import os import unreal # Get The working Dir root_folder = r'\done' dir_path = os.path.dirname(os.path.realpath(__file__)) model_directory = dir_path + root_folder print(model_directory) # Get the AssetTools asset_tools = unreal.AssetToolsHelpers.get_asset_tools() # Iterate through .fbx files in the specified directory and its subdirectories for root, dirs, files in os.walk(model_directory): for file_name in files: if file_name.endswith(".fbx"): file_path = os.path.join(root, file_name) # Extract relative path from the source directory relative_path = os.path.relpath(file_path, model_directory) # Construct the destination path in the Content Browser destination_path = "/Game/Mods/YourModName/Units/" + os.path.splitext(relative_path.replace("\\", "/"))[0] # Create an import task import_task = unreal.AssetImportTask() import_task.filename = file_path import_task.destination_path = destination_path import_task.automated = True # Import the .fbx file asset_tools.import_asset_tasks([import_task]) # Print feedback print(f"Importing: {file_path}") print(f"Destination Path: {destination_path}") print("------") print("Batch import complete.") # Add that after importing all the modlels to remove redundent materials and combine them all into one per unique material