44482 lines
1.2 MiB
44482 lines
1.2 MiB
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_b/str_ext_deco_gutter_b.str_ext_deco_gutter_b'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_e/str_ext_deco_gutter_e.str_ext_deco_gutter_e'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_manhole_a/str_ext_deco_manhole_a.str_ext_deco_manhole_a'",
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"name": "100693"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_room_12x16m_b/lcm_int_room_12x16m_b.lcm_int_room_12x16m_b'",
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"unit_description": "navigation_splitter_1m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
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},
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"unit_description": "navigation_blocker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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|
"name": "100083"
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{
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},
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|
"unit_description": "navigation_blocker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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|
"name": "100086"
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{
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|
|
},
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|
"unit_description": "navigation_splitter_1m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
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|
"name": "100751"
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},
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{
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"pitch": 0.0,
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"roll": -0.0
|
|
},
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"unit_description": "navigation_splitter_1m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
|
|
"name": "100752"
|
|
},
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{
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"position": {
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"x": -2.28882e-05,
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},
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"roll": -0.0
|
|
},
|
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"unit_description": "com_prop_jewelry_counter_corner",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_jewelry_counter_corner/com_prop_jewelry_counter_corner.com_prop_jewelry_counter_corner'",
|
|
"name": "100105"
|
|
},
|
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{
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"position": {
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"x": -100.001,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
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"unit_description": "com_prop_jewelry_counter_10",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_jewelry_counter_10/com_prop_jewelry_counter_10.com_prop_jewelry_counter_10'",
|
|
"name": "100152"
|
|
},
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{
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"position": {
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"x": -150.001,
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"z": 24.9999
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_jewelry_counter_05",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_jewelry_counter_05/com_prop_jewelry_counter_05.com_prop_jewelry_counter_05'",
|
|
"name": "100153"
|
|
},
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{
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"position": {
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"x": 74.9999,
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},
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"rotation_quaternion": "0 0 -5.96046e-008 -1",
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
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|
},
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|
"unit_description": "com_prop_jewelry_counter_corner",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_jewelry_counter_corner/com_prop_jewelry_counter_corner.com_prop_jewelry_counter_corner'",
|
|
"name": "100208"
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|
},
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{
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"position": {
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"x": -50.0001,
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"z": 24.7757
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},
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"rotation_vector": {
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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"name": "100790"
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"name": "100795"
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"unit_description": "str_ext_deco_manhole_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_manhole_a/str_ext_deco_manhole_a.str_ext_deco_manhole_a'",
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},
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"unit_description": "handbag03",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/handbag/handbag03/handbag03.handbag03'",
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"name": "100519"
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{
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},
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"unit_description": "luxury_bracelet_box",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_bracelet_box/luxury_bracelet_box.luxury_bracelet_box'",
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"name": "100806"
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},
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{
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},
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"unit_description": "str_prop_street_lamppost_double",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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"name": "100038"
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{
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},
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"unit_description": "str_prop_street_lamppost_double",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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"name": "100039"
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},
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"unit_description": "str_prop_street_lamppost_double",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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{
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},
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"unit_description": "str_prop_street_lamppost_double",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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"name": "100967"
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"position": {
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"x": -2700.0,
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"z": 25.0001
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_street_lamppost_double",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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"name": "100968"
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{
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"position": {
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"x": 5150.0,
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_street_lamppost_double",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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"name": "100971"
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{
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"position": {
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"x": 6450.0,
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_street_lamppost_double",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost/str_prop_street_lamppost_double/str_prop_street_lamppost_double.str_prop_street_lamppost_double'",
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"name": "100972"
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{
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"position": {
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"x": -11675.0,
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"z": 1625.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "lcm_ext_4x8m_s",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_ext_4x8m_s/lcm_ext_4x8m_s.lcm_ext_4x8m_s'",
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"name": "101001"
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},
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{
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"position": {
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"x": -10875.0,
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"y": 1150.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101056"
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{
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"position": {
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"x": 6725.0,
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"y": 2750.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101130"
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},
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{
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"position": {
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"x": 9925.0,
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"y": 2750.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_tcross_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_tcross_a/str_ext_road_16x16m_tcross_a.str_ext_road_16x16m_tcross_a'",
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"name": "101131"
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},
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{
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"position": {
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"x": 11525.0,
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"y": 2750.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101137"
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},
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{
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"position": {
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"x": 9925.0,
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"z": 25.0
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},
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101138"
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},
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{
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"position": {
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"x": 4425.0,
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},
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "100302"
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},
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{
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"position": {
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"x": 4425.0,
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"y": 750.0,
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "100303"
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},
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{
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"position": {
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"x": 3525.0,
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"z": 25.0
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_tcross_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_tcross_a/str_ext_road_16x16m_tcross_a.str_ext_road_16x16m_tcross_a'",
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"name": "100552"
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},
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{
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"position": {
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101149"
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},
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{
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"position": {
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101162"
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},
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{
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"position": {
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"x": -10875.0,
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"rotation_vector": {
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"yaw": -90.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101165"
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},
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{
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"position": {
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_40m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
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"name": "101183"
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},
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{
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_10m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
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"name": "100094"
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},
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{
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_10m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
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"name": "100425"
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{
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},
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"unit_description": "navigation_splitter_10m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
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"name": "100426"
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},
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{
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"position": {
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"roll": -0.0
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"unit_description": "navigation_blocker_20",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_20/navigation_blocker_20.navigation_blocker_20'",
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"name": "100003"
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},
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
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|
"name": "100010"
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},
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{
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"position": {
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},
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},
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"unit_description": "navigation_blocker_10",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
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|
"name": "100015"
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},
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{
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"roll": -0.0
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},
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"unit_description": "navigation_blocker_10",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
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"name": "100016"
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},
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{
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},
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_blocker_20",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_20/navigation_blocker_20.navigation_blocker_20'",
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|
"name": "100017"
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},
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{
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"position": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_blocker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
|
|
"name": "100004"
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|
},
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|
{
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"position": {
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"z": 25.0002
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},
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
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|
},
|
|
"unit_description": "navigation_blocker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
|
|
"name": "100040"
|
|
},
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|
{
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"position": {
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"x": -1675.0,
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"y": 2775.0,
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"z": 25.0002
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},
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_blocker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
|
|
"name": "100041"
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|
},
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|
{
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"position": {
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|
"x": -1875.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
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|
"unit_description": "navigation_splitter_10m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
|
|
"name": "100044"
|
|
},
|
|
{
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|
"position": {
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|
"x": -1850.0,
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|
"y": 4425.0,
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|
"z": 25.0
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},
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_10m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
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"name": "100045"
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},
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{
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"position": {
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"x": -1825.0,
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"y": 3300.0,
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"z": 25.0
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_10m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
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"name": "100046"
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},
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{
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"position": {
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"x": -1825.0,
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"y": 3700.0,
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"z": 25.0
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_10m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
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"name": "100047"
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},
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{
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"position": {
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"x": -2175.0,
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"y": 5925.0,
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"z": 25.0
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_10m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_10m/navigation_splitter_10m.navigation_splitter_10m'",
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"name": "100048"
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},
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{
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"position": {
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"x": -125.0,
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"y": 7550.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter_40m",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
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"name": "100051"
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},
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{
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"position": {
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"x": 3550.0,
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"y": 4800.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
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"unit_description": "navigation_splitter_40m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
|
|
"name": "100052"
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|
},
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{
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"position": {
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"x": 3550.0,
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"y": 5550.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_splitter_40m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
|
|
"name": "100053"
|
|
},
|
|
{
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|
"position": {
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|
"x": -3300.0,
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"y": 775.0,
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|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_splitter_40m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
|
|
"name": "100405"
|
|
},
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|
{
|
|
"position": {
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|
"x": 2100.0,
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|
"y": 2600.0,
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|
"z": 11.0003
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|
},
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|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
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|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_lamppost_corner",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner.str_prop_street_lamppost_corner'",
|
|
"name": "100406"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 2100.0,
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|
"y": 2600.0,
|
|
"z": 400.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_lamppost_trafficlight",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost_trafficlight/str_prop_street_lamppost_trafficlight/str_prop_street_lamppost_trafficlight.str_prop_street_lamppost_trafficlight'",
|
|
"name": "100407"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 2100.0,
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|
"y": 2600.0,
|
|
"z": 400.0
|
|
},
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|
"rotation_quaternion": "0 0 1 8.9407e-008",
|
|
"rotation_vector": {
|
|
"yaw": -180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_lamppost_trafficlight",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost_trafficlight/str_prop_street_lamppost_trafficlight/str_prop_street_lamppost_trafficlight.str_prop_street_lamppost_trafficlight'",
|
|
"name": "100408"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 2075.0,
|
|
"y": 3025.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_electric_box",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_electric_box/str_prop_street_electric_box/str_prop_street_electric_box.str_prop_street_electric_box'",
|
|
"name": "100596"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 650.0,
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|
"y": 1400.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_fire_hydrant",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_fire_hydrant/str_prop_street_fire_hydrant/str_prop_street_fire_hydrant.str_prop_street_fire_hydrant'",
|
|
"name": "100597"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 2100.0,
|
|
"y": 2600.0,
|
|
"z": 400.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_lamppost_walksign",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost_walksign/str_prop_street_lamppost_walksign/str_prop_street_lamppost_walksign.str_prop_street_lamppost_walksign'",
|
|
"name": "100598"
|
|
},
|
|
{
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|
"position": {
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|
"x": -2625.0,
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|
"y": 1375.0,
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|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_trashbin",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_trashbin/str_prop_street_trashbin/str_prop_street_trashbin.str_prop_street_trashbin'",
|
|
"name": "100599"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 900.0,
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|
"y": 1400.0,
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|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_usmailbox",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_usmailbox/str_prop_street_usmailbox/str_prop_street_usmailbox.str_prop_street_usmailbox'",
|
|
"name": "100600"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -1275.0,
|
|
"y": 2750.0,
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|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100332"
|
|
},
|
|
{
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|
"position": {
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|
"x": -1275.0,
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"y": 3150.0,
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|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100353"
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|
},
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|
{
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|
"position": {
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|
"x": -1675.0,
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"y": 3950.0,
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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|
"yaw": 180.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
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|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100354"
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|
},
|
|
{
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|
"position": {
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|
"x": -1675.0,
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"y": 3950.0,
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100355"
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|
},
|
|
{
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"position": {
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"x": -1675.0,
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"y": 5550.0,
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100569"
|
|
},
|
|
{
|
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"position": {
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|
"x": -1675.0,
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"y": 5550.0,
|
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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|
"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100609"
|
|
},
|
|
{
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"position": {
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"x": -1275.0,
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"y": 4750.0,
|
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100610"
|
|
},
|
|
{
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"position": {
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"x": -1275.0,
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"y": 4350.0,
|
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100695"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -12475.0,
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"y": 1150.0,
|
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_road_16x16m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
|
|
"name": "100168"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1500.0,
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|
"y": -1250.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100181"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1500.0,
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|
"y": -1650.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100182"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1525.0,
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|
"y": -2050.0,
|
|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_sidewalk_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "100183"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1500.0,
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|
"y": -850.0,
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|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 0 -1",
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|
"rotation_vector": {
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"name": "100184"
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},
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"unit_description": "secret_stash_thinpipes_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_thinpipes_1/secret_stash_thinpipes_1.secret_stash_thinpipes_1'",
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"name": "100467"
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"roll": -0.0
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},
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"unit_description": "str_prop_street_usmailbox",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_usmailbox/str_prop_street_usmailbox/str_prop_street_usmailbox.str_prop_street_usmailbox'",
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"name": "101244"
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{
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"position": {
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},
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"unit_description": "str_prop_street_trashbin",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_trashbin/str_prop_street_trashbin/str_prop_street_trashbin.str_prop_street_trashbin'",
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"name": "101249"
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"yaw": -74.479,
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101282"
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{
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"roll": -0.0
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},
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101283"
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{
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"position": {
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"x": -669.0,
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101284"
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{
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"position": {
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101285"
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{
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"position": {
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101286"
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{
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"position": {
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101287"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101288"
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{
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101289"
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{
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "100660"
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{
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"position": {
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"rotation_vector": {
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101300"
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{
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"position": {
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101301"
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{
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"position": {
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},
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"unit_description": "suburbia_bookshelf_double_doors",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/suburbia_bookshelf/suburbia_bookshelf_double_doors/suburbia_bookshelf_double_doors.suburbia_bookshelf_double_doors'",
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"name": "101348"
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{
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"unit_description": "air_prop_office_binder_pack_5",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_5/air_prop_office_binder_pack_5.air_prop_office_binder_pack_5'",
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"name": "101354"
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{
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"unit_description": "air_prop_office_binder_pack_5",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_5/air_prop_office_binder_pack_5.air_prop_office_binder_pack_5'",
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"name": "101356"
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{
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"unit_description": "air_prop_office_binder_pack_3",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_3/air_prop_office_binder_pack_3.air_prop_office_binder_pack_3'",
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"name": "101357"
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},
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"unit_description": "desk_pictureframe_02",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_pictureframe_02/desk_pictureframe_02.desk_pictureframe_02'",
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"name": "101358"
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},
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{
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"roll": -0.0
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},
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"unit_description": "desk_pictureframe_03",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_pictureframe_03/desk_pictureframe_03.desk_pictureframe_03'",
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"name": "101359"
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{
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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|
"unit_description": "copy_machine2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/copy_machine/copy_machine2/copy_machine2.copy_machine2'",
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|
"name": "101349"
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},
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{
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_3/air_prop_office_binder_pack_3.air_prop_office_binder_pack_3'",
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"name": "101373"
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{
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"unit_description": "air_prop_office_binder_pack_5",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_5/air_prop_office_binder_pack_5.air_prop_office_binder_pack_5'",
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|
"name": "101374"
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},
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{
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"rotation_vector": {
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"roll": -0.0
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},
|
|
"unit_description": "desk_pictureframe_02",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_pictureframe_02/desk_pictureframe_02.desk_pictureframe_02'",
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|
"name": "101379"
|
|
},
|
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{
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},
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"yaw": 45.0,
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"pitch": -0.0,
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"roll": -0.0
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},
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|
"unit_description": "desk_pictureframe_03",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_pictureframe_03/desk_pictureframe_03.desk_pictureframe_03'",
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|
"name": "101383"
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},
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{
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"position": {
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},
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"roll": -0.0
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},
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"unit_description": "air_prop_office_binder_pack_3",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_3/air_prop_office_binder_pack_3.air_prop_office_binder_pack_3'",
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|
"name": "101385"
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},
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{
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},
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"unit_description": "air_prop_office_binder_pack_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/chair/office_chair_leather/office_chair_leather.office_chair_leather'",
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"unit_description": "desk_executive",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/gym/stn_prop_lamp_floor_fine/stn_prop_lamp_floor_fine/stn_prop_lamp_floor_fine.stn_prop_lamp_floor_fine'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101477"
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101479"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_can_pile_3/secret_stash_can_pile_3.secret_stash_can_pile_3'",
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"name": "102084"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "102088"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_sofa_1_a/secret_stash_sofa_1_a.secret_stash_sofa_1_a'",
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"name": "102099"
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"unit_description": "secret_stash_rubble_pile_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_rubble_pile_1/secret_stash_rubble_pile_1.secret_stash_rubble_pile_1'",
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"name": "102111"
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"unit_description": "secret_stash_rubble_pile_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_rubble_pile_2/secret_stash_rubble_pile_2.secret_stash_rubble_pile_2'",
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"name": "102112"
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{
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"position": {
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"roll": 104.0
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},
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"unit_description": "secret_stash_sofa_1_pillow",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_sofa_1_pillow/secret_stash_sofa_1_pillow.secret_stash_sofa_1_pillow'",
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"name": "102115"
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},
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"unit_description": "puddle_4",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/brushes/puddle/puddle_4/puddle_4.puddle_4'",
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"name": "102116"
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},
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{
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},
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"unit_description": "puddle_7",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/brushes/puddle/puddle_7/puddle_7.puddle_7'",
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"name": "102117"
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},
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{
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"position": {
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"rotation_vector": {
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},
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"unit_description": "puddle_7",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/brushes/puddle/puddle_7/puddle_7.puddle_7'",
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"name": "102128"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102132"
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102133"
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102134"
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"name": "102135"
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102136"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102137"
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},
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{
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"position": {
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102138"
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},
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{
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102140"
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},
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{
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102143"
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},
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{
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_prop_street_electric_box",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_electric_box/str_prop_street_electric_box/str_prop_street_electric_box.str_prop_street_electric_box'",
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|
"name": "102148"
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},
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{
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"position": {
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},
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},
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|
"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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|
"name": "102152"
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},
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{
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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|
"name": "102153"
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},
|
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{
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"position": {
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},
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"yaw": 0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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|
"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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|
"name": "102154"
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|
},
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{
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"position": {
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|
"x": 2375.0,
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},
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "str_ext_deco_gutter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_a/str_ext_deco_gutter_a.str_ext_deco_gutter_a'",
|
|
"name": "100063"
|
|
},
|
|
{
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"position": {
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|
"x": -952.0,
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"z": 24.9999
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
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|
"unit_description": "str_ext_deco_gutter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_a/str_ext_deco_gutter_a.str_ext_deco_gutter_a'",
|
|
"name": "100114"
|
|
},
|
|
{
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"position": {
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"x": -1150.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_deco_gutter_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_b/str_ext_deco_gutter_b.str_ext_deco_gutter_b'",
|
|
"name": "100505"
|
|
},
|
|
{
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"position": {
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|
"x": -1150.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
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|
"unit_description": "str_ext_deco_gutter_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_b/str_ext_deco_gutter_b.str_ext_deco_gutter_b'",
|
|
"name": "100509"
|
|
},
|
|
{
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"position": {
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"x": -1375.0,
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"y": -1300.0,
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"z": 24.9999
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},
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
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|
},
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|
"unit_description": "str_ext_deco_gutter_d",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_d/str_ext_deco_gutter_d.str_ext_deco_gutter_d'",
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|
"name": "100555"
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|
},
|
|
{
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"position": {
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|
"x": -1075.0,
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"y": 450.0,
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|
"z": 25.9999
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
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|
},
|
|
"unit_description": "str_ext_deco_asphalt_patch_c",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_c/str_ext_deco_asphalt_patch_c.str_ext_deco_asphalt_patch_c'",
|
|
"name": "102165"
|
|
},
|
|
{
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|
"position": {
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"x": -1075.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
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|
},
|
|
"unit_description": "str_ext_deco_asphalt_patch_d",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_d/str_ext_deco_asphalt_patch_d.str_ext_deco_asphalt_patch_d'",
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|
"name": "102166"
|
|
},
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|
{
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|
"position": {
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"x": -925.0,
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"y": -3550.0,
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"z": 24.9939
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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"roll": -0.0
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|
},
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"unit_description": "str_ext_deco_asphalt_patch_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_a/str_ext_deco_asphalt_patch_a.str_ext_deco_asphalt_patch_a'",
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"name": "102167"
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{
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"position": {
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"x": -650.0,
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"z": 24.9999
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_deco_asphalt_patch_c",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_c/str_ext_deco_asphalt_patch_c.str_ext_deco_asphalt_patch_c'",
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"name": "102168"
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{
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"position": {
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"x": -675.0,
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"y": 2550.0,
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"z": 25.0001
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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|
},
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"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
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|
"name": "100980"
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},
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{
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"position": {
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"x": 1050.11,
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"y": 2538.09,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.00355357 -0.999994",
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"rotation_vector": {
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"yaw": -0.407,
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"pitch": 0.0,
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|
"roll": -0.0
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},
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"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
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|
"name": "102170"
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},
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{
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"position": {
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"x": -1711.0,
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"y": 7625.0,
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"z": 1263.78
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},
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"rotation_quaternion": "-0.707107 0.707107 -1.10627e-009 -1.10626e-009",
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"rotation_vector": {
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|
"yaw": -90.0,
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"pitch": 0.0,
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"roll": 180.0
|
|
},
|
|
"unit_description": "secret_stash_ductbox_mid_1",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_ductbox_mid_1/secret_stash_ductbox_mid_1.secret_stash_ductbox_mid_1'",
|
|
"name": "102190"
|
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},
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{
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"position": {
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"x": -1700.0,
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"y": 8025.0,
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"z": 1713.78
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|
},
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"rotation_quaternion": "-0.707107 0.707107 -1.10627e-009 -1.10626e-009",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": 180.0
|
|
},
|
|
"unit_description": "secret_stash_ductbox_mid_1",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_ductbox_mid_1/secret_stash_ductbox_mid_1.secret_stash_ductbox_mid_1'",
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|
"name": "102194"
|
|
},
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{
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"position": {
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"x": -1700.0,
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"y": 8025.0,
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"z": 763.783
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},
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"rotation_quaternion": "-0.707107 0.707107 -1.10627e-009 -1.10626e-009",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": 180.0
|
|
},
|
|
"unit_description": "secret_stash_ductbox_mid_1",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_ductbox_mid_1/secret_stash_ductbox_mid_1.secret_stash_ductbox_mid_1'",
|
|
"name": "102195"
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},
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{
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"position": {
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"x": -1191.0,
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"y": 7830.0,
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"z": 1276.0
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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|
},
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|
"unit_description": "secret_stash_antenna_2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_antenna_2/secret_stash_antenna_2.secret_stash_antenna_2'",
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|
"name": "102198"
|
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},
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{
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"position": {
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"x": -1137.97,
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"y": 7776.97,
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"z": 1276.0
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},
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"rotation_quaternion": "0 0 0.382683 -0.92388",
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"rotation_vector": {
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"yaw": 45.0,
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"pitch": 0.0,
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"roll": -0.0
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},
|
|
"unit_description": "secret_stash_antenna_3",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_antenna_3/secret_stash_antenna_3.secret_stash_antenna_3'",
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|
"name": "102199"
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},
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{
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"position": {
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"x": 2814.0,
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"y": 361.0,
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"z": 24.9999
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},
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"rotation_quaternion": "0 0 0.0174522 -0.999848",
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"rotation_vector": {
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"yaw": 2.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
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|
"unit_description": "plywood_fence_small",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/plywood_fence/plywood_fence_small/plywood_fence_small.plywood_fence_small'",
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|
"name": "102207"
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},
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{
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"position": {
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"x": 2825.0,
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"y": 750.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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|
"name": "100711"
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},
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{
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"position": {
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"x": 2825.0,
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"y": 350.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "102230"
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},
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{
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"position": {
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"x": 2825.0,
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"y": -50.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "102231"
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},
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{
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"position": {
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"x": 2825.0,
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},
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "102232"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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|
"name": "102233"
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},
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{
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"position": {
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"x": 3225.0,
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},
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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|
"name": "102237"
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},
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{
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"position": {
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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|
"unit_description": "roof_antenna_far_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/roof_addons/roof_antenna_far_01/roof_antenna_far_01.roof_antenna_far_01'",
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|
"name": "102250"
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},
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{
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"position": {
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"x": 4625.0,
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"z": 1800.0
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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|
},
|
|
"unit_description": "roof_antenna_far_02",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/roof_addons/roof_antenna_far_02/roof_antenna_far_02.roof_antenna_far_02'",
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|
"name": "102251"
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},
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{
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"position": {
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"x": 4812.0,
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},
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"rotation_quaternion": "0 0 -0.382683 -0.92388",
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"rotation_vector": {
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"yaw": -45.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
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|
},
|
|
"unit_description": "roof_antenna_far_03",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/roof_addons/roof_antenna_far_03/roof_antenna_far_03.roof_antenna_far_03'",
|
|
"name": "102252"
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|
},
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{
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"position": {
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"x": 2125.0,
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"y": 4925.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.709615 -0.704589",
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"rotation_vector": {
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"yaw": -90.407,
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"pitch": 0.0,
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"roll": -0.0
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},
|
|
"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
|
|
"name": "102254"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -796.0,
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"y": 1357.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
|
|
"name": "100985"
|
|
},
|
|
{
|
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"position": {
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|
"x": 1215.68,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.00355357 -0.999994",
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"rotation_vector": {
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"yaw": -0.407,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
|
|
"name": "100986"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 3525.0,
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"y": 2750.0,
|
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"z": 25.0
|
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},
|
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"rotation_quaternion": "0 0 1 -8.9407e-008",
|
|
"rotation_vector": {
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"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_road_16x16m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
|
|
"name": "100286"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 3165.63,
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"y": 1337.03,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.00355357 -0.999994",
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"rotation_vector": {
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"yaw": -0.407,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
|
|
"name": "100987"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 324.0,
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"z": 25.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_trashbin",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_trashbin/str_prop_street_trashbin/str_prop_street_trashbin.str_prop_street_trashbin'",
|
|
"name": "102276"
|
|
},
|
|
{
|
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"position": {
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"x": -667.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_trashbin",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_trashbin/str_prop_street_trashbin/str_prop_street_trashbin.str_prop_street_trashbin'",
|
|
"name": "102277"
|
|
},
|
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{
|
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"position": {
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|
"x": 621.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "street_bench",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/street/street_bench/street_bench/street_bench.street_bench'",
|
|
"name": "102278"
|
|
},
|
|
{
|
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"position": {
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"x": 1019.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "street_bench",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/street/street_bench/street_bench/street_bench.street_bench'",
|
|
"name": "102279"
|
|
},
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{
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"position": {
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|
"x": -4100.0,
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"z": 25.0001
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_electric_box/str_prop_street_electric_box/str_prop_street_electric_box.str_prop_street_electric_box'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_electric_box/str_prop_street_electric_box/str_prop_street_electric_box.str_prop_street_electric_box'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_electric_box/str_prop_street_electric_box/str_prop_street_electric_box.str_prop_street_electric_box'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_b/str_ext_deco_gutter_b.str_ext_deco_gutter_b'",
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"name": "102287"
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"unit_description": "str_ext_deco_gutter_c",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_c/str_ext_deco_gutter_c.str_ext_deco_gutter_c'",
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"name": "102288"
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"unit_description": "str_ext_deco_gutter_c",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_c/str_ext_deco_gutter_c.str_ext_deco_gutter_c'",
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"name": "102289"
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"unit_description": "str_ext_deco_gutter_c",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_c/str_ext_deco_gutter_c.str_ext_deco_gutter_c'",
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"name": "102290"
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"unit_description": "street_bench",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/street/street_bench/street_bench/street_bench.street_bench'",
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"name": "102291"
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{
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"unit_description": "street_bench",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/street/street_bench/street_bench/street_bench.street_bench'",
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"name": "102292"
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{
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"unit_description": "street_bench",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/street/street_bench/street_bench/street_bench.street_bench'",
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"name": "102294"
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{
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/world/brushes/puddle/puddle_3/puddle_3.puddle_3'",
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"name": "102301"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/plywood_fence/plywood_fence_small/plywood_fence_small.plywood_fence_small'",
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"name": "102303"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
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"unit_description": "str_prop_street_planter_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
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{
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},
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"unit_description": "str_prop_street_trashbin",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_trashbin/str_prop_street_trashbin/str_prop_street_trashbin.str_prop_street_trashbin'",
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"name": "102317"
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},
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"unit_description": "puddle_3",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/world/brushes/puddle/puddle_3/puddle_3.puddle_3'",
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"name": "102318"
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{
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},
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"unit_description": "str_prop_street_lamppost_corner",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner.str_prop_street_lamppost_corner'",
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{
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},
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"unit_description": "str_ext_deco_manhole_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_manhole_a/str_ext_deco_manhole_a.str_ext_deco_manhole_a'",
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"name": "102339"
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{
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"unit_description": "str_ext_deco_gutter_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_b/str_ext_deco_gutter_b.str_ext_deco_gutter_b'",
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"name": "102341"
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{
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"unit_description": "str_ext_deco_gutter_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_gutter_b/str_ext_deco_gutter_b.str_ext_deco_gutter_b'",
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/street/decals/ground/decal_ground_grate1/decal_ground_grate1.decal_ground_grate1'",
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},
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{
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},
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"unit_description": "sidewalk_pole",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/parking_meter/sidewalk_pole/sidewalk_pole.sidewalk_pole'",
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"name": "102347"
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},
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{
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{
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"name": "101551"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_jewelry_shelf_back_10/com_prop_jewelry_shelf_back_10.com_prop_jewelry_shelf_back_10'",
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"name": "101741"
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"unit_description": "com_prop_jewelry_shelf_back_05",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_jewelry_shelf_back_05/com_prop_jewelry_shelf_back_05.com_prop_jewelry_shelf_back_05'",
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"name": "101743"
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"pitch": 0.0,
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"roll": -0.0
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102090"
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{
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"position": {
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"z": 25.0
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102156"
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},
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{
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"position": {
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"x": -475.0,
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102159"
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{
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"position": {
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"pitch": 0.0,
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"roll": -0.0
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102160"
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{
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"z": 25.0
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102161"
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{
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"position": {
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102162"
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{
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"position": {
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102163"
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{
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"position": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102248"
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{
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"position": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102399"
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{
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"rotation_vector": {
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"pitch": 0.0,
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102400"
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},
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{
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102401"
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{
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x8m_groundfloor_c",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_c/ind_ext_4x8m_groundfloor_c.ind_ext_4x8m_groundfloor_c'",
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"name": "102611"
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{
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x8m_groundfloor_d",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_d/ind_ext_4x8m_groundfloor_d.ind_ext_4x8m_groundfloor_d'",
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"name": "102612"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x8m_groundfloor_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_b/ind_ext_4x8m_groundfloor_b.ind_ext_4x8m_groundfloor_b'",
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"name": "100527"
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},
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{
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"position": {
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x8m_groundfloor_c",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_c/ind_ext_4x8m_groundfloor_c.ind_ext_4x8m_groundfloor_c'",
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"name": "100530"
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},
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{
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"position": {
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},
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"unit_description": "ind_ext_4x8m_groundfloor_d",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_d/ind_ext_4x8m_groundfloor_d.ind_ext_4x8m_groundfloor_d'",
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"name": "100524"
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},
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{
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},
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"unit_description": "ind_ext_4x8m_groundfloor_e",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_e/ind_ext_4x8m_groundfloor_e.ind_ext_4x8m_groundfloor_e'",
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"name": "100535"
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},
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{
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"position": {
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},
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"unit_description": "ind_ext_4x8m_groundfloor_e",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_e/ind_ext_4x8m_groundfloor_e.ind_ext_4x8m_groundfloor_e'",
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"name": "100942"
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},
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{
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},
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x8m_groundfloor_e",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_e/ind_ext_4x8m_groundfloor_e.ind_ext_4x8m_groundfloor_e'",
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"name": "100946"
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{
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x8m_groundfloor_e",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_e/ind_ext_4x8m_groundfloor_e.ind_ext_4x8m_groundfloor_e'",
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"name": "100947"
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},
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{
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"rotation_vector": {
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"pitch": 0.0,
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"roll": 90.0
|
|
},
|
|
"unit_description": "secret_stash_duct_1_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "102087"
|
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},
|
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{
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"position": {
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},
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"rotation_vector": {
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"pitch": 0.0,
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"roll": 90.0
|
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},
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|
"unit_description": "secret_stash_duct_1_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "102174"
|
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},
|
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{
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"position": {
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"x": 311.0,
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"z": 753.231
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},
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"rotation_quaternion": "-0.5 0.5 -0.5 -0.5",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": 90.0
|
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},
|
|
"unit_description": "secret_stash_duct_1_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "102176"
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},
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{
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"position": {
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},
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"rotation_quaternion": "-0.707107 0.707107 -6.83335e-008 4.39547e-008",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": 180.0
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},
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|
"unit_description": "secret_stash_duct_1_a_curve",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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|
"name": "102177"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"pitch": 0.0,
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"roll": 180.0
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|
},
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|
"unit_description": "secret_stash_duct_1_a_curve",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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|
"name": "102178"
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|
},
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{
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"position": {
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},
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x8m_groundfloor_e",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_e/ind_ext_4x8m_groundfloor_e.ind_ext_4x8m_groundfloor_e'",
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|
"name": "100511"
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},
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{
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"position": {
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"x": -1611.0,
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/survivalist/cardboard_box/cardboard_cube/cardboard_cube.cardboard_cube'",
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"name": "102191"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/apartment/cords/extension_socket/extension_socket.extension_socket'",
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"name": "102373"
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{
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"position": {
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"unit_description": "extension_socket",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/apartment/cords/extension_socket/extension_socket.extension_socket'",
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"name": "102374"
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{
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "secret_stash_electricbox_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_electricbox_1/secret_stash_electricbox_1.secret_stash_electricbox_1'",
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"name": "102631"
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"pitch": 0.0,
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"roll": -0.0
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"unit_description": "secret_stash_rubble_pile_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_rubble_pile_2/secret_stash_rubble_pile_2.secret_stash_rubble_pile_2'",
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"name": "102636"
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{
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"position": {
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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"unit_description": "ind_ext_roof_4x8m_e",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_e/ind_ext_roof_4x8m_e.ind_ext_roof_4x8m_e'",
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"name": "100948"
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{
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"position": {
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
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"unit_description": "ind_ext_roof_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_a/ind_ext_roof_4x8m_a.ind_ext_roof_4x8m_a'",
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"name": "102613"
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{
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"position": {
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"x": 1925.0,
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_roof_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_a/ind_ext_roof_4x8m_a.ind_ext_roof_4x8m_a'",
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"name": "100522"
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},
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{
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"position": {
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "secret_stash_duct_1_b_curve",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_b_curve/secret_stash_duct_1_b_curve.secret_stash_duct_1_b_curve'",
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"name": "100523"
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},
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{
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"position": {
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"x": -2155.0,
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "102640"
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},
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{
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"position": {
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"x": 307.638,
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},
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"rotation_quaternion": "-0.5 0.5 -0.5 -0.5",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": 90.0
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},
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "102175"
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},
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{
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"position": {
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_asphalt_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_asphalt_16x16m_a/str_ext_asphalt_16x16m_a.str_ext_asphalt_16x16m_a'",
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"name": "102645"
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},
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{
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"z": 25.0
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},
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_asphalt_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_asphalt_16x16m_a/str_ext_asphalt_16x16m_a.str_ext_asphalt_16x16m_a'",
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"name": "102646"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_asphalt_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_asphalt_16x16m_a/str_ext_asphalt_16x16m_a.str_ext_asphalt_16x16m_a'",
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|
"name": "102647"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_ext_asphalt_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_asphalt_16x16m_a/str_ext_asphalt_16x16m_a.str_ext_asphalt_16x16m_a'",
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|
"name": "102648"
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},
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{
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"position": {
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"x": -3550.0,
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"z": 25.0001
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},
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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|
},
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|
"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
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|
"name": "101063"
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|
},
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{
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"position": {
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"x": -5400.0,
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"z": 25.0001
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_planter_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
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|
"name": "101171"
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},
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{
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"position": {
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"x": -5961.0,
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"z": 24.0002
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},
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
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|
},
|
|
"unit_description": "str_prop_street_lamppost_corner",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner/str_prop_street_lamppost_corner.str_prop_street_lamppost_corner'",
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|
"name": "101739"
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|
},
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{
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"position": {
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "hcm_bdrop_mid_road_straight16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_road_straight16x16/hcm_bdrop_mid_road_straight16x16.hcm_bdrop_mid_road_straight16x16'",
|
|
"name": "100019"
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|
},
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|
{
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"position": {
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"x": 2716.0,
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"y": 14300.0,
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"z": 4.0
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "hcm_bdrop_mid_road_straight16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_road_straight16x16/hcm_bdrop_mid_road_straight16x16.hcm_bdrop_mid_road_straight16x16'",
|
|
"name": "100294"
|
|
},
|
|
{
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"position": {
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"x": 2716.0,
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"z": 4.0
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
|
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "hcm_bdrop_mid_road_straight16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_road_straight16x16/hcm_bdrop_mid_road_straight16x16.hcm_bdrop_mid_road_straight16x16'",
|
|
"name": "101113"
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|
},
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{
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"position": {
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"x": 3575.0,
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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|
},
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|
"unit_description": "hcm_bdrop_mid_01_corner_32x32",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_01_corner_32x32/hcm_bdrop_mid_01_corner_32x32.hcm_bdrop_mid_01_corner_32x32'",
|
|
"name": "101429"
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|
},
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{
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"position": {
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},
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"rotation_vector": {
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"yaw": -90.0,
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"roll": -0.0
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},
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"unit_description": "hcm_bdrop_mid_02_corner_16x16",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_02_corner_16x16/hcm_bdrop_mid_02_corner_16x16.hcm_bdrop_mid_02_corner_16x16'",
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|
"name": "101749"
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},
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{
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"position": {
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"z": 6.5
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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|
"unit_description": "hcm_bdrop_mid_road_corner16x16",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_road_corner16x16/hcm_bdrop_mid_road_corner16x16.hcm_bdrop_mid_road_corner16x16'",
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|
"name": "102193"
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|
},
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{
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"position": {
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_08_32x32/hcm_bdrop_far_08_32x32.hcm_bdrop_far_08_32x32'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_02_corner_16x16/hcm_bdrop_mid_02_corner_16x16.hcm_bdrop_mid_02_corner_16x16'",
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"name": "101003"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_08_32x32/hcm_bdrop_far_08_32x32.hcm_bdrop_far_08_32x32'",
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"unit_description": "hcm_bdrop_far_04_corner_32x32",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_04_corner_32x32/hcm_bdrop_far_04_corner_32x32.hcm_bdrop_far_04_corner_32x32'",
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"name": "100847"
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"position": {
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"yaw": -90.0,
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"unit_description": "hcm_bdrop_far_02_cars",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_02_cars/hcm_bdrop_far_02_cars.hcm_bdrop_far_02_cars'",
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"name": "100837"
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{
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"position": {
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"x": 804.0,
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"roll": -0.0
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "101026"
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{
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"position": {
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"x": 404.0,
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"unit_description": "str_prop_park_wall_fence_end",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_end/str_prop_park_wall_fence_end.str_prop_park_wall_fence_end'",
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"name": "100284"
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "100277"
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "100281"
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{
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"position": {
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"yaw": -0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_corner",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_corner/str_prop_park_wall_fence_corner.str_prop_park_wall_fence_corner'",
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"name": "100279"
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{
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"position": {
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "100282"
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{
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"position": {
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"yaw": -0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_1m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_1m/str_prop_park_wall_fence_1m.str_prop_park_wall_fence_1m'",
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"name": "100283"
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "100532"
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_1m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_1m/str_prop_park_wall_fence_1m.str_prop_park_wall_fence_1m'",
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"name": "100533"
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{
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"position": {
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},
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"unit_description": "str_prop_park_wall_fence_end",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_end/str_prop_park_wall_fence_end.str_prop_park_wall_fence_end'",
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"name": "100575"
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{
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"position": {
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},
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"unit_description": "str_prop_park_wall_fence_end",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_end/str_prop_park_wall_fence_end.str_prop_park_wall_fence_end'",
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"name": "100973"
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{
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "101638"
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},
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{
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_corner",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_corner/str_prop_park_wall_fence_corner.str_prop_park_wall_fence_corner'",
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"name": "100287"
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},
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{
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "100297"
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},
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{
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "100576"
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},
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "101639"
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},
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{
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"position": {
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},
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_end",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_end/str_prop_park_wall_fence_end.str_prop_park_wall_fence_end'",
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"name": "101640"
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},
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_1m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_1m/str_prop_park_wall_fence_1m.str_prop_park_wall_fence_1m'",
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"name": "101785"
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},
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{
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"roll": -0.0
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},
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"unit_description": "str_prop_park_wall_fence_3m",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_3m/str_prop_park_wall_fence_3m.str_prop_park_wall_fence_3m'",
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"name": "100288"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
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"unit_description": "str_prop_park_wall_fence_1m",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_fence/str_prop_park_wall_fence_1m/str_prop_park_wall_fence_1m.str_prop_park_wall_fence_1m'",
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"name": "100289"
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},
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{
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"position": {
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"x": -328.0,
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},
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"rotation_quaternion": "0 0 -0.66262 -0.748956",
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"rotation_vector": {
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"yaw": -83.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_prop_jewelry_counter_single",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_jewelry_counter_single/com_prop_jewelry_counter_single.com_prop_jewelry_counter_single'",
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"name": "100307"
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},
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{
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"position": {
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"x": 825.0,
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101326"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "100526"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_phone_02/desk_phone_02.desk_phone_02'",
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"name": "103016"
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"unit_description": "dev_ai_vis_blocker_2x2",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x4m_groundfloor_a/ind_ext_4x4m_groundfloor_a.ind_ext_4x4m_groundfloor_a'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_e/ind_ext_roof_4x8m_e.ind_ext_roof_4x8m_e'",
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"name": "101843"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x2m_chimney_mid_a/ind_ext_4x2m_chimney_mid_a.ind_ext_4x2m_chimney_mid_a'",
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"name": "101470"
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"unit_description": "ind_ext_4x2m_chimney_top_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x2m_chimney_top_a/ind_ext_4x2m_chimney_top_a.ind_ext_4x2m_chimney_top_a'",
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"name": "102424"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_vent_6/secret_stash_vent_6.secret_stash_vent_6'",
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"name": "103029"
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{
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"unit_description": "secret_stash_vent_6",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_vent_6/secret_stash_vent_6.secret_stash_vent_6'",
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},
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"name": "103037"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "103048"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x2m_chimney_mid_a/ind_ext_4x2m_chimney_mid_a.ind_ext_4x2m_chimney_mid_a'",
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"unit_description": "ind_ext_roof_4x8m_e",
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"name": "100186"
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"unit_description": "ind_ext_roof_4x8m_e",
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"name": "101473"
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"unit_description": "ind_ext_4x8m_groundfloor_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_a/ind_ext_4x8m_groundfloor_a.ind_ext_4x8m_groundfloor_a'",
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"name": "100438"
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"unit_description": "ind_ext_4x4m_groundfloor_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x4m_groundfloor_a/ind_ext_4x4m_groundfloor_a.ind_ext_4x4m_groundfloor_a'",
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"name": "101472"
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x4m_groundfloor_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x4m_groundfloor_a/ind_ext_4x4m_groundfloor_a.ind_ext_4x4m_groundfloor_a'",
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"name": "101873"
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x2m_chimney_mid_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x2m_chimney_mid_a/ind_ext_4x2m_chimney_mid_a.ind_ext_4x2m_chimney_mid_a'",
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"name": "102118"
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{
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"position": {
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"x": 350.0,
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x2m_chimney_top_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x2m_chimney_top_a/ind_ext_4x2m_chimney_top_a.ind_ext_4x2m_chimney_top_a'",
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"name": "102119"
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{
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"position": {
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"x": 50.0,
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"z": 400.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x2m_chimney_mid_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x2m_chimney_mid_a/ind_ext_4x2m_chimney_mid_a.ind_ext_4x2m_chimney_mid_a'",
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"name": "102150"
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},
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{
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"position": {
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"x": 50.0,
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"z": 800.0
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"rotation_vector": {
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"yaw": -0.0,
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"roll": -0.0
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},
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"unit_description": "ind_ext_4x2m_chimney_top_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x2m_chimney_top_a/ind_ext_4x2m_chimney_top_a.ind_ext_4x2m_chimney_top_a'",
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"name": "102452"
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},
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{
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"position": {
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"x": 800.0,
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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|
"unit_description": "secret_stash_vent_6",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_vent_6/secret_stash_vent_6.secret_stash_vent_6'",
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"name": "102963"
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{
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"rotation_vector": {
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"yaw": 90.0,
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"roll": -0.0
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},
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"unit_description": "dev_ai_vis_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker/dev_ai_vis_blocker.dev_ai_vis_blocker'",
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"name": "100000"
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{
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"position": {
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"rotation_vector": {
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"pitch": -90.0,
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"roll": -0.0
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},
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"unit_description": "dev_ai_vis_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker/dev_ai_vis_blocker.dev_ai_vis_blocker'",
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"name": "103081"
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{
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"position": {
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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|
"unit_description": "plywood_fence_small",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/plywood_fence/plywood_fence_small/plywood_fence_small.plywood_fence_small'",
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"name": "100342"
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},
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{
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"roll": -0.0
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},
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "102206"
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{
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},
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "102985"
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{
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},
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "102986"
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},
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{
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},
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"unit_description": "secret_stash_duct_1_a",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "102988"
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"pitch": -0.0,
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"roll": -0.0
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},
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"unit_description": "secret_stash_duct_1_b_curve",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_b_curve/secret_stash_duct_1_b_curve.secret_stash_duct_1_b_curve'",
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|
"name": "102989"
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{
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},
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"rotation_vector": {
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"pitch": -0.0,
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"roll": -90.0
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},
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|
"unit_description": "secret_stash_duct_patch",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_patch/secret_stash_duct_patch.secret_stash_duct_patch'",
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|
"name": "102991"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "secret_stash_duct_1_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "102992"
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},
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{
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},
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"rotation_vector": {
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"yaw": -0.0,
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"roll": -0.0
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},
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|
"unit_description": "secret_stash_duct_1_b_curve",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_b_curve/secret_stash_duct_1_b_curve.secret_stash_duct_1_b_curve'",
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|
"name": "102993"
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|
},
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{
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"position": {
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},
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"rotation_vector": {
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"roll": 90.0
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},
|
|
"unit_description": "secret_stash_circuitbreaker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/secret_stash_circuitbreaker/secret_stash_circuitbreaker/secret_stash_circuitbreaker.secret_stash_circuitbreaker'",
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|
"name": "101978"
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},
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{
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},
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"rotation_vector": {
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|
|
},
|
|
"unit_description": "secret_stash_circuitbreaker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/secret_stash_circuitbreaker/secret_stash_circuitbreaker/secret_stash_circuitbreaker.secret_stash_circuitbreaker'",
|
|
"name": "103097"
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},
|
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{
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},
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"rotation_quaternion": "-2.98023e-008 -2.98023e-008 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "secret_stash_electricbox_tiny_3",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_electricbox_tiny_3/secret_stash_electricbox_tiny_3.secret_stash_electricbox_tiny_3'",
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|
"name": "103099"
|
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},
|
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{
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},
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"rotation_vector": {
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"roll": 90.0
|
|
},
|
|
"unit_description": "secret_stash_circuitbreaker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/secret_stash_circuitbreaker/secret_stash_circuitbreaker/secret_stash_circuitbreaker.secret_stash_circuitbreaker'",
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|
"name": "103100"
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|
},
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{
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"position": {
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},
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"roll": -0.0
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},
|
|
"unit_description": "secret_stash_electricbox_tiny_3",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_electricbox_tiny_3/secret_stash_electricbox_tiny_3.secret_stash_electricbox_tiny_3'",
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|
"name": "103101"
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|
},
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{
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"position": {
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},
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"yaw": -180.0,
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"roll": -0.0
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},
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|
"unit_description": "secret_stash_electricbox_tiny_2",
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "103403"
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"unit_description": "com_prop_sign_cctv",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_sign_cctv/com_prop_sign_cctv.com_prop_sign_cctv'",
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"name": "103300"
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{
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"position": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -90.0
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},
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"unit_description": "com_prop_sign_staff",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_counters/com_prop_sign_staff/com_prop_sign_staff.com_prop_sign_staff'",
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"name": "103414"
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{
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"unit_description": "secret_stash_duct_1_a_curve",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "103075"
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{
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"rotation_vector": {
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "103415"
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{
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"unit_description": "secret_stash_duct_1_a_curve",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "103416"
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{
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"roll": 0.0
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "103417"
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{
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"roll": -0.0
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},
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"unit_description": "lcm_int_door_wood_01_frame_oneside",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_door_wood_01_frame_oneside/lcm_int_door_wood_01_frame_oneside.lcm_int_door_wood_01_frame_oneside'",
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"name": "103418"
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{
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"unit_description": "hcm_bdrop_mid_01_corner_32x32",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_01_corner_32x32/hcm_bdrop_mid_01_corner_32x32.hcm_bdrop_mid_01_corner_32x32'",
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"name": "103432"
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{
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"unit_description": "str_ext_road_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a/str_ext_road_16x16m_a.str_ext_road_16x16m_a'",
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"name": "101055"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_cross_a/str_ext_road_16x16m_cross_a.str_ext_road_16x16m_cross_a'",
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"name": "101057"
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{
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "102008"
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{
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"unit_description": "str_veg_potted_plant",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vegetation/str_veg_potted_plant/str_veg_potted_plant/str_veg_potted_plant.str_veg_potted_plant'",
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{
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"unit_description": "str_veg_potted_plant",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vegetation/str_veg_potted_plant/str_veg_potted_plant/str_veg_potted_plant.str_veg_potted_plant'",
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"name": "101332"
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{
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},
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"unit_description": "water_damage_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/brushes/water_damage/water_damage_1/water_damage_1.water_damage_1'",
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"name": "100402"
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{
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},
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"unit_description": "plywood_fence_varia",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/plywood_fence/plywood_fence_varia/plywood_fence_varia.plywood_fence_varia'",
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{
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"name": "103494"
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "103495"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "103496"
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{
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},
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"unit_description": "cardboard_cube",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/survivalist/cardboard_box/cardboard_cube/cardboard_cube.cardboard_cube'",
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|
"name": "102130"
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},
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{
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},
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"unit_description": "cardboard_cube",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/survivalist/cardboard_box/cardboard_cube/cardboard_cube.cardboard_cube'",
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"name": "102144"
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},
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_com_security_keypad/str_prop_com_security_keypad/str_prop_com_security_keypad.str_prop_com_security_keypad'",
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"name": "101235"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_h/ind_ext_roof_4x8m_h.ind_ext_roof_4x8m_h'",
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"unit_description": "ind_ext_roof_4x8m_h",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_h/ind_ext_roof_4x8m_h.ind_ext_roof_4x8m_h'",
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"name": "101484"
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"yaw": -6.576,
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"unit_description": "com_prop_store_teller_monitor",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_store_teller_monitor/com_prop_store_teller_monitor/com_prop_store_teller_monitor.com_prop_store_teller_monitor'",
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"name": "100366"
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "103773"
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{
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},
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"unit_description": "hcm_bdrop_far_09_32x64",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_09_32x64/hcm_bdrop_far_09_32x64.hcm_bdrop_far_09_32x64'",
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"name": "103775"
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{
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "103777"
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "103778"
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{
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"position": {
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"x": 6425.0,
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "lcm_int_storefront_4x8m_a_blinds",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds/lcm_int_storefront_4x8m_a_blinds.lcm_int_storefront_4x8m_a_blinds'",
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"name": "103780"
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{
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"position": {
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"x": -275.0,
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"unit_description": "str_ext_deco_asphalt_patch_c",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_c/str_ext_deco_asphalt_patch_c.str_ext_deco_asphalt_patch_c'",
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"name": "103786"
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{
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"unit_description": "str_ext_deco_asphalt_patch_d",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_d/str_ext_deco_asphalt_patch_d.str_ext_deco_asphalt_patch_d'",
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"name": "103787"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_b/str_ext_deco_asphalt_patch_b.str_ext_deco_asphalt_patch_b'",
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"name": "103788"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_a/str_ext_deco_asphalt_patch_a.str_ext_deco_asphalt_patch_a'",
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"name": "103789"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_d/str_ext_deco_asphalt_patch_d.str_ext_deco_asphalt_patch_d'",
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"name": "103790"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_c/str_ext_deco_asphalt_patch_c.str_ext_deco_asphalt_patch_c'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_b/str_ext_deco_asphalt_patch_b.str_ext_deco_asphalt_patch_b'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_b/str_ext_deco_asphalt_patch_b.str_ext_deco_asphalt_patch_b'",
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"name": "103793"
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"unit_description": "str_ext_deco_asphalt_patch_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_deco_asphalt_patch_a/str_ext_deco_asphalt_patch_a.str_ext_deco_asphalt_patch_a'",
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{
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/apartment/facade_light/facade_light/facade_light.facade_light'",
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"name": "100178"
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{
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},
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"unit_description": "light_omni_shadow_projection_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/lights/light_omni_shadow_projection_01/light_omni_shadow_projection_01/light_omni_shadow_projection_01.light_omni_shadow_projection_01'",
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"name": "100690"
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},
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"unit_description": "light_omni",
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"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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"name": "100456"
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{
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"unit_description": "light_omni",
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"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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"name": "100738"
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{
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"roll": -0.0
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},
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"unit_description": "str_prop_street_scaffolding",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_scaffolding/str_prop_street_scaffolding/str_prop_street_scaffolding.str_prop_street_scaffolding'",
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"name": "100765"
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},
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{
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"roll": -0.0
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},
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"unit_description": "str_prop_street_scaffolding",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_scaffolding/str_prop_street_scaffolding/str_prop_street_scaffolding.str_prop_street_scaffolding'",
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"name": "100766"
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{
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
|
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"unit_description": "str_prop_street_scaffolding",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_scaffolding/str_prop_street_scaffolding/str_prop_street_scaffolding.str_prop_street_scaffolding'",
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|
"name": "100963"
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},
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{
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"position": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_street_scaffolding",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_scaffolding/str_prop_street_scaffolding/str_prop_street_scaffolding.str_prop_street_scaffolding'",
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|
"name": "101174"
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},
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{
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"position": {
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},
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"pitch": 0.0,
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},
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"unit_description": "light_omni",
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|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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"name": "101321"
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},
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{
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"position": {
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},
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"unit_description": "facade_light",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/apartment/facade_light/facade_light/facade_light.facade_light'",
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|
"name": "101322"
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},
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/roof_lamp/roof_lamp/roof_lamp.roof_lamp'",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_patch/secret_stash_duct_patch.secret_stash_duct_patch'",
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
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"name": "100939"
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_20/navigation_blocker_20.navigation_blocker_20'",
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"name": "101018"
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
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"name": "100872"
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{
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"unit_description": "navigation_splitter_40m",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_40m/navigation_splitter_40m.navigation_splitter_40m'",
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"name": "100001"
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},
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{
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"position": {
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"x": 1750.0,
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"roll": -0.0
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},
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101019"
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{
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"position": {
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"x": 1750.0,
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
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"name": "101023"
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{
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"position": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_blocker_10",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
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"name": "101025"
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{
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"position": {
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"x": 4900.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_blocker_10",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
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"name": "101028"
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{
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"position": {
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"x": -450.0,
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"yaw": -178.329,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_vehicle_car_charger",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_charger/str_vehicle_car_charger/str_vehicle_car_charger.str_vehicle_car_charger'",
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"name": "100129"
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{
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"position": {
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"rotation_vector": {
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"pitch": -0.0,
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},
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"unit_description": "str_vehicle_car_ford",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_ford/str_vehicle_car_ford/str_vehicle_car_ford.str_vehicle_car_ford'",
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"name": "100258"
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},
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{
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"position": {
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_vehicle_car_ford",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_ford/str_vehicle_car_ford/str_vehicle_car_ford.str_vehicle_car_ford'",
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"name": "100084"
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{
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"position": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "100485"
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},
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{
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101043"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101047"
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},
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "100978"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101048"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101050"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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|
"name": "101051"
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},
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{
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"position": {
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},
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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|
"name": "101053"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101147"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101163"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101164"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101170"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101226"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101308"
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},
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{
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},
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101310"
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"name": "101314"
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"roll": -0.0
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},
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"unit_description": "res_bdrop_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_01/res_bdrop_01.res_bdrop_01'",
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"name": "100539"
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},
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"roll": -0.0
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},
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"unit_description": "res_bdrop_03",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_03/res_bdrop_03.res_bdrop_03'",
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"name": "101086"
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},
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{
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"position": {
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},
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"unit_description": "res_bdrop_03",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_03/res_bdrop_03.res_bdrop_03'",
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"name": "101315"
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},
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{
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"position": {
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"yaw": 180.0,
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"roll": -0.0
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"unit_description": "res_bdrop_04",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_04/res_bdrop_04.res_bdrop_04'",
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"name": "101320"
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"position": {
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"unit_description": "res_bdrop_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_01/res_bdrop_01.res_bdrop_01'",
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"name": "100558"
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},
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{
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "res_bdrop_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_01/res_bdrop_01.res_bdrop_01'",
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"name": "101066"
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{
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"rotation_vector": {
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"yaw": -90.0,
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"roll": -0.0
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},
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"unit_description": "res_bdrop_02",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_02/res_bdrop_02.res_bdrop_02'",
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"name": "101089"
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},
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{
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"position": {
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_asphalt_16x16m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_asphalt_16x16m_a/str_ext_asphalt_16x16m_a.str_ext_asphalt_16x16m_a'",
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"name": "101090"
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{
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"position": {
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"x": -15625.0,
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "res_bdrop_02",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_bdrop_02/res_bdrop_02.res_bdrop_02'",
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"name": "101000"
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},
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{
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"position": {
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"x": -4675.0,
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"z": 25.0
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},
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"rotation_quaternion": "-0.5 0.5 0.5 -0.5",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": -90.0,
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"roll": -0.0
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},
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"unit_description": "dev_ai_vis_blocker",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker/dev_ai_vis_blocker/dev_ai_vis_blocker.dev_ai_vis_blocker'",
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"name": "101010"
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},
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{
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"position": {
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"x": 1615.0,
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"z": 25.0004
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_parking_booth",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_parking_booth/str_prop_parking_booth/str_prop_parking_booth.str_prop_parking_booth'",
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"name": "101012"
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},
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{
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"position": {
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"x": 1209.0,
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_parking_sign_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_parking_signs/str_prop_parking_sign_1/str_prop_parking_sign_1.str_prop_parking_sign_1'",
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"name": "101014"
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},
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{
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"position": {
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"x": 400.0,
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},
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"rotation_quaternion": "0 0 -2.68221e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_parking_sign_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_parking_signs/str_prop_parking_sign_2/str_prop_parking_sign_2.str_prop_parking_sign_2'",
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"name": "101017"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_prop_parking_sign_3",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_parking_signs/str_prop_parking_sign_3/str_prop_parking_sign_3.str_prop_parking_sign_3'",
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"name": "101020"
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},
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{
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"position": {
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"x": 1900.0,
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_parking_sign_2",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_parking_signs/str_prop_parking_sign_2/str_prop_parking_sign_2.str_prop_parking_sign_2'",
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"name": "101022"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"yaw": -90.0,
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"roll": -0.0
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},
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"unit_description": "computer_keyboard_01",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/computer/computer_keyboard_01/computer_keyboard_01.computer_keyboard_01'",
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|
"name": "101049"
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},
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{
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"position": {
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},
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
|
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},
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"unit_description": "computer_keyboard_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/computer/computer_keyboard_01/computer_keyboard_01.computer_keyboard_01'",
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"name": "101095"
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},
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{
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101097"
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},
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{
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101101"
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},
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{
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},
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"rotation_vector": {
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101102"
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},
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{
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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|
"name": "101107"
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},
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{
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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"name": "101110"
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},
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{
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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|
"name": "101345"
|
|
},
|
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{
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
|
|
"name": "101386"
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|
},
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{
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"position": {
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_4x4m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_4x4m_a/str_ext_sidewalk_4x4m_a.str_ext_sidewalk_4x4m_a'",
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|
"name": "101403"
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},
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{
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"position": {
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "gen_equipment_security_camera",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera/gen_equipment_security_camera.gen_equipment_security_camera'",
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|
"name": "100050"
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|
},
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{
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"position": {
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"x": 375.0,
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},
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"rotation_quaternion": "-1.25608e-015 1.25608e-015 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": 0.0
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},
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"unit_description": "gen_equipment_security_camera",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera/gen_equipment_security_camera.gen_equipment_security_camera'",
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"unit_description": "gen_equipment_security_camera",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera/gen_equipment_security_camera.gen_equipment_security_camera'",
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"name": "101482"
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"unit_description": "dia_vehicle_car_mercedes_anim_qdia",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/dia_vehicle_car_mercedes_anim_qdia/dia_vehicle_car_mercedes_anim_qdia/dia_vehicle_car_mercedes_anim_qdia.dia_vehicle_car_mercedes_anim_qdia'",
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"name": "101516"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x8m_a/lcm_b_ext_vtile2_4x8m_a.lcm_b_ext_vtile2_4x8m_a'",
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"name": "100157"
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"unit_description": "lcm_b_ext_vtile2_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x8m_a/lcm_b_ext_vtile2_4x8m_a.lcm_b_ext_vtile2_4x8m_a'",
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"name": "100314"
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{
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},
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"unit_description": "lcm_b_ext_vtile2_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x8m_b/lcm_b_ext_vtile2_4x8m_b.lcm_b_ext_vtile2_4x8m_b'",
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"name": "100348"
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"position": {
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"x": -875.0,
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_corner_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_corner_4x8m_a/lcm_b_ext_roof_corner_4x8m_a.lcm_b_ext_roof_corner_4x8m_a'",
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"name": "100390"
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_corner_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_corner_4x8m_a/lcm_b_ext_roof_corner_4x8m_a.lcm_b_ext_roof_corner_4x8m_a'",
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"name": "100699"
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{
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"position": {
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"x": 1625.0,
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"yaw": -90.0,
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_corner_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_corner_4x8m_a/lcm_b_ext_roof_corner_4x8m_a.lcm_b_ext_roof_corner_4x8m_a'",
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"name": "101522"
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},
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"unit_description": "lcm_b_ext_vtile2_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x8m_b/lcm_b_ext_vtile2_4x8m_b.lcm_b_ext_vtile2_4x8m_b'",
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"name": "100626"
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},
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
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"name": "100731"
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},
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{
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},
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_vtile2_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x8m_b/lcm_b_ext_vtile2_4x8m_b.lcm_b_ext_vtile2_4x8m_b'",
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"name": "101352"
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},
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{
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_vtile2_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile2_4x8m_b/lcm_b_ext_vtile2_4x8m_b.lcm_b_ext_vtile2_4x8m_b'",
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"name": "101523"
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{
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},
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_corner_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_corner_4x8m_a/lcm_b_ext_roof_corner_4x8m_a.lcm_b_ext_roof_corner_4x8m_a'",
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"name": "101528"
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},
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{
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},
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_vtile3a_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile3a_4x8m_a/lcm_b_ext_vtile3a_4x8m_a.lcm_b_ext_vtile3a_4x8m_a'",
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"name": "100043"
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},
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{
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},
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"unit_description": "lcm_b_ext_vtile3a_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile3a_4x8m_a/lcm_b_ext_vtile3a_4x8m_a.lcm_b_ext_vtile3a_4x8m_a'",
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"name": "100400"
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},
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{
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},
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_vtile3a_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile3a_4x8m_b/lcm_b_ext_vtile3a_4x8m_b.lcm_b_ext_vtile3a_4x8m_b'",
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"name": "100570"
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},
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{
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},
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_vtile3a_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile3a_4x8m_a/lcm_b_ext_vtile3a_4x8m_a.lcm_b_ext_vtile3a_4x8m_a'",
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"name": "100671"
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},
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{
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},
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"roll": -0.0
|
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},
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"unit_description": "lcm_b_ext_roof3_corner_8x8m_a",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof3_corner_8x8m_a/lcm_b_ext_roof3_corner_8x8m_a.lcm_b_ext_roof3_corner_8x8m_a'",
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|
"name": "101052"
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},
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{
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},
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_storefront3_corner_8x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront3_corner_8x8m_a/lcm_b_ext_storefront3_corner_8x8m_a.lcm_b_ext_storefront3_corner_8x8m_a'",
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|
"name": "100649"
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},
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{
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},
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"roll": -0.0
|
|
},
|
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"unit_description": "lcm_b_ext_vtile3_corner_8x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_corner_8x8m_a/lcm_b_ext_vtile3_corner_8x8m_a.lcm_b_ext_vtile3_corner_8x8m_a'",
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|
"name": "100676"
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},
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{
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},
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "lcm_b_ext_vtile3_corner_8x8m_b",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile3_corner_8x8m_b/lcm_b_ext_vtile3_corner_8x8m_b.lcm_b_ext_vtile3_corner_8x8m_b'",
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|
"name": "100832"
|
|
},
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{
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"position": {
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},
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"pitch": 0.0,
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"roll": -0.0
|
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},
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"unit_description": "lcm_b_ext_roof_corner_8x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_corner_8x8m_a/lcm_b_ext_roof_corner_8x8m_a.lcm_b_ext_roof_corner_8x8m_a'",
|
|
"name": "100835"
|
|
},
|
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{
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"position": {
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},
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"roll": -0.0
|
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},
|
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"unit_description": "lcm_b_ext_vtile4_4x8m_a",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_a/lcm_b_ext_vtile4_4x8m_a.lcm_b_ext_vtile4_4x8m_a'",
|
|
"name": "101342"
|
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},
|
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{
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},
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"roll": -0.0
|
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},
|
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"unit_description": "lcm_b_ext_vtile4_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_b/lcm_b_ext_vtile4_4x8m_b.lcm_b_ext_vtile4_4x8m_b'",
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"name": "100846"
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},
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{
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"position": {
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},
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_vtile4_4x8m_d",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_d/lcm_b_ext_vtile4_4x8m_d.lcm_b_ext_vtile4_4x8m_d'",
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"name": "100873"
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},
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_d/lcm_b_ext_vtile4_4x8m_d.lcm_b_ext_vtile4_4x8m_d'",
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"name": "102146"
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"unit_description": "lcm_b_ext_storefront4_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront4_4x8m_a/lcm_b_ext_storefront4_4x8m_a.lcm_b_ext_storefront4_4x8m_a'",
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"name": "100380"
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"unit_description": "lcm_b_ext_vtile4_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_b/lcm_b_ext_vtile4_4x8m_b.lcm_b_ext_vtile4_4x8m_b'",
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"name": "100654"
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"x": 2825.0,
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof5_corner_8x8m_a/lcm_b_ext_roof5_corner_8x8m_a.lcm_b_ext_roof5_corner_8x8m_a'",
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"name": "100673"
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{
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"unit_description": "lcm_b_ext_vtile4_4x8m_e",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_e/lcm_b_ext_vtile4_4x8m_e.lcm_b_ext_vtile4_4x8m_e'",
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"name": "100706"
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"position": {
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof5_4x8m_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof5_4x8m_b/lcm_b_ext_roof5_4x8m_b.lcm_b_ext_roof5_4x8m_b'",
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"name": "102147"
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{
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"position": {
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"x": 4325.0,
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof4_corner_8x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof4_corner_8x8m_a/lcm_b_ext_roof4_corner_8x8m_a.lcm_b_ext_roof4_corner_8x8m_a'",
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"name": "100705"
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_corner_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_corner_4x8m_a/lcm_b_ext_roof_corner_4x8m_a.lcm_b_ext_roof_corner_4x8m_a'",
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"name": "100645"
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{
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"position": {
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
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"name": "100707"
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{
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"position": {
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"x": -6100.0,
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof3_corner_8x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof3_corner_8x8m_a/lcm_b_ext_roof3_corner_8x8m_a.lcm_b_ext_roof3_corner_8x8m_a'",
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"name": "100681"
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{
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"position": {
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"x": -4900.0,
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"yaw": -0.0,
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"roll": -0.0
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},
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"unit_description": "lcm_b_ext_roof_corner_4x8m_a",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_corner_4x8m_a/lcm_b_ext_roof_corner_4x8m_a.lcm_b_ext_roof_corner_4x8m_a'",
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"name": "100565"
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},
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{
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"position": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_prop_starbreeze_whiteboard_wall_180_121",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_starbreeze_mockup/off_prop_starbreeze_whiteboard_wall_180_121/off_prop_starbreeze_whiteboard_wall_180_121.off_prop_starbreeze_whiteboard_wall_180_121'",
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"name": "100567"
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},
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{
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"position": {
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"x": 1087.0,
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"y": -1100.0,
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_prop_officehigh_drawer_colored_large_shelves_2",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_colored_large_shelves_2/off_prop_officehigh_drawer_colored_large_shelves_2.off_prop_officehigh_drawer_colored_large_shelves_2'",
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"name": "100572"
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},
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{
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"position": {
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"x": 1085.0,
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"y": -999.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "off_prop_officehigh_drawer_colored_small_drawers_5",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_colored_small_drawers_5/off_prop_officehigh_drawer_colored_small_drawers_5.off_prop_officehigh_drawer_colored_small_drawers_5'",
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"name": "100678"
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},
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{
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"position": {
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"x": -457.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_prop_officehigh_binder_floorstand_tall",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_books/off_prop_officehigh_binder_floorstand_tall/off_prop_officehigh_binder_floorstand_tall.off_prop_officehigh_binder_floorstand_tall'",
|
|
"name": "100679"
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|
},
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{
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"position": {
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"x": 1051.0,
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"z": 123.5
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "off_prop_officehigh_binder_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_books/off_prop_officehigh_binder_01/off_prop_officehigh_binder_01.off_prop_officehigh_binder_01'",
|
|
"name": "100708"
|
|
},
|
|
{
|
|
"position": {
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|
"x": 1051.0,
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"y": -1103.0,
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"z": 169.5
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},
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"rotation_quaternion": "0 0 1 -8.9407e-008",
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"rotation_vector": {
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"yaw": 180.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "off_prop_officehigh_binder_04",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_books/off_prop_officehigh_binder_04/off_prop_officehigh_binder_04.off_prop_officehigh_binder_04'",
|
|
"name": "100709"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 671.0,
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|
"y": -1149.0,
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|
"z": 99.5
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|
},
|
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "off_prop_officehigh_filebox_long_open",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_filebox/off_prop_officehigh_filebox_long_open/off_prop_officehigh_filebox_long_open.off_prop_officehigh_filebox_long_open'",
|
|
"name": "100826"
|
|
},
|
|
{
|
|
"position": {
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|
"x": 701.0,
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"y": -1149.0,
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"z": 99.5
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": 90.0,
|
|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "off_prop_officehigh_filebox_short_base",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_filebox/off_prop_officehigh_filebox_short_base/off_prop_officehigh_filebox_short_base.off_prop_officehigh_filebox_short_base'",
|
|
"name": "100828"
|
|
},
|
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{
|
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"position": {
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|
"x": -825.0,
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"y": -1200.0,
|
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"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
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"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "extension_socket",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/apartment/cords/extension_socket/extension_socket.extension_socket'",
|
|
"name": "101366"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -34.0,
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|
"y": -919.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "copy_machine_03",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/copy_machine/copy_machine_03/copy_machine_03.copy_machine_03'",
|
|
"name": "101378"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -510.0,
|
|
"y": -1765.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.382683 -0.92388",
|
|
"rotation_vector": {
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|
"yaw": -45.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "flower_pot_small",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/hotel/flower_pot/flower_pot_small/flower_pot_small.flower_pot_small'",
|
|
"name": "101396"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 290.0,
|
|
"y": -957.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "flower_pot_big",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/hotel/flower_pot/flower_pot_big/flower_pot_big.flower_pot_big'",
|
|
"name": "101397"
|
|
},
|
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{
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"position": {
|
|
"x": 1055.0,
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"y": -1164.0,
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"z": 205.324
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},
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"rotation_quaternion": "0 0 0.382683 -0.92388",
|
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"rotation_vector": {
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|
"yaw": 45.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "air_prop_lounge_ceramiclamp",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_lounge_ceramiclamp/air_prop_lounge_ceramiclamp/air_prop_lounge_ceramiclamp.air_prop_lounge_ceramiclamp'",
|
|
"name": "101518"
|
|
},
|
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{
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"position": {
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|
"x": -825.0,
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"y": -1078.0,
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"z": 290.562
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},
|
|
"rotation_quaternion": "0 0 -2.68221e-007 -1",
|
|
"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "vent_circle",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/hotel/vent/vent_circle/vent_circle.vent_circle'",
|
|
"name": "101391"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1086.0,
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|
"y": -1039.0,
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|
"z": 197.634
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},
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"rotation_quaternion": "0.707107 5.96046e-008 0.707107 -5.96046e-008",
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|
"rotation_vector": {
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|
"yaw": 90.0,
|
|
"pitch": 90.0,
|
|
"roll": -90.0
|
|
},
|
|
"unit_description": "suburbia_painting_24",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/bank/paintings/suburbia_painting_24/suburbia_painting_24.suburbia_painting_24'",
|
|
"name": "103945"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1075.0,
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"y": -1450.0,
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|
"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707106",
|
|
"rotation_vector": {
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|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "off_prop_officehigh_drawer_dark_large_drawers_2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_dark_large_drawers_2/off_prop_officehigh_drawer_dark_large_drawers_2.off_prop_officehigh_drawer_dark_large_drawers_2'",
|
|
"name": "103957"
|
|
},
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{
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"position": {
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|
"x": 625.0,
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/apartment/exit_sign/exit_sign_01/exit_sign_01.exit_sign_01'",
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"name": "103963"
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"name": "100534"
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"unit_description": "ind_ext_roof_4x8m_h",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_h/ind_ext_roof_4x8m_h.ind_ext_roof_4x8m_h'",
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"name": "100512"
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"unit_description": "ind_ext_roof_4x8m_h",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_roof_4x8m_h/ind_ext_roof_4x8m_h.ind_ext_roof_4x8m_h'",
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"name": "103964"
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{
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"unit_description": "lcm_b_ext_roof_4x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
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"name": "100489"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_dark_small_drawer_2/off_prop_officehigh_drawer_dark_small_drawer_2.off_prop_officehigh_drawer_dark_small_drawer_2'",
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"name": "100841"
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{
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"name": "100843"
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"unit_description": "off_prop_officehigh_drawer_dark_large_shelves_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_dark_large_shelves_2/off_prop_officehigh_drawer_dark_large_shelves_2.off_prop_officehigh_drawer_dark_large_shelves_2'",
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"unit_description": "off_prop_officehigh_desk_zebra_end_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_desk_zebra_end_a/off_prop_officehigh_desk_zebra_end_a.off_prop_officehigh_desk_zebra_end_a'",
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"name": "100856"
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"name": "102615"
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{
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"name": "100877"
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"name": "101377"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_shelves/off_prop_officehigh_shelf_zebra/off_prop_officehigh_shelf_zebra.off_prop_officehigh_shelf_zebra'",
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},
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"unit_description": "air_prop_office_binder_pack_2",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_2/air_prop_office_binder_pack_2.air_prop_office_binder_pack_2'",
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"name": "101355"
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{
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|
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},
|
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"unit_description": "air_prop_office_binder_pack_1",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/air_prop_office_binder/air_prop_office_binder_pack_1/air_prop_office_binder_pack_1.air_prop_office_binder_pack_1'",
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},
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"unit_description": "box_evidence",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/box/box_evidence/box_evidence.box_evidence'",
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|
"name": "103966"
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},
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{
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|
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|
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"unit_description": "off_prop_officehigh_desk_zebra_straight_15",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_desk_zebra_straight_15/off_prop_officehigh_desk_zebra_straight_15.off_prop_officehigh_desk_zebra_straight_15'",
|
|
"name": "103971"
|
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},
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{
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},
|
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"unit_description": "off_prop_officehigh_desk_zebra_end_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_desk_zebra_end_b/off_prop_officehigh_desk_zebra_end_b.off_prop_officehigh_desk_zebra_end_b'",
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"name": "103970"
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|
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|
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"unit_description": "off_prop_officehigh_desk_zebra_drawers",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_desk/off_prop_officehigh_desk_zebra_drawers/off_prop_officehigh_desk_zebra_drawers.off_prop_officehigh_desk_zebra_drawers'",
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{
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},
|
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"unit_description": "desk_lamp_04",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_lamp_04/desk_lamp_04.desk_lamp_04'",
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"name": "100805"
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{
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},
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"unit_description": "sofa_c_single",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/sofas/sofa_c_single/sofa_c_single.sofa_c_single'",
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"name": "103969"
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|
},
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{
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|
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},
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"unit_description": "sofa_c_single",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/sofas/sofa_c_single/sofa_c_single.sofa_c_single'",
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"name": "103972"
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},
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/box/box_evidence/box_evidence.box_evidence'",
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"name": "103973"
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{
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{
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"position": {
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_prop_officehigh_drawer_standard_large_shelves_4",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_standard_large_shelves_4/off_prop_officehigh_drawer_standard_large_shelves_4.off_prop_officehigh_drawer_standard_large_shelves_4'",
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"name": "104046"
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{
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"position": {
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"x": 78.9685,
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"y": -1500.5,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_prop_officehigh_drawer_standard_small_drawers_3",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_standard_small_drawers_3/off_prop_officehigh_drawer_standard_small_drawers_3.off_prop_officehigh_drawer_standard_small_drawers_3'",
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"name": "102997"
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},
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{
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"position": {
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"x": -25.0,
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"y": -1125.0,
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"z": 292.613
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},
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"rotation_quaternion": "0 0 -2.68221e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "vent_circle",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/hotel/vent/vent_circle/vent_circle.vent_circle'",
|
|
"name": "104047"
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},
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{
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"position": {
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"x": -475.0,
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"y": -1800.0,
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"z": 160.756
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_prop_officehigh_shelf_zebra",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_shelves/off_prop_officehigh_shelf_zebra/off_prop_officehigh_shelf_zebra.off_prop_officehigh_shelf_zebra'",
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"name": "104034"
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},
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{
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"position": {
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"x": -475.0,
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"y": -1800.0,
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"z": 210.756
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_prop_officehigh_shelf_zebra",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_shelves/off_prop_officehigh_shelf_zebra/off_prop_officehigh_shelf_zebra.off_prop_officehigh_shelf_zebra'",
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"name": "104048"
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|
},
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{
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"position": {
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"x": -475.0,
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"y": -1800.0,
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"z": 260.756
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "off_prop_officehigh_shelf_zebra",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_shelves/off_prop_officehigh_shelf_zebra/off_prop_officehigh_shelf_zebra.off_prop_officehigh_shelf_zebra'",
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"name": "104049"
|
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},
|
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{
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"position": {
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"x": -462.0,
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"y": -1486.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
|
|
"name": "101375"
|
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},
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{
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"position": {
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"x": -613.0,
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"y": -1314.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
|
|
"name": "102722"
|
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},
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{
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"position": {
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|
"x": 3100.0,
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"y": 3725.0,
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"z": 5.00011
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
|
|
"unit_description": "str_vehicle_car_police_washington",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_police_washington/str_vehicle_car_police_washington/str_vehicle_car_police_washington.str_vehicle_car_police_washington'",
|
|
"name": "101046"
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},
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{
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"position": {
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"x": 3100.0,
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"y": 4375.0,
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"z": 5.00011
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
|
|
"unit_description": "str_vehicle_car_police_washington",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_police_washington/str_vehicle_car_police_washington/str_vehicle_car_police_washington.str_vehicle_car_police_washington'",
|
|
"name": "100351"
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|
},
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{
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"position": {
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"x": 2825.0,
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"y": 350.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_vtile4_4x8m_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_b/lcm_b_ext_vtile4_4x8m_b.lcm_b_ext_vtile4_4x8m_b'",
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|
"name": "100701"
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|
},
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{
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"position": {
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"x": 75.0,
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"y": 175.0,
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"z": 0.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "dia_vehicle_car_police_anim_qdia",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/dia_vehicle_car_police_anim_qdia/dia_vehicle_car_police_anim_qdia/dia_vehicle_car_police_anim_qdia.dia_vehicle_car_police_anim_qdia'",
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|
"name": "101341"
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|
},
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{
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"position": {
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"x": 75.0,
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"y": 50.0,
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"z": 0.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "dia_vehicle_car_police_anim_qdia",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/dia_vehicle_car_police_anim_qdia/dia_vehicle_car_police_anim_qdia/dia_vehicle_car_police_anim_qdia.dia_vehicle_car_police_anim_qdia'",
|
|
"name": "100334"
|
|
},
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{
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"position": {
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|
"x": -19.0,
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"y": -150.0,
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"z": 322.999
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|
},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
|
|
"pitch": -0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
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|
"name": "101296"
|
|
},
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{
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"position": {
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"x": -19.0,
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"y": 225.0,
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"z": 322.999
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|
},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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"roll": -0.0
|
|
},
|
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"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
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|
"name": "100497"
|
|
},
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{
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"position": {
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"x": 300.0,
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"y": 600.0,
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"z": 325.0
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},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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"roll": -0.0
|
|
},
|
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"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
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|
"name": "100685"
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|
},
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{
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"position": {
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"x": -394.0,
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"y": 625.0,
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},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100771"
|
|
},
|
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{
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"position": {
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"x": -394.0,
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"y": 225.0,
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"z": 323.0
|
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},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100772"
|
|
},
|
|
{
|
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"position": {
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|
"x": -394.0,
|
|
"y": -150.0,
|
|
"z": 323.0
|
|
},
|
|
"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
|
|
"rotation_vector": {
|
|
"yaw": -180.0,
|
|
"pitch": -0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100773"
|
|
},
|
|
{
|
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"position": {
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|
"x": 81.0,
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"y": -1698.0,
|
|
"z": -625.0
|
|
},
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"rotation_quaternion": "0 0 1 -5.96046e-008",
|
|
"rotation_vector": {
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"yaw": 180.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "gen_interactable_sec_safe_1x1",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_interactable_sec_safe_1x1/gen_interactable_sec_safe_1x1/gen_interactable_sec_safe_1x1.gen_interactable_sec_safe_1x1'",
|
|
"name": "100793"
|
|
},
|
|
{
|
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"position": {
|
|
"x": 125.0,
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|
"y": -1675.0,
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"z": -575.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "gen_pku_money",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/pickups/gen_pku_money/gen_pku_money/gen_pku_money.gen_pku_money'",
|
|
"name": "102052"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 162.0,
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|
"y": -1682.0,
|
|
"z": -532.103
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "gen_pku_money",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/pickups/gen_pku_money/gen_pku_money/gen_pku_money.gen_pku_money'",
|
|
"name": "102402"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 500.0,
|
|
"y": 1725.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_blocker_20",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_20/navigation_blocker_20.navigation_blocker_20'",
|
|
"name": "101623"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -855.0,
|
|
"y": 2286.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_blocker_10",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
|
|
"name": "102255"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -855.0,
|
|
"y": 1648.0,
|
|
"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_blocker_10",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker_10/navigation_blocker_10.navigation_blocker_10'",
|
|
"name": "102256"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 35.9999,
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|
"y": 613.0,
|
|
"z": 114.776
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|
},
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"rotation_quaternion": "0 0 0.92388 -0.382683",
|
|
"rotation_vector": {
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|
"yaw": 135.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "luxury_necklace_box_1",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_1/luxury_necklace_box_1.luxury_necklace_box_1'",
|
|
"name": "100126"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 30.9999,
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|
"y": 439.0,
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|
"z": 114.776
|
|
},
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|
"rotation_quaternion": "0 0 0.382684 -0.923879",
|
|
"rotation_vector": {
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|
"yaw": 45.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "luxury_necklace_box_2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_2/luxury_necklace_box_2.luxury_necklace_box_2'",
|
|
"name": "102418"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -125.001,
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|
"y": -70.0,
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|
"z": 114.776
|
|
},
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"rotation_quaternion": "0 0 1 -5.96046e-008",
|
|
"rotation_vector": {
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|
"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "luxury_necklace_box_2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_2/luxury_necklace_box_2.luxury_necklace_box_2'",
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"name": "100023"
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"unit_description": "luxury_bracelet_box",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_bracelet_box/luxury_bracelet_box.luxury_bracelet_box'",
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"name": "100801"
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},
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"unit_description": "luxury_bracelet_box",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_bracelet_box/luxury_bracelet_box.luxury_bracelet_box'",
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"name": "100808"
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{
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"roll": -0.0
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},
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"unit_description": "luxury_necklace_box_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_1/luxury_necklace_box_1.luxury_necklace_box_1'",
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"name": "100809"
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"roll": -0.0
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},
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"unit_description": "luxury_necklace_box_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_2/luxury_necklace_box_2.luxury_necklace_box_2'",
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"name": "100812"
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},
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{
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"position": {
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"x": 40.0,
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"roll": -0.0
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},
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"unit_description": "luxury_necklace_box_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_2/luxury_necklace_box_2.luxury_necklace_box_2'",
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"name": "100813"
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},
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{
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"position": {
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"x": -408.0,
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},
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"rotation_vector": {
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"roll": -0.0
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},
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"unit_description": "luxury_bracelet_box",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_bracelet_box/luxury_bracelet_box.luxury_bracelet_box'",
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"name": "100814"
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},
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{
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"position": {
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"x": -408.0,
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"y": -219.0,
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"z": 115.0
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},
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"rotation_vector": {
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"yaw": -90.0,
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"roll": -0.0
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},
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"unit_description": "luxury_bracelet_box",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_bracelet_box/luxury_bracelet_box.luxury_bracelet_box'",
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|
"name": "100815"
|
|
},
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{
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"position": {
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|
"x": -301.0,
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"y": 423.0,
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},
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"rotation_quaternion": "0 0 -5.96046e-008 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "luxury_necklace_box_2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_2/luxury_necklace_box_2.luxury_necklace_box_2'",
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|
"name": "100816"
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},
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{
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"position": {
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"x": -401.001,
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},
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"rotation_quaternion": "0 0 1 -5.96047e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "luxury_necklace_box_1",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_1/luxury_necklace_box_1.luxury_necklace_box_1'",
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|
"name": "100817"
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},
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{
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"position": {
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"x": -621.0,
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "luxury_necklace_box_2",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_2/luxury_necklace_box_2.luxury_necklace_box_2'",
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"name": "100022"
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},
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{
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"position": {
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"x": -620.0,
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "luxury_necklace_box_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_necklace_box_1/luxury_necklace_box_1.luxury_necklace_box_1'",
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"name": "100030"
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},
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{
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"position": {
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"x": -615.0,
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "luxury_bracelet_box",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_bracelet_box/luxury_bracelet_box.luxury_bracelet_box'",
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"name": "100033"
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},
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{
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"position": {
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"x": -616.0,
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"y": 184.0,
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"z": 137.0
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "luxury_bracelet_box",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/luxury_props/luxury_bracelet_box/luxury_bracelet_box.luxury_bracelet_box'",
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|
"name": "100034"
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},
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{
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"position": {
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"x": 300.0,
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"y": 200.0,
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"z": 325.0
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},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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"roll": -0.0
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},
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"unit_description": "lux_int_lightspot1_mid_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
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|
"name": "100396"
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},
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{
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"position": {
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"x": 300.0,
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"y": -200.0,
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"z": 325.0
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},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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"roll": -0.0
|
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},
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|
"unit_description": "lux_int_lightspot1_mid_a",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100466"
|
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},
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{
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"position": {
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|
"x": -725.0,
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"y": -150.0,
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"z": 325.002
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},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100819"
|
|
},
|
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{
|
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"position": {
|
|
"x": -725.0,
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"y": 275.0,
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"z": 325.002
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},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
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"rotation_vector": {
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"yaw": -180.0,
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"pitch": -0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100821"
|
|
},
|
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{
|
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"position": {
|
|
"x": -725.0,
|
|
"y": 700.0,
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|
"z": 325.002
|
|
},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
|
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"rotation_vector": {
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"yaw": -180.0,
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|
"pitch": -0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100823"
|
|
},
|
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{
|
|
"position": {
|
|
"x": -19.0,
|
|
"y": 525.0,
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"z": 322.999
|
|
},
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"rotation_quaternion": "-1.07812e-006 1.23312e-013 1 -1.32945e-019",
|
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"rotation_vector": {
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"yaw": -180.0,
|
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"pitch": -0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lux_int_lightspot1_mid_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lux/lux_int_lightspot1_mid_a/lux_int_lightspot1_mid_a.lux_int_lightspot1_mid_a'",
|
|
"name": "100897"
|
|
},
|
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{
|
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"position": {
|
|
"x": -523.0,
|
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"y": -1775.0,
|
|
"z": 25.0
|
|
},
|
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
|
|
"name": "100011"
|
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},
|
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{
|
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"position": {
|
|
"x": 4425.0,
|
|
"y": 975.0,
|
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"z": 25.0
|
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},
|
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "100457"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 4425.0,
|
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"y": 975.0,
|
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"z": 225.0
|
|
},
|
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "100460"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 4425.0,
|
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"y": 775.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "100463"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 4425.0,
|
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"y": 775.0,
|
|
"z": 225.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "100753"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -246.0,
|
|
"y": -1021.0,
|
|
"z": 150.0
|
|
},
|
|
"rotation_quaternion": "0 -0 -0.67559 -0.737277",
|
|
"rotation_vector": {
|
|
"yaw": -85.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_jewelry_bust_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_bust_b/com_prop_jewelry_bust_b.com_prop_jewelry_bust_b'",
|
|
"name": "100757"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -203.0,
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|
"y": -1018.0,
|
|
"z": 150.0
|
|
},
|
|
"rotation_quaternion": "0 -0 -0.715 -0.699124",
|
|
"rotation_vector": {
|
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"yaw": -91.286,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_jewelry_bust_c",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_bust_c/com_prop_jewelry_bust_c.com_prop_jewelry_bust_c'",
|
|
"name": "100758"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -200.171,
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|
"y": -1018.08,
|
|
"z": 200.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_jewelry_bust_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_bust_b/com_prop_jewelry_bust_b.com_prop_jewelry_bust_b'",
|
|
"name": "100761"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -346.0,
|
|
"y": -1020.0,
|
|
"z": 200.0
|
|
},
|
|
"rotation_quaternion": "0 -0 -0.67559 -0.737277",
|
|
"rotation_vector": {
|
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"yaw": -85.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_jewelry_bust_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_rubble_pile_2/secret_stash_rubble_pile_2.secret_stash_rubble_pile_2'",
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"unit_description": "cardboard_cube",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/survivalist/cardboard_box/cardboard_cube/cardboard_cube.cardboard_cube'",
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"name": "100917"
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},
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{
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"roll": -0.001
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},
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"unit_description": "cardboard_cube",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/survivalist/cardboard_box/cardboard_cube/cardboard_cube.cardboard_cube'",
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"name": "100918"
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{
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"position": {
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"x": -1183.0,
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "101649"
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},
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{
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"position": {
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"x": -1282.0,
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"y": -2712.0,
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"z": 25.0
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "101650"
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{
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"position": {
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"x": -1075.0,
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"y": -2850.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.121557 -0.992584",
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"rotation_vector": {
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"yaw": 13.964,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "secret_stash_rubble_pile_2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_rubble_pile_2/secret_stash_rubble_pile_2.secret_stash_rubble_pile_2'",
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"name": "101651"
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},
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{
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"position": {
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"x": 325.0,
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"y": -800.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 1 -1.49012e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "lcm_int_room_8x8m_c_blue",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_room_8x8m_c_blue/lcm_int_room_8x8m_c_blue.lcm_int_room_8x8m_c_blue'",
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"name": "101653"
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},
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{
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"position": {
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"x": 1169.0,
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"y": -164.0,
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"z": 24.9999
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "trash_container",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/street/trash_container/trash_container/trash_container.trash_container'",
|
|
"name": "100189"
|
|
},
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{
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"position": {
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"x": 1175.0,
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"y": 750.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "res_corridor",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_corridor/res_corridor.res_corridor'",
|
|
"name": "101662"
|
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},
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{
|
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"position": {
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|
"x": 1626.0,
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"y": 519.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
|
|
"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "gen_interactable_door_corridor",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_interactable_door_corridor/gen_interactable_door_corridor/gen_interactable_door_corridor.gen_interactable_door_corridor'",
|
|
"name": "101663"
|
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},
|
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{
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"position": {
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"x": 1375.0,
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"y": 250.0,
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"z": 296.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "101664"
|
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},
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{
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"position": {
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"x": 1425.0,
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"y": 1060.0,
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"z": 325.0
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},
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"rotation_quaternion": "0 0 -2.68221e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
|
|
"unit_description": "exit_sign_01",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/apartment/exit_sign/exit_sign_01/exit_sign_01.exit_sign_01'",
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"name": "101719"
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},
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{
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"position": {
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|
"x": 1425.0,
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"y": 1000.0,
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"z": 300.0
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},
|
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "101665"
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},
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{
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"position": {
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"x": -0.0,
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"y": 0.0,
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"z": 0.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "dia_vehicle_van_player_anim_qdia",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/dia_vehicle_van_player_anim_qdia/dia_vehicle_van_player_anim_qdia/dia_vehicle_van_player_anim_qdia.dia_vehicle_van_player_anim_qdia'",
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"name": "101720"
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},
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{
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"position": {
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"x": -593.0,
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"y": -140.0,
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"z": 250.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni_shadow_projection_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/lights/light_omni_shadow_projection_01/light_omni_shadow_projection_01/light_omni_shadow_projection_01.light_omni_shadow_projection_01'",
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"name": "100891"
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},
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{
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"position": {
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"x": -521.0,
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"y": 467.0,
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"z": 250.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni_shadow_projection_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/lights/light_omni_shadow_projection_01/light_omni_shadow_projection_01/light_omni_shadow_projection_01.light_omni_shadow_projection_01'",
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"name": "100892"
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},
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{
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"position": {
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"x": 132.0,
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"z": 250.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni_shadow_projection_01",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/lights/light_omni_shadow_projection_01/light_omni_shadow_projection_01/light_omni_shadow_projection_01.light_omni_shadow_projection_01'",
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"name": "100893"
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},
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{
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"position": {
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"x": 118.0,
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"y": -849.0,
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"z": 297.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni_shadow_projection_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/lights/light_omni_shadow_projection_01/light_omni_shadow_projection_01/light_omni_shadow_projection_01.light_omni_shadow_projection_01'",
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|
"name": "100894"
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},
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{
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"position": {
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"x": -223.0,
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"z": 250.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni_shadow_projection_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/lights/light_omni_shadow_projection_01/light_omni_shadow_projection_01/light_omni_shadow_projection_01.light_omni_shadow_projection_01'",
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"name": "100199"
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},
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{
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"position": {
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"x": -223.0,
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni_shadow_projection_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/lights/light_omni_shadow_projection_01/light_omni_shadow_projection_01/light_omni_shadow_projection_01.light_omni_shadow_projection_01'",
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"name": "100465"
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},
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{
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"position": {
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"x": 1090.0,
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "off_radiator_01",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_radiator/off_radiator_01/off_radiator_01.off_radiator_01'",
|
|
"name": "100818"
|
|
},
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{
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"position": {
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"x": 1090.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
|
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"roll": -0.0
|
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},
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"unit_description": "off_radiator_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_radiator/off_radiator_01/off_radiator_01.off_radiator_01'",
|
|
"name": "100820"
|
|
},
|
|
{
|
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"position": {
|
|
"x": -841.0,
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"y": -1262.0,
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"z": 25.0
|
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "off_radiator_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_radiator/off_radiator_01/off_radiator_01.off_radiator_01'",
|
|
"name": "100822"
|
|
},
|
|
{
|
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"position": {
|
|
"x": -841.0,
|
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"y": -1662.0,
|
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"z": 25.0
|
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},
|
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
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},
|
|
"unit_description": "off_radiator_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_radiator/off_radiator_01/off_radiator_01.off_radiator_01'",
|
|
"name": "100890"
|
|
},
|
|
{
|
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"position": {
|
|
"x": -2875.0,
|
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"y": 1175.0,
|
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"z": 24.0
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},
|
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100895"
|
|
},
|
|
{
|
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"position": {
|
|
"x": 1368.0,
|
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"y": 1122.0,
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"z": 25.0001
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},
|
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"rotation_quaternion": "0 0 1 -1.19209e-007",
|
|
"rotation_vector": {
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"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
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},
|
|
"unit_description": "res_entrance_door",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_entrance_door/res_entrance_door.res_entrance_door'",
|
|
"name": "103324"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -2075.0,
|
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"y": 1150.0,
|
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"z": 25.0
|
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},
|
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"rotation_quaternion": "0 0 1 -1.19209e-007",
|
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"rotation_vector": {
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"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_storefront_barista_corner_8x8m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront_barista_corner_8x8m/lcm_b_ext_storefront_barista_corner_8x8m.lcm_b_ext_storefront_barista_corner_8x8m'",
|
|
"name": "101524"
|
|
},
|
|
{
|
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"position": {
|
|
"x": -1700.0,
|
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"y": 450.0,
|
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"z": 117.84
|
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},
|
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"rotation_quaternion": "0 0 -7.54976e-008 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
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"roll": -0.0
|
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},
|
|
"unit_description": "com_prop_barista_pastry_cheesecake",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_pastry/com_prop_barista_pastry_cheesecake/com_prop_barista_pastry_cheesecake.com_prop_barista_pastry_cheesecake'",
|
|
"name": "103339"
|
|
},
|
|
{
|
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"position": {
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"x": -1681.29,
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"y": 425.282,
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"z": 209.21
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},
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"rotation_quaternion": "0 0 0.993458 -0.114195",
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"rotation_vector": {
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"yaw": 166.886,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_barista_coffee_bag_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_coffee_bag/com_prop_barista_coffee_bag_a/com_prop_barista_coffee_bag_a.com_prop_barista_coffee_bag_a'",
|
|
"name": "103436"
|
|
},
|
|
{
|
|
"position": {
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"x": -1659.15,
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"y": 430.827,
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"z": 185.21
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},
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"rotation_quaternion": "0 0 0.94659 -0.322441",
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"rotation_vector": {
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"yaw": 142.379,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_barista_coffee_bag_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_coffee_bag/com_prop_barista_coffee_bag_a/com_prop_barista_coffee_bag_a.com_prop_barista_coffee_bag_a'",
|
|
"name": "103439"
|
|
},
|
|
{
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"position": {
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"x": -1724.02,
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_prop_store_cashbox",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_store_cashbox/com_prop_store_cashbox/com_prop_store_cashbox.com_prop_store_cashbox'",
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"name": "103735"
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},
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{
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"x": -1544.0,
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "hospital_styrofoam_cups_04",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/hospital/props/styrofoamcups/hospital_styrofoam_cups_04/hospital_styrofoam_cups_04.hospital_styrofoam_cups_04'",
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"name": "103736"
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{
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"position": {
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"y": 426.0,
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "lxy_prop_ext_fruit_basket",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/yacht/basket/lxy_prop_ext_fruit_basket/lxy_prop_ext_fruit_basket.lxy_prop_ext_fruit_basket'",
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"name": "103737"
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},
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{
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"position": {
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"x": -1443.0,
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"y": 653.0,
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "lxy_prop_ext_fruit_tray",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/yacht/tray/lxy_prop_ext_fruit_tray/lxy_prop_ext_fruit_tray.lxy_prop_ext_fruit_tray'",
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"name": "103741"
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},
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{
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"position": {
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"x": -2020.0,
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"y": 626.0,
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"z": 26.0004
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},
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"rotation_quaternion": "0 0 1 -9.91874e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "gen_interactable_door_wooden",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_interactable_door_wooden/gen_interactable_door_wooden/gen_interactable_door_wooden.gen_interactable_door_wooden'",
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"name": "103751"
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},
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{
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"position": {
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"x": -2020.0,
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"y": 800.0,
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"z": 241.495
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_prop_gallery_paintingrenaissance_large_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_gallery_paintings/com_prop_gallery_paintingrenaissance_large_2/com_prop_gallery_paintingrenaissance_large_2.com_prop_gallery_paintingrenaissance_large_2'",
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"name": "103763"
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},
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{
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"position": {
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"x": -2025.0,
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"y": 1000.0,
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"z": 201.645
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_prop_gallery_paintingrenaissance_medium_1",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_gallery_paintings/com_prop_gallery_paintingrenaissance_medium_1/com_prop_gallery_paintingrenaissance_medium_1.com_prop_gallery_paintingrenaissance_medium_1'",
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"name": "103781"
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},
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{
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"position": {
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"x": -1813.0,
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"y": 1183.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_prop_barista_table_window_300",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_table_window_300/com_prop_barista_table_window_300.com_prop_barista_table_window_300'",
|
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"name": "103801"
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},
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{
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"position": {
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"x": -1950.0,
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"y": 1150.0,
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"z": 22.0004
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},
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "suburbia_stool_bar",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/suburbia_stool_bar/suburbia_stool_bar/suburbia_stool_bar.suburbia_stool_bar'",
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"name": "103802"
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},
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{
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"position": {
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"x": -1850.0,
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "suburbia_stool_bar",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/suburbia_stool_bar/suburbia_stool_bar/suburbia_stool_bar.suburbia_stool_bar'",
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"name": "103803"
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},
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{
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"position": {
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"x": -1725.0,
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "suburbia_stool_bar",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/suburbia_stool_bar/suburbia_stool_bar/suburbia_stool_bar.suburbia_stool_bar'",
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"name": "103804"
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},
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{
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"position": {
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"x": -1625.0,
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"z": 22.0004
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "suburbia_stool_bar",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/suburbia_stool_bar/suburbia_stool_bar/suburbia_stool_bar.suburbia_stool_bar'",
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"name": "103806"
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},
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{
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"position": {
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "wst_prop_int_chair",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/western/wst_prop_int_chair/wst_prop_int_chair/wst_prop_int_chair.wst_prop_int_chair'",
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"name": "103808"
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},
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{
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"position": {
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"x": -1925.0,
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"z": 26.0004
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},
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_prop_barista_table_a_50",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_table_a_50/com_prop_barista_table_a_50.com_prop_barista_table_a_50'",
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"name": "103809"
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},
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{
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"position": {
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "wst_prop_int_chair",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/western/wst_prop_int_chair/wst_prop_int_chair/wst_prop_int_chair.wst_prop_int_chair'",
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"name": "103812"
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},
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{
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"position": {
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"x": -1625.0,
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},
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"roll": -0.0
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},
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"unit_description": "com_prop_barista_table_a_50",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_table_a_50/com_prop_barista_table_a_50.com_prop_barista_table_a_50'",
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"name": "103841"
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},
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{
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"position": {
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "wst_prop_int_chair",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/western/wst_prop_int_chair/wst_prop_int_chair/wst_prop_int_chair.wst_prop_int_chair'",
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|
"name": "103842"
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},
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{
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"position": {
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"x": -1621.0,
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},
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "wst_prop_int_chair",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/western/wst_prop_int_chair/wst_prop_int_chair/wst_prop_int_chair.wst_prop_int_chair'",
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|
"name": "103854"
|
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},
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{
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"position": {
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"x": -1275.0,
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"y": 850.0,
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"z": 22.0004
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},
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"rotation_quaternion": "0 0 -1.6292e-007 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "suburbia_stool_bar",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/suburbia_stool_bar/suburbia_stool_bar/suburbia_stool_bar.suburbia_stool_bar'",
|
|
"name": "103862"
|
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},
|
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{
|
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"position": {
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|
"x": -1250.0,
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"y": 700.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": -90.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
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},
|
|
"unit_description": "com_prop_barista_table_window_300",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_table_window_300/com_prop_barista_table_window_300.com_prop_barista_table_window_300'",
|
|
"name": "103863"
|
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},
|
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{
|
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"position": {
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"x": -1220.0,
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"y": 911.0,
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"z": 119.84
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|
},
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"rotation_quaternion": "-0.0370382 -0.021086 -0.390038 -0.919812",
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"rotation_vector": {
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"yaw": -45.857,
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"pitch": 3.881,
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|
"roll": 2.97
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|
},
|
|
"unit_description": "com_prop_barista_sign_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_signs/com_prop_barista_sign_b/com_prop_barista_sign_b.com_prop_barista_sign_b'",
|
|
"name": "103866"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -1275.0,
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"y": 750.0,
|
|
"z": 22.0004
|
|
},
|
|
"rotation_quaternion": "0 0 -1.6292e-007 -1",
|
|
"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "suburbia_stool_bar",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/suburbia_stool_bar/suburbia_stool_bar/suburbia_stool_bar.suburbia_stool_bar'",
|
|
"name": "103867"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -1400.0,
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"y": 438.0,
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"z": 117.732
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|
},
|
|
"rotation_quaternion": "0 0 -7.54976e-008 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "wst_prop_int_shop_coffeegrinder",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/western/wst_prop_int_shop/wst_prop_int_shop_coffeegrinder/wst_prop_int_shop_coffeegrinder.wst_prop_int_shop_coffeegrinder'",
|
|
"name": "103869"
|
|
},
|
|
{
|
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"position": {
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"x": -2075.0,
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"y": 1150.0,
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"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
|
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_int_barista_corner",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_int_barista_corner/lcm_int_barista_corner/lcm_int_barista_corner.lcm_int_barista_corner'",
|
|
"name": "103928"
|
|
},
|
|
{
|
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"position": {
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"x": -2019.0,
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_barista_counter_200",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_200/com_prop_barista_counter_200.com_prop_barista_counter_200'",
|
|
"name": "103929"
|
|
},
|
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{
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"position": {
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"x": -1494.0,
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
|
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "com_prop_barista_counter_125",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_125/com_prop_barista_counter_125.com_prop_barista_counter_125'",
|
|
"name": "103930"
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},
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{
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"position": {
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"rotation_quaternion": "0 0 -7.54976e-008 -1",
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"rotation_vector": {
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},
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"unit_description": "com_prop_barista_counter_125",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_125/com_prop_barista_counter_125.com_prop_barista_counter_125'",
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|
"name": "103932"
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},
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{
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"position": {
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"rotation_vector": {
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},
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"unit_description": "com_prop_barista_counter_cooler",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_cooler/com_prop_barista_counter_cooler.com_prop_barista_counter_cooler'",
|
|
"name": "103933"
|
|
},
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{
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"position": {
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"x": -1369.0,
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"y": 476.0,
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"z": 17.7318
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},
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"rotation_quaternion": "0 0 1 -1.19209e-007",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "com_prop_barista_counter_125",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_barista_counters/com_prop_barista_counter_125/com_prop_barista_counter_125.com_prop_barista_counter_125'",
|
|
"name": "103934"
|
|
},
|
|
{
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"position": {
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"x": -1675.0,
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"y": 800.0,
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"z": 215.296
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
|
|
"name": "100079"
|
|
},
|
|
{
|
|
"position": {
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|
"x": 2825.0,
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"y": 1150.0,
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"z": 25.0
|
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100428"
|
|
},
|
|
{
|
|
"position": {
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|
"x": 3525.0,
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"y": 3550.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "101367"
|
|
},
|
|
{
|
|
"position": {
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|
"x": 2361.56,
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|
"y": 4196.92,
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|
"z": 12.3839
|
|
},
|
|
"rotation_quaternion": "-0.0125904 0.012086 0.71102 -0.702955",
|
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"rotation_vector": {
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|
"yaw": 90.653,
|
|
"pitch": -2.0,
|
|
"roll": 0.029
|
|
},
|
|
"unit_description": "gen_prop_square_goal_marker_7x55",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55.gen_prop_square_goal_marker_7x55'",
|
|
"name": "100653"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 3582.0,
|
|
"y": 1766.0,
|
|
"z": 5.0
|
|
},
|
|
"rotation_quaternion": "0 0 -1.24419e-008 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "gen_prop_square_goal_marker_7x55",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55.gen_prop_square_goal_marker_7x55'",
|
|
"name": "101372"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -3057.0,
|
|
"y": 2163.0,
|
|
"z": 5.00009
|
|
},
|
|
"rotation_quaternion": "0 0 -1.24419e-008 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "gen_prop_square_goal_marker_7x55",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55/gen_prop_square_goal_marker_7x55.gen_prop_square_goal_marker_7x55'",
|
|
"name": "101442"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -234.0,
|
|
"y": -31.0,
|
|
"z": 343.59
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "stn_prop_fan_ceiling",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/gym/stn_prop_fan_ceiling/stn_prop_fan_ceiling/stn_prop_fan_ceiling.stn_prop_fan_ceiling'",
|
|
"name": "100416"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -234.0,
|
|
"y": 219.0,
|
|
"z": 343.59
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "stn_prop_fan_ceiling",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/gym/stn_prop_fan_ceiling/stn_prop_fan_ceiling/stn_prop_fan_ceiling.stn_prop_fan_ceiling'",
|
|
"name": "101327"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -234.0,
|
|
"y": 444.0,
|
|
"z": 343.59
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "stn_prop_fan_ceiling",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/gym/stn_prop_fan_ceiling/stn_prop_fan_ceiling/stn_prop_fan_ceiling.stn_prop_fan_ceiling'",
|
|
"name": "101328"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 750.0,
|
|
"y": -1250.0,
|
|
"z": 325.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "stn_prop_fan_ceiling",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/gym/stn_prop_fan_ceiling/stn_prop_fan_ceiling/stn_prop_fan_ceiling.stn_prop_fan_ceiling'",
|
|
"name": "101595"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -525.0,
|
|
"y": -1325.0,
|
|
"z": 325.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "stn_prop_fan_ceiling",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/gym/stn_prop_fan_ceiling/stn_prop_fan_ceiling/stn_prop_fan_ceiling.stn_prop_fan_ceiling'",
|
|
"name": "102403"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 125.0,
|
|
"y": -1250.0,
|
|
"z": 325.0
|
|
},
|
|
"rotation_quaternion": "5.96046e-007 1 0 -0",
|
|
"rotation_vector": {
|
|
"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -180.0
|
|
},
|
|
"unit_description": "spotlight_celing_large",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/light/spotlight_celing_large/spotlight_celing_large.spotlight_celing_large'",
|
|
"name": "102406"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 550.0,
|
|
"y": -1600.0,
|
|
"z": 260.023
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|
},
|
|
"rotation_quaternion": "-5.29396e-023 -1.77636e-015 1 -5.96046e-008",
|
|
"rotation_vector": {
|
|
"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": 0.0
|
|
},
|
|
"unit_description": "gen_equipment_security_camera",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_equipment_security_camera/gen_equipment_security_camera/gen_equipment_security_camera.gen_equipment_security_camera'",
|
|
"name": "103204"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1432.0,
|
|
"y": 180.0,
|
|
"z": 24.0
|
|
},
|
|
"rotation_quaternion": "0 0 -2.68221e-007 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "res_entrance_door",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/res/res_entrance_door/res_entrance_door.res_entrance_door'",
|
|
"name": "100193"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1338.0,
|
|
"y": 244.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_splitter_1m",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
|
|
"name": "102384"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1456.0,
|
|
"y": 155.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 1 -1.19209e-007",
|
|
"rotation_vector": {
|
|
"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_blocker",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
|
|
"name": "103939"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -852.0,
|
|
"y": -1640.0,
|
|
"z": 100.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "ind_ext_window_c_openable",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_window_c_openable/ind_ext_window_c_openable/ind_ext_window_c_openable.ind_ext_window_c_openable'",
|
|
"name": "100481"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -852.0,
|
|
"y": -1240.0,
|
|
"z": 100.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "ind_ext_window_c_openable",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_window_c_openable/ind_ext_window_c_openable/ind_ext_window_c_openable.ind_ext_window_c_openable'",
|
|
"name": "101362"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1125.0,
|
|
"y": -1240.0,
|
|
"z": 100.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "ind_ext_window_c_openable",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_window_c_openable/ind_ext_window_c_openable/ind_ext_window_c_openable.ind_ext_window_c_openable'",
|
|
"name": "103011"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1125.0,
|
|
"y": -840.0,
|
|
"z": 100.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "ind_ext_window_c_openable",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_window_c_openable/ind_ext_window_c_openable/ind_ext_window_c_openable.ind_ext_window_c_openable'",
|
|
"name": "103477"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1118.0,
|
|
"y": -900.0,
|
|
"z": 108.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "invisible_interaction_pick_lock_easy",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy.invisible_interaction_pick_lock_easy'",
|
|
"name": "103946"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1125.0,
|
|
"y": -1300.0,
|
|
"z": 100.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "invisible_interaction_pick_lock_easy",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy.invisible_interaction_pick_lock_easy'",
|
|
"name": "103948"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -863.0,
|
|
"y": -1700.0,
|
|
"z": 100.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "invisible_interaction_pick_lock_easy",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy.invisible_interaction_pick_lock_easy'",
|
|
"name": "103983"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -864.0,
|
|
"y": -1292.0,
|
|
"z": 100.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "invisible_interaction_pick_lock_easy",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy/invisible_interaction_pick_lock_easy.invisible_interaction_pick_lock_easy'",
|
|
"name": "103984"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 400.0,
|
|
"y": 1375.0,
|
|
"z": 245.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_lamppost_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_lamppost_a/str_prop_street_signs_lamppost_a.str_prop_street_signs_lamppost_a'",
|
|
"name": "103991"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -1000.0,
|
|
"y": 1375.0,
|
|
"z": 237.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_lamppost_b",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_lamppost_b/str_prop_street_signs_lamppost_b.str_prop_street_signs_lamppost_b'",
|
|
"name": "103992"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 400.0,
|
|
"y": 2525.0,
|
|
"z": 247.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
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"unit_description": "str_prop_street_signs_lamppost_b",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_lamppost_b/str_prop_street_signs_lamppost_b.str_prop_street_signs_lamppost_b'",
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"name": "103993"
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},
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{
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"position": {
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"x": -1750.0,
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"y": 2475.0,
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"z": 246.0
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},
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"rotation_quaternion": "0 0 1 -5.96046e-008",
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"rotation_vector": {
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"yaw": 180.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
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"unit_description": "str_prop_street_signs_lamppost_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_lamppost_a/str_prop_street_signs_lamppost_a.str_prop_street_signs_lamppost_a'",
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|
"name": "103994"
|
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},
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{
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"position": {
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"x": -1440.81,
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"y": 1053.54,
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"z": 130.108
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},
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"rotation_quaternion": "0 0 -0.382683 -0.92388",
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"rotation_vector": {
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"yaw": -45.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "gen_prop_store_closed_sign",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/gen_prop_store_closed_sign/gen_prop_store_closed_sign/gen_prop_store_closed_sign.gen_prop_store_closed_sign'",
|
|
"name": "103995"
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},
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{
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"position": {
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"x": -1275.0,
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"y": 1150.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_ext_road_16x16m_a_speedbump",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a_speedbump/str_ext_road_16x16m_a_speedbump.str_ext_road_16x16m_a_speedbump'",
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"name": "100292"
|
|
},
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{
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"position": {
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"x": 1925.0,
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"y": 1150.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "str_ext_road_16x16m_a_speedbump",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a_speedbump/str_ext_road_16x16m_a_speedbump.str_ext_road_16x16m_a_speedbump'",
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"name": "100838"
|
|
},
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{
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"position": {
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"x": 1316.0,
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"y": -1225.0,
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"z": 328.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
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"unit_description": "light_omni",
|
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"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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"name": "104096"
|
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},
|
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{
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"position": {
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"x": 100.0,
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"y": -2250.0,
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"z": 325.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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"name": "104097"
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},
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{
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"position": {
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"x": -1150.0,
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"y": -950.0,
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"z": 325.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
|
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"roll": -0.0
|
|
},
|
|
"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "104098"
|
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},
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{
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"position": {
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"x": -1294.05,
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"y": -787.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.000227693 -1",
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"rotation_vector": {
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"yaw": 0.026,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
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"unit_description": "navigation_splitter",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "101744"
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},
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{
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"position": {
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"x": -1294.07,
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"y": -737.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.000227693 -1",
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"rotation_vector": {
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"yaw": 0.026,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
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"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102124"
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},
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{
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"position": {
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"x": -1394.0,
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"y": -887.046,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.000227693 -1",
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"rotation_vector": {
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"yaw": 0.026,
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"pitch": 0.0,
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"roll": -0.0
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},
|
|
"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102141"
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},
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{
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"position": {
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"x": -1394.05,
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"y": -787.046,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.000227693 -1",
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"rotation_vector": {
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"yaw": 0.026,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102142"
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},
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{
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"position": {
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"x": -1394.07,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.000227693 -1",
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"rotation_vector": {
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"yaw": 0.026,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "navigation_splitter",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "104100"
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},
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{
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"position": {
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"x": -909.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "navigation_splitter_1m",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
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|
"name": "104101"
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},
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{
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"position": {
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"x": -909.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
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},
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|
"unit_description": "navigation_splitter_1m",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter_1m/navigation_splitter_1m.navigation_splitter_1m'",
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"name": "104102"
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},
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{
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"position": {
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"x": -1075.0,
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"y": 675.0,
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"z": 225.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni",
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"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "104103"
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},
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{
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"position": {
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"x": 1375.0,
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"z": 250.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni",
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|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "104104"
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},
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{
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "light_omni",
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"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "104105"
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},
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{
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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|
},
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"unit_description": "light_omni",
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|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "104106"
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},
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{
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
|
|
},
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"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "104107"
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},
|
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{
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
|
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},
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|
"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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|
"name": "104108"
|
|
},
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{
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},
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"rotation_vector": {
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"pitch": 0.0,
|
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"roll": -0.0
|
|
},
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"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
|
|
"name": "104109"
|
|
},
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{
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"position": {
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|
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"roll": -0.0
|
|
},
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|
"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
|
|
"name": "104110"
|
|
},
|
|
{
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"position": {
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|
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},
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|
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"rotation_vector": {
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|
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"roll": -0.0
|
|
},
|
|
"unit_description": "light_omni",
|
|
"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
|
|
"name": "104111"
|
|
},
|
|
{
|
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|
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|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
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"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "mullplan_vehicle",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/shadow_mullplan/mullplan_vehicle/mullplan_vehicle.mullplan_vehicle'",
|
|
"name": "104112"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 481.0,
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|
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},
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"rotation_quaternion": "0 0 1 -4.17233e-007",
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"rotation_vector": {
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "mullplan_vehicle",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/shadow_mullplan/mullplan_vehicle/mullplan_vehicle.mullplan_vehicle'",
|
|
"name": "104113"
|
|
},
|
|
{
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"position": {
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|
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},
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"rotation_vector": {
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|
"pitch": 0.0,
|
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"roll": -0.0
|
|
},
|
|
"unit_description": "mullplan_vehicle",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/shadow_mullplan/mullplan_vehicle/mullplan_vehicle.mullplan_vehicle'",
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|
"name": "104114"
|
|
},
|
|
{
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"position": {
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|
"x": 1181.0,
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},
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"rotation_vector": {
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "mullplan_vehicle",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/shadow_mullplan/mullplan_vehicle/mullplan_vehicle.mullplan_vehicle'",
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|
"name": "104115"
|
|
},
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|
{
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"position": {
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},
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"rotation_vector": {
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"yaw": -178.329,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "mullplan_vehicle",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/shadow_mullplan/mullplan_vehicle/mullplan_vehicle.mullplan_vehicle'",
|
|
"name": "104116"
|
|
},
|
|
{
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"position": {
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"x": -800.0,
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"y": 3250.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 1 5.96046e-008",
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"rotation_vector": {
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"yaw": -180.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "mullplan_vehicle",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/shadow_mullplan/mullplan_vehicle/mullplan_vehicle.mullplan_vehicle'",
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|
"name": "104117"
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|
},
|
|
{
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"position": {
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"x": -3630.0,
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"z": 5.0
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},
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"rotation_quaternion": "-2.04149e-008 6.12446e-008 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": -0.0,
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"roll": 0.0
|
|
},
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|
"unit_description": "mullplan_vehicle",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/shadow_mullplan/mullplan_vehicle/mullplan_vehicle.mullplan_vehicle'",
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"name": "104122"
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},
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{
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"position": {
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"x": 3625.0,
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"y": 1150.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "lcm_b_ext_storefront4_4x8m_a",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront4_4x8m_a/lcm_b_ext_storefront4_4x8m_a.lcm_b_ext_storefront4_4x8m_a'",
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"name": "100111"
|
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},
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{
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"position": {
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"x": 3625.0,
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"y": 1150.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100156"
|
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},
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{
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"position": {
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"x": 3525.0,
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"y": 4350.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_storefront4_4x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront4_4x8m_a/lcm_b_ext_storefront4_4x8m_a.lcm_b_ext_storefront4_4x8m_a'",
|
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"name": "100702"
|
|
},
|
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{
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"position": {
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"x": 3525.0,
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"y": 4350.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
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"name": "100858"
|
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},
|
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{
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"position": {
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"x": -4850.0,
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"y": 750.0,
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"z": 24.9999
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
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"name": "100861"
|
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},
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{
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"position": {
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"x": 4425.0,
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"y": 375.0,
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"z": 225.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
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"name": "100863"
|
|
},
|
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{
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"position": {
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"x": 4425.0,
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"y": 375.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
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"name": "101447"
|
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},
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{
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"position": {
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"x": 4425.0,
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"y": 575.0,
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"z": 225.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "101448"
|
|
},
|
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{
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"position": {
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"x": 4425.0,
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"y": 575.0,
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"z": 25.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "102032"
|
|
},
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{
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"position": {
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"x": 4425.0,
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"y": -25.0,
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"z": 225.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
|
},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "102305"
|
|
},
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{
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"position": {
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"x": 4425.0,
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"y": -25.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "102366"
|
|
},
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{
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"position": {
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"x": 4425.0,
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"y": 175.0,
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"z": 225.0
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},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "102367"
|
|
},
|
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{
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"position": {
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"x": 4425.0,
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"y": 175.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "103859"
|
|
},
|
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{
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"position": {
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"x": 4425.0,
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"y": -425.0,
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"z": 225.0
|
|
},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "104126"
|
|
},
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{
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"position": {
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"x": 4425.0,
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"y": -425.0,
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"z": 25.0
|
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "104127"
|
|
},
|
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{
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"position": {
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"x": 4425.0,
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"y": -225.0,
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"z": 225.0
|
|
},
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "104128"
|
|
},
|
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{
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"position": {
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"x": 4425.0,
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"y": -225.0,
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"z": 25.0
|
|
},
|
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
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"unit_description": "dev_ai_vis_blocker_2x2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2/dev_ai_vis_blocker_2x2.dev_ai_vis_blocker_2x2'",
|
|
"name": "104129"
|
|
},
|
|
{
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"position": {
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"x": -3275.0,
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"y": 1150.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 1 -0",
|
|
"rotation_vector": {
|
|
"yaw": -180.0,
|
|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_cap4_corner_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_cap4_corner_4x4m_a/lcm_b_ext_cap4_corner_4x4m_a.lcm_b_ext_cap4_corner_4x4m_a'",
|
|
"name": "102628"
|
|
},
|
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{
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"position": {
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"x": -3275.0,
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"y": 775.0,
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"z": 25.0
|
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_cap4_corner_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_cap4_corner_4x4m_a/lcm_b_ext_cap4_corner_4x4m_a.lcm_b_ext_cap4_corner_4x4m_a'",
|
|
"name": "102651"
|
|
},
|
|
{
|
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"position": {
|
|
"x": -875.0,
|
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"y": 300.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 -5.96047e-008 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_cap4_corner_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_cap4_corner_4x4m_a/lcm_b_ext_cap4_corner_4x4m_a.lcm_b_ext_cap4_corner_4x4m_a'",
|
|
"name": "102706"
|
|
},
|
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{
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"position": {
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"x": -875.0,
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"y": 700.0,
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"z": 25.0
|
|
},
|
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"rotation_quaternion": "0 0 -5.96047e-008 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_cap4_corner_4x4m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_cap4_corner_4x4m_a/lcm_b_ext_cap4_corner_4x4m_a.lcm_b_ext_cap4_corner_4x4m_a'",
|
|
"name": "102707"
|
|
},
|
|
{
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"position": {
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"x": -3275.0,
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"y": 775.0,
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"z": 800.0
|
|
},
|
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_roof_4x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
|
|
"name": "103824"
|
|
},
|
|
{
|
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"position": {
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"x": 3525.0,
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"y": 5950.0,
|
|
"z": 1225.0
|
|
},
|
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"rotation_quaternion": "0 0 0 -1",
|
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_roof_4x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
|
|
"name": "104121"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -400.0,
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"y": 1150.0,
|
|
"z": 1225.0
|
|
},
|
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
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|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_roof_4x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
|
|
"name": "104139"
|
|
},
|
|
{
|
|
"position": {
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|
"x": 3525.0,
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"y": 5150.0,
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"z": 1225.0
|
|
},
|
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"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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|
"yaw": -0.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_roof_4x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
|
|
"name": "104140"
|
|
},
|
|
{
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|
"position": {
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"x": 3525.0,
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"y": 4350.0,
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"z": 1225.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_roof_4x8m_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof_4x8m_a/lcm_b_ext_roof_4x8m_a.lcm_b_ext_roof_4x8m_a'",
|
|
"name": "104141"
|
|
},
|
|
{
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|
"position": {
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|
"x": 325.0,
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"y": 7550.0,
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|
"z": 1225.0
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront_door_a/lcm_b_ext_storefront_door_a.lcm_b_ext_storefront_door_a'",
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront_door_a/lcm_b_ext_storefront_door_a.lcm_b_ext_storefront_door_a'",
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
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"name": "100318"
|
|
},
|
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{
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"position": {
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"x": 6725.0,
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"y": 2750.0,
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
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"name": "100349"
|
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},
|
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{
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"position": {
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"x": 4325.0,
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"y": 2750.0,
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"z": 26.0
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},
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"rotation_quaternion": "0 0 0 -1",
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"rotation_vector": {
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"yaw": -0.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_int_store_sushi_3a_corner",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/com_int_store_sushi/com_int_store_sushi_3a_corner/com_int_store_sushi_3a_corner.com_int_store_sushi_3a_corner'",
|
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"name": "100375"
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},
|
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{
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"position": {
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"x": -3275.0,
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"y": 2750.0,
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"z": 25.0
|
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
|
|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "com_int_store_tshirt_street",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/com_inte_store_tshirt/com_int_store_tshirt_street/com_int_store_tshirt_street.com_int_store_tshirt_street'",
|
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"name": "100377"
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},
|
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{
|
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"position": {
|
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"x": -6715.9,
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"y": 3320.32,
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"z": -55.0
|
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},
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"rotation_quaternion": "0 0 -0.477159 -0.878817",
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"rotation_vector": {
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"yaw": -57.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "pnau_tree_segment_01_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/nature/pnau/pnau_tree_segment/pnau_tree_segment_01_a/pnau_tree_segment_01_a.pnau_tree_segment_01_a'",
|
|
"name": "100379"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -6500.0,
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"y": 5200.0,
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"z": -99.9999
|
|
},
|
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"rotation_quaternion": "0 0 -0.455395 -0.89029",
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"rotation_vector": {
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"yaw": -54.181,
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|
"pitch": 0.0,
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"roll": -0.0
|
|
},
|
|
"unit_description": "pnau_tree_segment_01_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/nature/pnau/pnau_tree_segment/pnau_tree_segment_01_a/pnau_tree_segment_01_a.pnau_tree_segment_01_a'",
|
|
"name": "100382"
|
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},
|
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{
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"position": {
|
|
"x": -8315.9,
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"y": 3168.32,
|
|
"z": -55.0
|
|
},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": -90.0,
|
|
"pitch": 0.0,
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|
"roll": -0.0
|
|
},
|
|
"unit_description": "pnau_tree_segment_01_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/nature/pnau/pnau_tree_segment/pnau_tree_segment_01_a/pnau_tree_segment_01_a.pnau_tree_segment_01_a'",
|
|
"name": "100386"
|
|
},
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{
|
|
"position": {
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|
"x": 2986.0,
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"y": -14775.0,
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|
"z": -1400.0
|
|
},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
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"rotation_vector": {
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|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "hcm_bdrop_far_07_32x32",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_07_32x32/hcm_bdrop_far_07_32x32.hcm_bdrop_far_07_32x32'",
|
|
"name": "100417"
|
|
},
|
|
{
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|
"position": {
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"x": -3575.0,
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"y": 934.0,
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|
"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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|
"yaw": -90.0,
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|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_storefront_door_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront_door_a/lcm_b_ext_storefront_door_a.lcm_b_ext_storefront_door_a'",
|
|
"name": "100487"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -4375.0,
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|
"y": 934.0,
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|
"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_storefront_door_a",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_storefront_door_a/lcm_b_ext_storefront_door_a.lcm_b_ext_storefront_door_a'",
|
|
"name": "100494"
|
|
},
|
|
{
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|
"position": {
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|
"x": -6875.0,
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|
"y": 1150.0,
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|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100557"
|
|
},
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|
{
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|
"position": {
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|
"x": -6075.0,
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|
"y": 1150.0,
|
|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100560"
|
|
},
|
|
{
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|
"position": {
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|
"x": -7825.0,
|
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"y": 1150.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100562"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -8625.0,
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|
"y": 1150.0,
|
|
"z": 25.0
|
|
},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
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|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100563"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -9425.0,
|
|
"y": 1150.0,
|
|
"z": 25.0
|
|
},
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|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
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"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100564"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -10825.0,
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|
"y": 2700.0,
|
|
"z": 25.0002
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
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|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "hcm_bdrop_mid_02_corner_16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_02_corner_16x16/hcm_bdrop_mid_02_corner_16x16.hcm_bdrop_mid_02_corner_16x16'",
|
|
"name": "100566"
|
|
},
|
|
{
|
|
"position": {
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|
"x": -10825.0,
|
|
"y": 5875.0,
|
|
"z": 25.0002
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "hcm_bdrop_mid_02_corner_16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_02_corner_16x16/hcm_bdrop_mid_02_corner_16x16.hcm_bdrop_mid_02_corner_16x16'",
|
|
"name": "100568"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -17675.0,
|
|
"y": 1950.0,
|
|
"z": 0.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "hcm_bdrop_mid_road_straight16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_road_straight16x16/hcm_bdrop_mid_road_straight16x16.hcm_bdrop_mid_road_straight16x16'",
|
|
"name": "100169"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -21275.0,
|
|
"y": 1950.0,
|
|
"z": 0.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "hcm_bdrop_mid_road_straight16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_road_straight16x16/hcm_bdrop_mid_road_straight16x16.hcm_bdrop_mid_road_straight16x16'",
|
|
"name": "100171"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -14075.0,
|
|
"y": 1950.0,
|
|
"z": 0.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "hcm_bdrop_mid_road_straight16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_road_straight16x16/hcm_bdrop_mid_road_straight16x16.hcm_bdrop_mid_road_straight16x16'",
|
|
"name": "100172"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -800.0,
|
|
"y": 3250.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_vehicle_car_modernsedan2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_modernsedan2/str_vehicle_car_modernsedan2/str_vehicle_car_modernsedan2.str_vehicle_car_modernsedan2'",
|
|
"name": "100170"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 825.0,
|
|
"y": 3300.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 1 -1.19209e-007",
|
|
"rotation_vector": {
|
|
"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_vehicle_car_modernsedan2",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_modernsedan2/str_vehicle_car_modernsedan2/str_vehicle_car_modernsedan2.str_vehicle_car_modernsedan2'",
|
|
"name": "100130"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 481.0,
|
|
"y": 3292.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 -6.25849e-007 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_vehicle_car_modernsedan",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_modernsedan/str_vehicle_car_modernsedan/str_vehicle_car_modernsedan.str_vehicle_car_modernsedan'",
|
|
"name": "100173"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1181.0,
|
|
"y": 3342.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "1.06581e-014 0 1 -8.9407e-008",
|
|
"rotation_vector": {
|
|
"yaw": 180.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_vehicle_pickuptruck_sportcab",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_pickuptruck_sportcab/str_vehicle_pickuptruck_sportcab/str_vehicle_pickuptruck_sportcab.str_vehicle_pickuptruck_sportcab'",
|
|
"name": "100174"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -1675.0,
|
|
"y": 2750.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "str_prop_street_signs_store_lease",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_signs/str_prop_street_signs_store_lease/str_prop_street_signs_store_lease.str_prop_street_signs_store_lease'",
|
|
"name": "100175"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 5125.0,
|
|
"y": 9150.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": 90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_b_ext_vtile4_4x8m_d",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_d/lcm_b_ext_vtile4_4x8m_d.lcm_b_ext_vtile4_4x8m_d'",
|
|
"name": "100571"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 1925.0,
|
|
"y": 5951.0,
|
|
"z": 25.0
|
|
},
|
|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
|
"rotation_vector": {
|
|
"yaw": -90.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "lcm_int_storefront_4x8m_a_blinds",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_storefront_4x8m_a_blinds/lcm_int_storefront_4x8m_a_blinds.lcm_int_storefront_4x8m_a_blinds'",
|
|
"name": "100642"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 3741.0,
|
|
"y": 5650.0,
|
|
"z": 25.0
|
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/vehicles/str_vehicle_car_modernsedan2/str_vehicle_car_modernsedan2/str_vehicle_car_modernsedan2.str_vehicle_car_modernsedan2'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_roof3_1x8m_a/lcm_b_ext_roof3_1x8m_a.lcm_b_ext_roof3_1x8m_a'",
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"path": "/Script/Engine.StaticMesh'/Game/core/units/light_omni/light_omni/light_omni.light_omni'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_door_wood_01_frame/lcm_int_door_wood_01_frame.lcm_int_door_wood_01_frame'",
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"name": "100154"
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"unit_description": "lcm_int_door_wood_01_frame",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_door_wood_01_frame/lcm_int_door_wood_01_frame.lcm_int_door_wood_01_frame'",
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"unit_description": "lcm_int_door_wood_01_frame",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_door_wood_01_frame/lcm_int_door_wood_01_frame.lcm_int_door_wood_01_frame'",
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"unit_description": "occluder_ukrainian_job",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/mockup/occluder_ukrainian_job/occluder_ukrainian_job.occluder_ukrainian_job'",
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"name": "100221"
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"roll": -0.0
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"unit_description": "str_prop_street_planter_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_street_planter/str_prop_street_planter_a/str_prop_street_planter_a.str_prop_street_planter_a'",
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"name": "100127"
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{
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"unit_description": "str_prop_park_tree_elm_autumn_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_park_tree_elm/str_prop_park_tree_elm_autumn_a/str_prop_park_tree_elm_autumn_a.str_prop_park_tree_elm_autumn_a'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_frames/com_prop_jewelry_frames_03/com_prop_jewelry_frames_03.com_prop_jewelry_frames_03'",
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"name": "100211"
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{
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_frames/com_prop_jewelry_frames_06/com_prop_jewelry_frames_06.com_prop_jewelry_frames_06'",
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"name": "100504"
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},
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"unit_description": "com_prop_jewelry_frames_01",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_frames/com_prop_jewelry_frames_01/com_prop_jewelry_frames_01.com_prop_jewelry_frames_01'",
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"name": "100756"
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{
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},
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"unit_description": "gen_interactable_sec_safe_1x1",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_interactable_sec_safe_1x1/gen_interactable_sec_safe_1x1/gen_interactable_sec_safe_1x1.gen_interactable_sec_safe_1x1'",
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"name": "100797"
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{
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},
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"unit_description": "dev_collision_1m_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision_1m_2/dev_collision_1m_2.dev_collision_1m_2'",
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"name": "101054"
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{
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"position": {
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},
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"unit_description": "dev_collision_1m_2",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision_1m_2/dev_collision_1m_2.dev_collision_1m_2'",
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"name": "101128"
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{
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"position": {
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},
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},
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"unit_description": "dev_collision_1m_2",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision_1m_2/dev_collision_1m_2.dev_collision_1m_2'",
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"name": "101550"
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},
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{
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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|
"name": "102184"
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},
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{
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},
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},
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"unit_description": "navigation_splitter",
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"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_splitter/navigation_splitter.navigation_splitter'",
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"name": "102185"
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},
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{
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"roll": -0.0
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},
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"unit_description": "off_prop_officehigh_drawer_dark_small_drawer_2",
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|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/off_prop_officehigh_drawer/off_prop_officehigh_drawer_dark_small_drawer_2/off_prop_officehigh_drawer_dark_small_drawer_2.off_prop_officehigh_drawer_dark_small_drawer_2'",
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"name": "102186"
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},
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{
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},
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"unit_description": "com_prop_jewelry_box_03",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_box_03/com_prop_jewelry_box_03.com_prop_jewelry_box_03'",
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"name": "102243"
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},
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{
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},
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"unit_description": "com_prop_jewelry_box_03",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_jewelry_jewels/com_prop_jewelry_box_03/com_prop_jewelry_box_03.com_prop_jewelry_box_03'",
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"name": "101773"
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},
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{
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"roll": -0.0
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},
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"unit_description": "money_wrap_single_bundle",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/bank/money_wrap/money_wrap_single_bundle/money_wrap_single_bundle.money_wrap_single_bundle'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_vent_ceiling/com_prop_vent_ceiling/com_prop_vent_ceiling.com_prop_vent_ceiling'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_vent_ceiling/com_prop_vent_ceiling/com_prop_vent_ceiling.com_prop_vent_ceiling'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/com_prop_vent_ceiling/com_prop_vent_ceiling/com_prop_vent_ceiling.com_prop_vent_ceiling'",
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"name": "101620"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_a_manhole/str_ext_road_16x16m_a_manhole.str_ext_road_16x16m_a_manhole'",
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"unit_description": "str_ext_road_16x16m_tcross_a_manhole",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_road_16x16m_tcross_a_manhole/str_ext_road_16x16m_tcross_a_manhole.str_ext_road_16x16m_tcross_a_manhole'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_2x2m_a_manhole/str_ext_sidewalk_2x2m_a_manhole.str_ext_sidewalk_2x2m_a_manhole'",
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"name": "101652"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_2x2m_a/str_ext_sidewalk_2x2m_a.str_ext_sidewalk_2x2m_a'",
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"name": "101654"
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"unit_description": "str_ext_sidewalk_2x2m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_2x2m_a/str_ext_sidewalk_2x2m_a.str_ext_sidewalk_2x2m_a'",
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"name": "101752"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm/lcm_int_hallway_4x2m_c_hole/lcm_int_hallway_4x2m_c_hole.lcm_int_hallway_4x2m_c_hole'",
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"name": "102066"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/plywood_fence/plywood_fence_small/plywood_fence_small.plywood_fence_small'",
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"unit_description": "plywood_fence_varia",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/street/plywood_fence/plywood_fence_varia/plywood_fence_varia.plywood_fence_varia'",
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"name": "102075"
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/equipment/gen_interactable_sec_safe_1x1_titan/gen_interactable_sec_safe_1x1_titan/gen_interactable_sec_safe_1x1_titan.gen_interactable_sec_safe_1x1_titan'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/lcm_b/lcm_b_ext_vtile4_4x8m_b/lcm_b_ext_vtile4_4x8m_b.lcm_b_ext_vtile4_4x8m_b'",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/ind/ind_ext_4x8m_groundfloor_e/ind_ext_4x8m_groundfloor_e.ind_ext_4x8m_groundfloor_e'",
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"unit_description": "str_bdrop_rooftop_ac_unit_a_single",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_rooftop_ac_unit_a/str_bdrop_rooftop_ac_unit_a_single/str_bdrop_rooftop_ac_unit_a_single.str_bdrop_rooftop_ac_unit_a_single'",
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"name": "105533"
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"unit_description": "str_bdrop_rooftop_ac_unit_b_big",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_rooftop_ac_unit_b/str_bdrop_rooftop_ac_unit_b_big/str_bdrop_rooftop_ac_unit_b_big.str_bdrop_rooftop_ac_unit_b_big'",
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"name": "105534"
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"unit_description": "str_bdrop_rooftop_ac_unit_a_big",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_rooftop_ac_unit_a/str_bdrop_rooftop_ac_unit_a_big/str_bdrop_rooftop_ac_unit_a_big.str_bdrop_rooftop_ac_unit_a_big'",
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"name": "105535"
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"unit_description": "str_bdrop_rooftop_ac_unit_a_flat",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_rooftop_ac_unit_a/str_bdrop_rooftop_ac_unit_a_flat/str_bdrop_rooftop_ac_unit_a_flat.str_bdrop_rooftop_ac_unit_a_flat'",
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"name": "105536"
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},
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"unit_description": "str_bdrop_rooftop_ac_unit_a_big",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/str_prop_rooftop_ac_unit_a/str_bdrop_rooftop_ac_unit_a_big/str_bdrop_rooftop_ac_unit_a_big.str_bdrop_rooftop_ac_unit_a_big'",
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"name": "102926"
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"roll": -0.0
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},
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"unit_description": "str_ext_sidewalk_8x8m_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/str/str_ext_sidewalk_8x8m_a/str_ext_sidewalk_8x8m_a.str_ext_sidewalk_8x8m_a'",
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"name": "105537"
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{
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},
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"unit_description": "ind_prop_alley_garbage_bags_02",
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/props/ind_prop_alley_garbage_bags/ind_prop_alley_garbage_bags_02/ind_prop_alley_garbage_bags_02.ind_prop_alley_garbage_bags_02'",
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"name": "105538"
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"roll": -0.0
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},
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"unit_description": "cardboard_cube",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/props/survivalist/cardboard_box/cardboard_cube/cardboard_cube.cardboard_cube'",
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"name": "105539"
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},
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{
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},
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"unit_description": "secret_stash_duct_1_a_curve",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "105540"
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{
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},
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "105541"
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{
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "105542"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_b_curve/secret_stash_duct_1_b_curve.secret_stash_duct_1_b_curve'",
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"unit_description": "secret_stash_duct_1_a_curve",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "105544"
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "105545"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "105546"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "105547"
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"unit_description": "secret_stash_duct_1_a",
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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"name": "105549"
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},
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a_curve/secret_stash_duct_1_a_curve.secret_stash_duct_1_a_curve'",
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"name": "105550"
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{
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|
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},
|
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"unit_description": "secret_stash_duct_1_a",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/secret_stash/props/secret_stash_duct_1_a/secret_stash_duct_1_a.secret_stash_duct_1_a'",
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|
"name": "105551"
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{
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|
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},
|
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|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_10_32x64/hcm_bdrop_far_10_32x64.hcm_bdrop_far_10_32x64'",
|
|
"name": "100540"
|
|
},
|
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{
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|
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},
|
|
"unit_description": "hcm_bdrop_far_09_32x64",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_09_32x64/hcm_bdrop_far_09_32x64.hcm_bdrop_far_09_32x64'",
|
|
"name": "103331"
|
|
},
|
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{
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},
|
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"unit_description": "hcm_bdrop_far_09_32x64",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_far_09_32x64/hcm_bdrop_far_09_32x64.hcm_bdrop_far_09_32x64'",
|
|
"name": "103419"
|
|
},
|
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{
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},
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"roll": -0.0
|
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},
|
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"unit_description": "cardboard_cube",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/world/props/survivalist/cardboard_box/cardboard_cube/cardboard_cube.cardboard_cube'",
|
|
"name": "102632"
|
|
},
|
|
{
|
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},
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|
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},
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|
"unit_description": "hcm_bdrop_mid_02_corner_16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_02_corner_16x16/hcm_bdrop_mid_02_corner_16x16.hcm_bdrop_mid_02_corner_16x16'",
|
|
"name": "103318"
|
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},
|
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{
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},
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"roll": -0.0
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},
|
|
"unit_description": "hcm_bdrop_mid_02_corner_16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_02_corner_16x16/hcm_bdrop_mid_02_corner_16x16.hcm_bdrop_mid_02_corner_16x16'",
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|
"name": "103433"
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|
},
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{
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},
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},
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|
"unit_description": "hcm_bdrop_mid_02_straight16x16",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/hcm/hcm_bdrop_mid_02_straight16x16/hcm_bdrop_mid_02_straight16x16.hcm_bdrop_mid_02_straight16x16'",
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|
"name": "103484"
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|
},
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{
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"position": {
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"z": 25.0
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},
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"rotation_quaternion": "0 0 0.707107 -0.707107",
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"rotation_vector": {
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"yaw": 90.0,
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"pitch": 0.0,
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"roll": -0.0
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},
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"unit_description": "com_int_store_barber_street",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/payday2/architecture/com_int_store_barber/com_int_store_barber_street/com_int_store_barber_street.com_int_store_barber_street'",
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"name": "100194"
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},
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{
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"position": {
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"x": -2175.0,
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"z": 29.5054
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},
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"rotation_quaternion": "0 0 0.92388 0.382683",
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"yaw": -135.0,
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"pitch": 0.0,
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"roll": -0.0
|
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},
|
|
"unit_description": "pda8_interactable_item_01",
|
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"path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
|
|
"name": "104502"
|
|
},
|
|
{
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"position": {
|
|
"x": 807.0,
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"y": -1561.0,
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"z": 94.6382
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},
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"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
|
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"yaw": -90.0,
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"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "pda8_interactable_item_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
|
|
"name": "104504"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -714.0,
|
|
"y": 1030.0,
|
|
"z": 25.0001
|
|
},
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|
"rotation_quaternion": "0 0 -0.707107 -0.707107",
|
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"rotation_vector": {
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"yaw": -90.0,
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"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "pda8_interactable_item_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
|
|
"name": "104505"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": 875.0,
|
|
"y": 4341.0,
|
|
"z": 25.0001
|
|
},
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|
"rotation_quaternion": "0 0 0.923879 -0.382684",
|
|
"rotation_vector": {
|
|
"yaw": 135.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "pda8_interactable_item_01",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
|
|
"name": "104506"
|
|
},
|
|
{
|
|
"position": {
|
|
"x": -3600.0,
|
|
"y": 3400.0,
|
|
"z": 343.0
|
|
},
|
|
"rotation_quaternion": "0 0 0 -1",
|
|
"rotation_vector": {
|
|
"yaw": -0.0,
|
|
"pitch": 0.0,
|
|
"roll": -0.0
|
|
},
|
|
"unit_description": "shadow_caster_10x10",
|
|
"path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/shadow_caster_10x10/shadow_caster_10x10.shadow_caster_10x10'",
|
|
"name": "104509"
|
|
}
|
|
] |