstPerson/Input/IMC_Default.uasset
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Content/FirstPerson/Input/IMC_Default.uasset
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Content/FirstPerson/Input/IMC_Weapons.uasset
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Content/FirstPerson/Input/IMC_Weapons.uasset
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Content/FirstPerson/Input/MobileControls.uasset
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Content/FirstPerson/Input/MobileControls.uasset
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Content/FirstPerson/Maps/FirstPersonMap.umap
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Content/FirstPerson/Maps/FirstPersonMap.umap
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Content/FirstPerson/Maps/_GENERATED/boo3/CubeGridToolOutput_480AC64A.uasset
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Content/FirstPerson/Maps/_GENERATED/boo3/CubeGridToolOutput_480AC64A.uasset
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Content/FirstPersonArms/Animations/FP_Falling.uasset
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Content/FirstPersonArms/Animations/FP_Falling.uasset
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Content/FirstPersonArms/Animations/FP_Idle.uasset
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Content/FirstPersonArms/Animations/FP_Idle.uasset
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Content/FirstPersonArms/Animations/FP_Jump.uasset
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Content/FirstPersonArms/Animations/FP_Jump.uasset
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Content/FirstPersonArms/Animations/FP_Land.uasset
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Content/FirstPersonArms/Animations/FP_Land.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Falling.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Fire.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Idle.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Jump.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Land.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Run.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
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Content/FirstPersonArms/Animations/FP_Rifle_Shoot_Montage.uasset
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Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
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Content/FirstPersonArms/Animations/FP_Run_Fwd.uasset
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Content/FirstPersonArms/Animations/FP_Walk_Fwd.uasset
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Content/FirstPersonArms/Animations/FP_Walk_Fwd.uasset
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Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
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Content/FirstPersonArms/Animations/FirstPerson_AnimBP.uasset
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Content/FirstPersonArms/Character/Materials/Functions/CA_Mannequin.uasset
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Content/FirstPersonArms/Character/Materials/Functions/CA_Mannequin.uasset
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Content/FirstPersonArms/Character/Materials/Functions/ChromaticCurve.uasset
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Content/FirstPersonArms/Character/Materials/Functions/ChromaticCurve.uasset
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Content/FirstPersonArms/Character/Materials/Functions/MF_Diffraction.uasset
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Content/FirstPersonArms/Character/Materials/Functions/MF_Diffraction.uasset
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Content/FirstPersonArms/Character/Materials/Functions/MF_logo3layers.uasset
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Content/FirstPersonArms/Character/Materials/Functions/MF_logo3layers.uasset
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Content/FirstPersonArms/Character/Materials/Functions/ML_BaseColorFallOff.uasset
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Content/FirstPersonArms/Character/Materials/Functions/ML_BaseColorFallOff.uasset
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_01.uasset
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_02.uasset
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Content/FirstPersonArms/Character/Materials/Instances/Manny/MI_Manny_02.uasset
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Content/FirstPersonArms/Character/Materials/M_Mannequin.uasset
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Content/FirstPersonArms/Character/Materials/M_Mannequin.uasset
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms.uasset
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_PhysicsAsset.uasset
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
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Content/FirstPersonArms/Character/Mesh/SK_Mannequin_Arms_Skeleton.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_ASAOPMASK_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_BN.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_BN.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_CCRCCPlastic_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_D.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_MSR_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_N.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_N.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_01_Tan.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_ASAOPMASK_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_BN.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_BN.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_CCRCCPlastic_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_D.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_MSR_MSK.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_N.uasset
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Content/FirstPersonArms/Character/Textures/Manny/T_Manny_02_Tan.uasset
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Content/FirstPersonArms/Character/Textures/Shared/T_UE_Logo_M.uasset
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Content/FirstPersonArms/Character/Textures/Shared/T_UE_Logo_M.uasset
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Content/LevelPrototyping/Materials/MF_ProcGrid.uasset
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray.uasset
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_Gray_02.uasset
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Content/LevelPrototyping/Materials/MI_PrototypeGrid_TopDark.uasset
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Content/LevelPrototyping/Materials/MI_Solid_Blue.uasset
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Content/LevelPrototyping/Materials/M_PrototypeGrid.uasset
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Content/LevelPrototyping/Materials/M_Solid.uasset
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Content/LevelPrototyping/Meshes/SM_ChamferCube.uasset
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Content/LevelPrototyping/Meshes/SM_Cylinder.uasset
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Content/LevelPrototyping/Meshes/SM_Ramp.uasset
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Content/LevelPrototyping/Textures/T_GridChecker_A.uasset
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Content/Portal/BP_Portal.uasset
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Content/Portal/M_PortalRender.uasset
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Content/Portal/T_CircleMask.uasset
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Content/StarterContent/Architecture/Floor_400x400.uasset
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BIN
Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
Normal file
BIN
Content/StarterContent/Architecture/SM_AssetPlatform.uasset
(Stored with Git LFS)
Normal file
Binary file not shown.
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Reference in New Issue
Block a user