diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..29d45aa
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,8 @@
+# Ignore contents of specific folders
+done/*
+output/*
+textures/*
+units/*
+# Ignore specific folder
+net6.0-windows/
+output2/
diff --git a/ConvertExportedToUnreal.blend b/ConvertExportedToUnreal.blend
new file mode 100644
index 0000000..a7c2b54
Binary files /dev/null and b/ConvertExportedToUnreal.blend differ
diff --git a/ConvertExportedToUnreal.blend1 b/ConvertExportedToUnreal.blend1
new file mode 100644
index 0000000..86d16ae
Binary files /dev/null and b/ConvertExportedToUnreal.blend1 differ
diff --git a/ExportModels.bat b/ExportModels.bat
new file mode 100644
index 0000000..f9e233a
--- /dev/null
+++ b/ExportModels.bat
@@ -0,0 +1,33 @@
+@echo off
+setlocal enabledelayedexpansion
+
+rem Get the path of the script
+set "scriptPath=%~dp0"
+
+rem Set the relative paths from the script location
+set "parserPath=%scriptPath%\net6.0-windows\PD2ModelParser.exe"
+set "sourceFolder=%scriptPath%\units"
+set "exportCommand=--export="
+set "loadCommand=--load="
+
+echo Parsing .model files in %sourceFolder% and its subdirectories...
+
+rem Check if the 'units' folder exists, if not, create it
+if not exist "%sourceFolder%" (
+ mkdir "%sourceFolder%"
+ echo Created folder: %sourceFolder%
+)
+
+for /R "%sourceFolder%" %%F in (*.model) do (
+ set "loadValue=%%F"
+ set "exportValue=!loadValue:.model=.gltf!"
+
+ echo Processing: !loadValue!
+ echo Exporting to: !exportValue!
+
+ "%parserPath%" %loadCommand%!loadValue! %exportCommand%!exportValue!
+)
+
+echo Processing complete.
+
+endlocal
diff --git a/ModelCopyForBlender.bat b/ModelCopyForBlender.bat
new file mode 100644
index 0000000..5c41538
--- /dev/null
+++ b/ModelCopyForBlender.bat
@@ -0,0 +1,40 @@
+@echo off
+setlocal enabledelayedexpansion
+
+rem Get the path of the script
+set "scriptPath=%~dp0"
+
+rem Set the relative paths from the script location
+set "sourceFolder=%scriptPath%\units"
+set "outputFolder=%scriptPath%\output"
+set "textureFolder=%scriptPath%\textures"
+
+rem Check if folders exist, create them if necessary
+if not exist "%sourceFolder%" (
+ mkdir "%sourceFolder%"
+ echo Created folder: %sourceFolder%
+)
+
+if not exist "%outputFolder%" (
+ mkdir "%outputFolder%"
+ echo Created folder: %outputFolder%
+)
+
+if not exist "%textureFolder%" (
+ mkdir "%textureFolder%"
+ echo Created folder: %textureFolder%
+)
+
+echo Step 1: Copy files
+rem Step 1: Copy files
+robocopy "%sourceFolder%" "%outputFolder%" *.gltf *.bin *.material_config *.object /S
+
+echo Step 2: Copy .texture files
+for /r "%sourceFolder%" %%i in (*.texture) do copy "%%i" "%textureFolder%"
+
+echo Step 3: Rename .texture files to .dds
+rem Step 3: Rename .texture files to .dds
+for /r "%textureFolder%" %%i in (*.texture) do ren "%%i" *.dds
+
+echo Script completed.
+pause
diff --git a/UnrealImporter.py b/UnrealImporter.py
new file mode 100644
index 0000000..4fe5b10
--- /dev/null
+++ b/UnrealImporter.py
@@ -0,0 +1,37 @@
+import os
+import unreal
+
+# Set the path to the directory containing your .gltf files
+gltf_directory = "D:/PayDay2/done"
+
+# Get the AssetTools
+asset_tools = unreal.AssetToolsHelpers.get_asset_tools()
+
+# Iterate through .gltf files in the specified directory and its subdirectories
+for root, dirs, files in os.walk(gltf_directory):
+ for file_name in files:
+ if file_name.endswith(".gltf"):
+ file_path = os.path.join(root, file_name)
+
+ # Extract relative path from the source directory
+ relative_path = os.path.relpath(file_path, gltf_directory)
+
+ # Construct the destination path in the Content Browser
+ destination_path = "/Game/units/" + os.path.splitext(relative_path)[0]
+
+ # Create an import task
+ import_task = unreal.AssetImportTask()
+ import_task.filename = file_path
+ import_task.destination_path = destination_path
+
+ # Import the .gltf file
+ asset_tools.import_asset_tasks([import_task])
+
+ # Print feedback
+ print(f"Importing: {file_path}")
+ print(f"Destination Path: {destination_path}")
+ print("------")
+
+print("Batch import complete.")
+
+# Add that after importing all the modlels to remove redundent materials and combine them all into one per unique material
\ No newline at end of file
diff --git a/WorldFiles/DieselWorldCONTINENT/FirstWorldBank.continent b/WorldFiles/DieselWorldCONTINENT/FirstWorldBank.continent
new file mode 100644
index 0000000..db353d4
--- /dev/null
+++ b/WorldFiles/DieselWorldCONTINENT/FirstWorldBank.continent
@@ -0,0 +1,12464 @@
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diff --git a/WorldFiles/DieselWorldCONTINENT/FirstWorldBankHoldout.continent b/WorldFiles/DieselWorldCONTINENT/FirstWorldBankHoldout.continent
new file mode 100644
index 0000000..b5b90c4
--- /dev/null
+++ b/WorldFiles/DieselWorldCONTINENT/FirstWorldBankHoldout.continent
@@ -0,0 +1,7730 @@
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diff --git a/WorldFiles/DieselWorldCONTINENT/JewelryStore.continent b/WorldFiles/DieselWorldCONTINENT/JewelryStore.continent
new file mode 100644
index 0000000..b3172eb
--- /dev/null
+++ b/WorldFiles/DieselWorldCONTINENT/JewelryStore.continent
@@ -0,0 +1,12035 @@
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diff --git a/WorldFiles/UnrealJSON/FirstWorldBank.json b/WorldFiles/UnrealJSON/FirstWorldBank.json
new file mode 100644
index 0000000..215c75a
--- /dev/null
+++ b/WorldFiles/UnrealJSON/FirstWorldBank.json
@@ -0,0 +1,57810 @@
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/water/watercooler/watercooler.watercooler'",
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/bank/ticket_dispenser/ticket_dispenser_01/ticket_dispenser_01.ticket_dispenser_01'",
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/flags/flag_us/flag_us.flag_us'",
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/flags/flag_us/flag_us.flag_us'",
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_folderpile_01/desk_folderpile_01.desk_folderpile_01'",
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+ "name": "100930"
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_folderpile_05/desk_folderpile_05.desk_folderpile_05'",
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_phone_02/desk_phone_02.desk_phone_02'",
+ "name": "100960"
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/calculator/calculator/calculator.calculator'",
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+ "name": "100969"
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/fan_table/fan_table/fan_table.fan_table'",
+ "name": "100970"
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/computer/computer_keyboard/computer_keyboard.computer_keyboard'",
+ "name": "100973"
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+ "unit_description": "computer_keyboard",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/computer/computer_keyboard/computer_keyboard.computer_keyboard'",
+ "name": "100974"
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/trashcan/trash_can_int/trash_can_int.trash_can_int'",
+ "name": "100977"
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+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_folderpile_01/desk_folderpile_01.desk_folderpile_01'",
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+ "unit_description": "desk_book",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_book/desk_book.desk_book'",
+ "name": "100983"
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+ "unit_description": "trash_basket",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/trashcan/trash_basket/trash_basket.trash_basket'",
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+ "pitch": 0.0,
+ "roll": -0.0
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+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
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+ },
+ {
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_int_elevator_shaft_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/architecture/red_int_elevator_shaft/red_int_elevator_shaft_02/red_int_elevator_shaft_02.red_int_elevator_shaft_02'",
+ "name": "107089"
+ },
+ {
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+ "rotation_vector": {
+ "yaw": -180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_int_elevator_shaft_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/architecture/red_int_elevator_shaft/red_int_elevator_shaft_02/red_int_elevator_shaft_02.red_int_elevator_shaft_02'",
+ "name": "107090"
+ },
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+ "z": -25.0
+ },
+ "rotation_quaternion": "1.49736e-022 -2.99471e-022 2.68221e-007 -1",
+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_int_elevator_shaft_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/architecture/red_int_elevator_shaft/red_int_elevator_shaft_02/red_int_elevator_shaft_02.red_int_elevator_shaft_02'",
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_int_elevator_shaft_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/architecture/red_int_elevator_shaft/red_int_elevator_shaft_02/red_int_elevator_shaft_02.red_int_elevator_shaft_02'",
+ "name": "107093"
+ },
+ {
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+ "y": 25.0,
+ "z": 475.02
+ },
+ "rotation_quaternion": "-9.81359e-008 1.3411e-007 0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": 90.0,
+ "pitch": -0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_int_elevator_shaft_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/architecture/red_int_elevator_shaft/red_int_elevator_shaft_02/red_int_elevator_shaft_02.red_int_elevator_shaft_02'",
+ "name": "107094"
+ }
+]
\ No newline at end of file
diff --git a/WorldFiles/UnrealJSON/FirstWorldBankHoldout.json b/WorldFiles/UnrealJSON/FirstWorldBankHoldout.json
new file mode 100644
index 0000000..911e12c
--- /dev/null
+++ b/WorldFiles/UnrealJSON/FirstWorldBankHoldout.json
@@ -0,0 +1,35922 @@
+[
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "floor_lamp",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/light/floor_lamp/floor_lamp.floor_lamp'",
+ "name": "100751"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "desk_papertray",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_papertray/desk_papertray.desk_papertray'",
+ "name": "100788"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "desk_lamp_04",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_lamp_04/desk_lamp_04.desk_lamp_04'",
+ "name": "100790"
+ },
+ {
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+ "roll": -0.0
+ },
+ "unit_description": "floor_lamp",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/light/floor_lamp/floor_lamp.floor_lamp'",
+ "name": "100796"
+ },
+ {
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+ "roll": -0.0
+ },
+ "unit_description": "computer_case",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/computer/computer_case/computer_case.computer_case'",
+ "name": "100807"
+ },
+ {
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+ "pitch": 0.0,
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+ },
+ "unit_description": "chair_03",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/chair/chair_03/chair_03.chair_03'",
+ "name": "100812"
+ },
+ {
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+ "roll": -0.0
+ },
+ "unit_description": "desk_folderpile_04",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_folderpile_04/desk_folderpile_04.desk_folderpile_04'",
+ "name": "100813"
+ },
+ {
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+ "rotation_quaternion": "0 0 0.707107 -0.707107",
+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "desk_book",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_book/desk_book.desk_book'",
+ "name": "100814"
+ },
+ {
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+ "y": -3601.0,
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+ },
+ "rotation_quaternion": "0 0 1 5.96047e-008",
+ "rotation_vector": {
+ "yaw": -180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "boss_desk",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/boss_desk/boss_desk.boss_desk'",
+ "name": "100815"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "chair_03",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/chair/chair_03/chair_03.chair_03'",
+ "name": "100816"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "chair_03",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/chair/chair_03/chair_03.chair_03'",
+ "name": "100819"
+ },
+ {
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+ "pitch": 0.0,
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+ },
+ "unit_description": "chair_03",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/chair/chair_03/chair_03.chair_03'",
+ "name": "100821"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "floor_lamp",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/light/floor_lamp/floor_lamp.floor_lamp'",
+ "name": "100860"
+ },
+ {
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+ "pitch": 0.0,
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+ },
+ "unit_description": "watercooler",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/water/watercooler/watercooler.watercooler'",
+ "name": "100865"
+ },
+ {
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "receptiondesk_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
+ "name": "100886"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "receptiondesk_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
+ "name": "100887"
+ },
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+ "roll": -0.0
+ },
+ "unit_description": "trash_can_int",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/trashcan/trash_can_int/trash_can_int.trash_can_int'",
+ "name": "100888"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": 0.0
+ },
+ "unit_description": "table_coffee_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/tables/table_coffee_01/table_coffee_01.table_coffee_01'",
+ "name": "100891"
+ },
+ {
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+ },
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "floor_lamp",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/light/floor_lamp/floor_lamp.floor_lamp'",
+ "name": "100893"
+ },
+ {
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "receptiondesk_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
+ "name": "100906"
+ },
+ {
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+ "z": 5.0
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "trash_can_int",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/trashcan/trash_can_int/trash_can_int.trash_can_int'",
+ "name": "100910"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "receptiondesk_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
+ "name": "100913"
+ },
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "ticket_dispenser_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/bank/ticket_dispenser/ticket_dispenser_01/ticket_dispenser_01.ticket_dispenser_01'",
+ "name": "100914"
+ },
+ {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "watercooler",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/water/watercooler/watercooler.watercooler'",
+ "name": "100916"
+ },
+ {
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "flag_us",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/flags/flag_us/flag_us.flag_us'",
+ "name": "100918"
+ },
+ {
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+ "z": -25.0
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "flag_us",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/flags/flag_us/flag_us.flag_us'",
+ "name": "100922"
+ },
+ {
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+ "z": 98.0
+ },
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+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "desk_folderpile_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_folderpile_01/desk_folderpile_01.desk_folderpile_01'",
+ "name": "100926"
+ },
+ {
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+ "y": 843.47,
+ "z": 5.0
+ },
+ "rotation_quaternion": "0 0 1 -0",
+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "receptiondesk_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
+ "name": "100927"
+ },
+ {
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+ },
+ "rotation_quaternion": "0 0 1 -0",
+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "trash_can_int",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/trashcan/trash_can_int/trash_can_int.trash_can_int'",
+ "name": "100930"
+ },
+ {
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+ "z": -34.0
+ },
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+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "statue_bust",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/statues/statue_bust/statue_bust.statue_bust'",
+ "name": "100931"
+ },
+ {
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+ },
+ "rotation_quaternion": "0 0 0.707107 -0.707107",
+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "desk_folderpile_05",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_folderpile_05/desk_folderpile_05.desk_folderpile_05'",
+ "name": "100950"
+ },
+ {
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+ "y": -976.5,
+ "z": 4.0
+ },
+ "rotation_quaternion": "0 0 0 -1",
+ "rotation_vector": {
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+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "receptiondesk_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desks/receptiondesk_02/receptiondesk_02.receptiondesk_02'",
+ "name": "100951"
+ },
+ {
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+ "z": 76.0
+ },
+ "rotation_quaternion": "0 0 0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": 90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "desk_phone_02",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/desk_accessories/desk_phone_02/desk_phone_02.desk_phone_02'",
+ "name": "100960"
+ },
+ {
+ "position": {
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+ "y": 525.0,
+ "z": 75.0
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "calculator",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/calculator/calculator/calculator.calculator'",
+ "name": "100963"
+ },
+ {
+ "position": {
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+ "y": 944.47,
+ "z": 9.431
+ },
+ "rotation_quaternion": "0 0 0 -1",
+ "rotation_vector": {
+ "yaw": -0.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "queue_pole_2",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/bank/queue_pole/queue_pole_2/queue_pole_2.queue_pole_2'",
+ "name": "100969"
+ },
+ {
+ "position": {
+ "x": 450.398,
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+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_nav_splitter_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_nav_splitter/dev_nav_splitter_1x3m/dev_nav_splitter_1x3m.dev_nav_splitter_1x3m'",
+ "name": "100138"
+ },
+ {
+ "position": {
+ "x": -550.0,
+ "y": 1100.0,
+ "z": -50.0
+ },
+ "rotation_quaternion": "0 0 0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": 90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_int_vault_entrance_block_a",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/architecture/red_int_vault_entrance/red_int_vault_entrance_block_a/red_int_vault_entrance_block_a.red_int_vault_entrance_block_a'",
+ "name": "100149"
+ },
+ {
+ "position": {
+ "x": 250.0,
+ "y": 1882.0,
+ "z": -25.0
+ },
+ "rotation_quaternion": "0 0 0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": 90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_prop_office_wall_2m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/props/red_prop_office_walls/red_prop_office_wall_2m/red_prop_office_wall_2m.red_prop_office_wall_2m'",
+ "name": "100162"
+ },
+ {
+ "position": {
+ "x": 250.0,
+ "y": 2082.0,
+ "z": -25.0
+ },
+ "rotation_quaternion": "0 0 0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": 90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_prop_office_wall_end",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/props/red_prop_office_walls/red_prop_office_wall_end/red_prop_office_wall_end.red_prop_office_wall_end'",
+ "name": "100175"
+ },
+ {
+ "position": {
+ "x": 1062.0,
+ "y": 2207.0,
+ "z": -24.975
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "copy_machine_03",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/office/copy_machine/copy_machine_03/copy_machine_03.copy_machine_03'",
+ "name": "100215"
+ },
+ {
+ "position": {
+ "x": 925.0,
+ "y": 2325.0,
+ "z": -25.0
+ },
+ "rotation_quaternion": "0 0 1 5.96046e-008",
+ "rotation_vector": {
+ "yaw": -180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_prop_office_wall_end",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/props/red_prop_office_walls/red_prop_office_wall_end/red_prop_office_wall_end.red_prop_office_wall_end'",
+ "name": "100244"
+ },
+ {
+ "position": {
+ "x": 632.0,
+ "y": 2525.0,
+ "z": -25.0
+ },
+ "rotation_quaternion": "0 0 0 -1",
+ "rotation_vector": {
+ "yaw": -0.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_prop_office_wall_end",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/props/red_prop_office_walls/red_prop_office_wall_end/red_prop_office_wall_end.red_prop_office_wall_end'",
+ "name": "100272"
+ },
+ {
+ "position": {
+ "x": 625.003,
+ "y": 2525.0,
+ "z": -25.0
+ },
+ "rotation_quaternion": "0 0 1 -4.17233e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "red_prop_office_wall_3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_red/props/red_prop_office_walls/red_prop_office_wall_3m/red_prop_office_wall_3m.red_prop_office_wall_3m'",
+ "name": "100137"
+ },
+ {
+ "position": {
+ "x": 1075.0,
+ "y": 2375.0,
+ "z": -25.0
+ },
+ "rotation_quaternion": "0 0 0.923879 -0.382684",
+ "rotation_vector": {
+ "yaw": 135.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "bnk_prop_lobby_plant_dracaenafragrans_b",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc2/props/bnk_prop_lobby_plant_dracaenafragrans/bnk_prop_lobby_plant_dracaenafragrans_b/bnk_prop_lobby_plant_dracaenafragrans_b.bnk_prop_lobby_plant_dracaenafragrans_b'",
+ "name": "100273"
+ },
+ {
+ "position": {
+ "x": -425.0,
+ "y": 1675.0,
+ "z": 475.019
+ },
+ "rotation_quaternion": "0 0 0 -1",
+ "rotation_vector": {
+ "yaw": -0.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_door_blocker_1x4x3",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_door_blocker/dev_door_blocker_1x4x3/dev_door_blocker_1x4x3.dev_door_blocker_1x4x3'",
+ "name": "100400"
+ },
+ {
+ "position": {
+ "x": -690.0,
+ "y": -3042.0,
+ "z": 475.0
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "apartment_door_03",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/architecture/apartment/door/apartment_door_03/apartment_door_03.apartment_door_03'",
+ "name": "100425"
+ },
+ {
+ "position": {
+ "x": 525.0,
+ "y": 1447.0,
+ "z": 75.0252
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100372"
+ },
+ {
+ "position": {
+ "x": 575.0,
+ "y": 1447.0,
+ "z": 75.0252
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100373"
+ },
+ {
+ "position": {
+ "x": 625.0,
+ "y": 1447.0,
+ "z": 75.0252
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100374"
+ },
+ {
+ "position": {
+ "x": 725.0,
+ "y": 1447.0,
+ "z": 75.0252
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100379"
+ },
+ {
+ "position": {
+ "x": 725.0,
+ "y": 1447.0,
+ "z": -24.9748
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100395"
+ },
+ {
+ "position": {
+ "x": 33.0001,
+ "y": 1672.0,
+ "z": 100.025
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100430"
+ },
+ {
+ "position": {
+ "x": -41.9999,
+ "y": 1647.0,
+ "z": 100.025
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100440"
+ },
+ {
+ "position": {
+ "x": 33.0001,
+ "y": 1572.0,
+ "z": 100.025
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100445"
+ },
+ {
+ "position": {
+ "x": 33.0001,
+ "y": 1672.0,
+ "z": -49.9748
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100454"
+ },
+ {
+ "position": {
+ "x": -41.9999,
+ "y": 1647.0,
+ "z": -49.9748
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100471"
+ },
+ {
+ "position": {
+ "x": 33.0001,
+ "y": 1572.0,
+ "z": -49.9748
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100473"
+ },
+ {
+ "position": {
+ "x": 575.0,
+ "y": 1459.0,
+ "z": 75.0252
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100477"
+ },
+ {
+ "position": {
+ "x": 575.0,
+ "y": 1447.0,
+ "z": -24.9748
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100478"
+ },
+ {
+ "position": {
+ "x": 625.0,
+ "y": 1428.0,
+ "z": -24.9748
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100487"
+ },
+ {
+ "position": {
+ "x": 525.0,
+ "y": 1447.0,
+ "z": -24.9748
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100489"
+ },
+ {
+ "position": {
+ "x": 575.0,
+ "y": 1459.0,
+ "z": -24.9748
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "dev_collision_1x3m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_collision/dev_collision_1x3m/dev_collision_1x3m.dev_collision_1x3m'",
+ "name": "100490"
+ },
+ {
+ "position": {
+ "x": 675.0,
+ "y": 1525.0,
+ "z": -31.0
+ },
+ "rotation_quaternion": "-0.5 0.5 -0.5 -0.5",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": 90.0
+ },
+ "unit_description": "dev_equipment_forbidden_collision_1x1m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_equipment_forbidden_collision/dev_equipment_forbidden_collision_1x1m/dev_equipment_forbidden_collision_1x1m.dev_equipment_forbidden_collision_1x1m'",
+ "name": "100518"
+ },
+ {
+ "position": {
+ "x": 550.0,
+ "y": 1525.0,
+ "z": -31.0
+ },
+ "rotation_quaternion": "-0.5 0.5 -0.5 -0.5",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": 90.0
+ },
+ "unit_description": "dev_equipment_forbidden_collision_1x1m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_equipment_forbidden_collision/dev_equipment_forbidden_collision_1x1m/dev_equipment_forbidden_collision_1x1m.dev_equipment_forbidden_collision_1x1m'",
+ "name": "100519"
+ },
+ {
+ "position": {
+ "x": 575.0,
+ "y": 1525.0,
+ "z": -31.0
+ },
+ "rotation_quaternion": "-0.5 0.5 -0.5 -0.5",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": 90.0
+ },
+ "unit_description": "dev_equipment_forbidden_collision_1x1m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_equipment_forbidden_collision/dev_equipment_forbidden_collision_1x1m/dev_equipment_forbidden_collision_1x1m.dev_equipment_forbidden_collision_1x1m'",
+ "name": "100520"
+ },
+ {
+ "position": {
+ "x": 794.44,
+ "y": 1452.54,
+ "z": -26.0
+ },
+ "rotation_quaternion": "1.73462e-022 -1.21459e-022 0.975323 0.220781",
+ "rotation_vector": {
+ "yaw": -154.49,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "prop_filebox_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/box/prop_filebox_01/prop_filebox_01.prop_filebox_01'",
+ "name": "100521"
+ },
+ {
+ "position": {
+ "x": 794.44,
+ "y": 1452.54,
+ "z": 10.0
+ },
+ "rotation_quaternion": "1.13777e-022 -1.78595e-022 0.985571 -0.169265",
+ "rotation_vector": {
+ "yaw": 160.51,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "prop_filebox_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/world/props/box/prop_filebox_01/prop_filebox_01.prop_filebox_01'",
+ "name": "100522"
+ },
+ {
+ "position": {
+ "x": 725.0,
+ "y": 1475.0,
+ "z": -31.0
+ },
+ "rotation_quaternion": "-0.5 0.5 -0.5 -0.5",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": 90.0
+ },
+ "unit_description": "dev_equipment_forbidden_collision_1x1m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_equipment_forbidden_collision/dev_equipment_forbidden_collision_1x1m/dev_equipment_forbidden_collision_1x1m.dev_equipment_forbidden_collision_1x1m'",
+ "name": "100537"
+ },
+ {
+ "position": {
+ "x": 750.0,
+ "y": 1500.0,
+ "z": 32.0
+ },
+ "rotation_quaternion": "-0.5 0.5 -0.5 -0.5",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": 90.0
+ },
+ "unit_description": "dev_equipment_forbidden_collision_1x1m",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/dev_equipment_forbidden_collision/dev_equipment_forbidden_collision_1x1m/dev_equipment_forbidden_collision_1x1m.dev_equipment_forbidden_collision_1x1m'",
+ "name": "100539"
+ }
+]
\ No newline at end of file
diff --git a/WorldFiles/UnrealJSON/JewelryStore.json b/WorldFiles/UnrealJSON/JewelryStore.json
new file mode 100644
index 0000000..4d69cec
--- /dev/null
+++ b/WorldFiles/UnrealJSON/JewelryStore.json
@@ -0,0 +1,44482 @@
+[
+ {
+ "position": {
+ "x": 215.0,
+ "y": -639.0,
+ "z": 25.0
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "navigation_blocker",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
+ "name": "100062"
+ },
+ {
+ "position": {
+ "x": 222.0,
+ "y": -1040.0,
+ "z": 25.0
+ },
+ "rotation_quaternion": "0 0 1 -1.19209e-007",
+ "rotation_vector": {
+ "yaw": 180.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "navigation_blocker",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
+ "name": "100064"
+ },
+ {
+ "position": {
+ "x": 345.0,
+ "y": -1199.0,
+ "z": 25.0
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "navigation_blocker",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
+ "name": "100065"
+ },
+ {
+ "position": {
+ "x": -326.0,
+ "y": 886.0,
+ "z": 25.0
+ },
+ "rotation_quaternion": "0 0 0 -1",
+ "rotation_vector": {
+ "yaw": -0.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "navigation_blocker",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/navigation_blocker/navigation_blocker.navigation_blocker'",
+ "name": "100082"
+ },
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+ "unit_description": "light_omni",
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+ },
+ "unit_description": "pda8_interactable_item_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
+ "name": "104502"
+ },
+ {
+ "position": {
+ "x": 807.0,
+ "y": -1561.0,
+ "z": 94.6382
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "pda8_interactable_item_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
+ "name": "104504"
+ },
+ {
+ "position": {
+ "x": -714.0,
+ "y": 1030.0,
+ "z": 25.0001
+ },
+ "rotation_quaternion": "0 0 -0.707107 -0.707107",
+ "rotation_vector": {
+ "yaw": -90.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "pda8_interactable_item_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
+ "name": "104505"
+ },
+ {
+ "position": {
+ "x": 875.0,
+ "y": 4341.0,
+ "z": 25.0001
+ },
+ "rotation_quaternion": "0 0 0.923879 -0.382684",
+ "rotation_vector": {
+ "yaw": 135.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "pda8_interactable_item_01",
+ "path": "/Script/Engine.StaticMesh'/Game/units/pd2_dlc_pda8/pickups/pda8_interactable_items/pda8_interactable_item_01/pda8_interactable_item_01.pda8_interactable_item_01'",
+ "name": "104506"
+ },
+ {
+ "position": {
+ "x": -3600.0,
+ "y": 3400.0,
+ "z": 343.0
+ },
+ "rotation_quaternion": "0 0 0 -1",
+ "rotation_vector": {
+ "yaw": -0.0,
+ "pitch": 0.0,
+ "roll": -0.0
+ },
+ "unit_description": "shadow_caster_10x10",
+ "path": "/Script/Engine.StaticMesh'/Game/units/dev_tools/level_tools/shadow_caster_10x10/shadow_caster_10x10.shadow_caster_10x10'",
+ "name": "104509"
+ }
+]
\ No newline at end of file
diff --git a/blender_script.py b/blender_script.py
new file mode 100644
index 0000000..fd77aaf
--- /dev/null
+++ b/blender_script.py
@@ -0,0 +1,282 @@
+import bpy
+import os
+import xml.etree.ElementTree as ET
+
+# Display print() in the blender console window for debuging
+def print(data):
+ for window in bpy.context.window_manager.windows:
+ screen = window.screen
+ for area in screen.areas:
+ if area.type == 'CONSOLE':
+ override = {'window': window, 'screen': screen, 'area': area}
+ bpy.ops.console.scrollback_append(override, text=str(data), type="OUTPUT")
+
+for material in bpy.data.materials:
+ bpy.data.materials.remove(material, do_unlink=True)
+
+for mesh in bpy.data.meshes:
+ bpy.data.meshes.remove(mesh, do_unlink=True)
+
+for image in bpy.data.images:
+ bpy.data.images.remove(image, do_unlink=True)
+
+# Set the input and output directories
+wherethefilesare = 'output' # Set where the files are located from PD2ModelParser.exe
+wheretosave = 'done' # Where you want to save the fixed files.
+wherethetexturesare = 'textures' # Set where all the files are located
+
+# Get the parent directory of the python file
+dir_path = os.path.dirname(os.path.realpath(__file__))
+parent_dir = os.path.abspath(os.path.join(dir_path, os.pardir))
+
+# Make valid folder paths using os.path.join
+input_directory = os.path.join(parent_dir, wherethefilesare)
+output_directory = os.path.join(parent_dir, wheretosave)
+texture_directory = os.path.join(parent_dir, wherethetexturesare)
+
+print("Input Directory:", input_directory)
+print("Output Directory:", output_directory)
+print("Texture Directory:", texture_directory)
+
+def get_object_filepath(file_path):
+ # Replace the extension with .object
+ object_file_path = os.path.splitext(file_path)[0] + '.object'
+ return object_file_path
+
+def set_diffuse_texture_as_base_color(material, texture_path):
+ # Create an image texture node
+ texture_node = material.node_tree.nodes.new(type='ShaderNodeTexImage')
+ texture_node.image = bpy.data.images.load(texture_path)
+
+ # Get the principled BSDF shader node
+ principled_bsdf = material.node_tree.nodes.get("Principled BSDF")
+
+ # Connect the texture node to the base color input of the principled BSDF shader node
+ material.node_tree.links.new(principled_bsdf.inputs["Base Color"], texture_node.outputs["Color"])
+
+def process_xml_file(file_path):
+ try:
+ # Open the file and read its contents
+ with open(file_path, 'r') as file:
+ file_contents = file.read()
+
+ # Parse the XML string
+ root = ET.fromstring(file_contents)
+
+ # Find the value of the 'materials' attribute
+ materials_value = root.find('.//diesel').get('materials')
+
+ # Print the result
+ print(f"The value of 'materials' is: {materials_value}")
+
+ # return the materials_value
+ return materials_value
+
+ except Exception as e:
+ print(f"Error processing XML file: {e}")
+ return None
+
+def get_diffuse_texture_name(xml_file_path, material_name):
+ """
+ Extracts the name of the texture in for a given material name in an XML file.
+
+ Parameters:
+ - xml_file_path (str): The path to the XML file.
+ - material_name (str): The name of the material to search for.
+
+ Returns:
+ - str: The name of the texture if the material is found, else None.
+ """
+ try:
+ # Parse the XML file
+ tree = ET.parse(xml_file_path)
+ root = tree.getroot()
+
+ # Find the material with the specified name
+ target_material = root.find(f".//material[@name='{material_name}']")
+
+ if target_material is not None:
+ # Find the 'diffuse_texture' element within the material
+ diffuse_texture_element = target_material.find("diffuse_texture")
+
+ if diffuse_texture_element is not None:
+ # Get the value of the 'file' attribute in and extract the texture name
+ diffuse_texture_path = diffuse_texture_element.get("file")
+ texture_name = diffuse_texture_path.split("/")[-1] # Extracting the texture name from the file path
+ return f"{texture_name}.dds"
+ else:
+ print(f"Diffuse texture not found for material '{material_name}' in the XML file.")
+ return None
+ else:
+ print(f"Material '{material_name}' not found in the XML file.")
+ return None
+ except FileNotFoundError:
+ print(f"File not found: {xml_file_path}")
+ return None
+ except Exception as e:
+ print(f"Error while processing {xml_file_path}: {e}")
+ return None
+
+# Main function to process the object
+def process_gltf(file_path):
+ # Get the filename without extension
+ file_name = os.path.splitext(os.path.basename(file_path))[0]
+
+ # Clear existing mesh objects in the scene
+ bpy.ops.object.select_all(action='SELECT')
+ bpy.ops.object.delete()
+
+ # Import the GLTF file
+ bpy.ops.import_scene.gltf(filepath=file_path)
+
+ # Deselect all objects
+ bpy.ops.object.select_all(action='DESELECT')
+
+ # Find the mesh with the highest poly count
+ max_poly_count = 0
+ object_with_max_poly_count = None
+
+ for obj in bpy.context.scene.objects:
+ if obj.type == 'MESH' and len(obj.data.polygons) > max_poly_count:
+ max_poly_count = len(obj.data.polygons)
+ object_with_max_poly_count = obj
+
+ # Select the parent (root) object of the object with the highest poly count
+ if object_with_max_poly_count:
+ root_object = object_with_max_poly_count.parent
+ if root_object:
+ root_object.select_set(True)
+
+ # Set the 3D cursor as the pivot point for the transformation
+ bpy.context.scene.tool_settings.transform_pivot_point = 'CURSOR'
+
+ # Set the location of the selected object to the 3D cursor
+ root_object.location = bpy.context.scene.cursor.location
+
+ # Set the transform rotation mode to XYZ Euler
+ root_object.rotation_mode = 'XYZ'
+
+ # Add the specified rotation to the object
+ root_object.rotation_euler[0] = -1.5708 # X-axis rotation, -90 degrees in radians
+ root_object.rotation_euler[1] = 0 # Y-axis rotation, 0 degrees in radians
+ root_object.rotation_euler[2] = 0 # Z-axis rotation, 0 degrees in radians
+
+ # Select all objects in the scene
+ bpy.ops.object.select_all(action='SELECT')
+
+ # Apply all transforms to the selected objects
+ bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
+
+ # Select meshes that start with the name "g_"
+ bpy.ops.object.select_all(action='DESELECT')
+ for obj in bpy.context.scene.objects:
+ if obj.type == 'MESH' and obj.name.startswith("g_"):
+ obj.select_set(True)
+
+ # Invert the selection and delete the unselected objects
+ bpy.ops.object.select_all(action='INVERT')
+ bpy.ops.object.delete()
+
+ # Join remaining objects together
+ bpy.ops.object.select_all(action='DESELECT')
+ #Mesh objects
+ MSH_OBJS = [m for m in bpy.context.scene.objects if m.type == 'MESH']
+
+ # Check if there are any objects in the list
+ if MSH_OBJS:
+ for OBJS in MSH_OBJS:
+ # Select all mesh objects
+ OBJS.select_set(state=True)
+
+ # Makes one active
+ bpy.context.view_layer.objects.active = OBJS
+
+ # Joins objects
+ bpy.ops.object.join()
+
+ # Rename the object to the filename
+ bpy.ops.object.select_all(action='DESELECT')
+ bpy.ops.object.select_by_type(type='MESH')
+ bpy.context.selected_objects[0].name = file_name
+
+ # Get mat config
+ object_file_path = get_object_filepath(file_path)
+ material_config = process_xml_file(object_file_path)
+
+ # Loop each material slot get the name
+ for material_slot in bpy.context.selected_objects[0].material_slots:
+ # Get the material in the current slot
+ material = material_slot.material
+
+ # Get the material name
+ material_name = material.name
+
+ # Initialize the variable with a default value
+ diffuse_texture_name = None
+
+ # Get the diffuse texture name using get_diffuse_texture_name()
+ # Makes this not hardcoded
+ if material_config is not None:
+ get_material_config_path = material_config.replace("units/", "D:/PayDay2/output/") + ".material_config"
+ diffuse_texture_name = get_diffuse_texture_name(get_material_config_path, material_name)
+ else:
+ print("Material config is None. Handle this case accordingly.")
+
+ # CRASHES WHEN IT CANT FIND THE FILES TO LAZY TO FIX IT JUST HAVE THE FILES
+ # Check if the texture exists
+ if diffuse_texture_name:
+ # Construct the full path to the texture
+ texture_path = os.path.join(texture_directory, diffuse_texture_name)
+
+ # Check if the texture file exists before trying to load it
+ if os.path.exists(texture_path):
+ # Set the diffuse texture as the base color
+ set_diffuse_texture_as_base_color(material, texture_path)
+ else:
+ print(f"Texture not found for material {material_name}: {texture_path}")
+ else:
+ print(f"No diffuse texture found for material {material_name}")
+
+
+ # Ensure the output directory exists
+ output_path = os.path.join(output_directory, os.path.relpath(file_path, start=input_directory))
+ os.makedirs(os.path.dirname(output_path), exist_ok=True)
+
+ # Select all objects in the scene
+ bpy.ops.object.select_all(action='SELECT')
+ # Export as .gltf to the output directory
+ bpy.ops.export_scene.gltf(filepath=output_path, export_format='GLTF_EMBEDDED', use_selection=True)
+
+ # Remove materials and meshes
+ for material in bpy.data.materials:
+ bpy.data.materials.remove(material, do_unlink=True)
+
+ for mesh in bpy.data.meshes:
+ bpy.data.meshes.remove(mesh, do_unlink=True)
+
+ for image in bpy.data.images:
+ bpy.data.images.remove(image, do_unlink=True)
+
+ else:
+ print("No objects selected.")
+
+ for material in bpy.data.materials:
+ bpy.data.materials.remove(material, do_unlink=True)
+
+ for mesh in bpy.data.meshes:
+ bpy.data.meshes.remove(mesh, do_unlink=True)
+
+ for image in bpy.data.images:
+ bpy.data.images.remove(image, do_unlink=True)
+
+
+# Recursive function to process all .gltf files in a directory
+def process_directory(directory):
+ for root, dirs, files in os.walk(directory):
+ for file in files:
+ if file.lower().endswith('.gltf'):
+ file_path = os.path.join(root, file)
+ process_gltf(file_path)
+
+# Start processing from the input directory
+process_directory(input_directory)
diff --git a/pdworld2json.py b/pdworld2json.py
new file mode 100644
index 0000000..e746e5b
--- /dev/null
+++ b/pdworld2json.py
@@ -0,0 +1,139 @@
+import json
+import os
+
+from scipy.spatial.transform import Rotation
+import xml.etree.ElementTree as ET
+import numpy as np
+
+def parse_xml_to_json(xml_file_path, json_file_path, include_unit_id=False):
+ # Parse the XML file
+ tree = ET.parse(xml_file_path)
+ root = tree.getroot()
+
+ # Create a list to store the parsed data
+ world_data = []
+
+ # Keep track of unique instances of the "path" attribute
+ unique_paths = set()
+
+ # Iterate through the "unit_data" elements and extract the desired attributes
+ for unit_data_elem in root.findall('.//unit_data'):
+ position_str = unit_data_elem.get('position')
+ rotation_quaternion_str = unit_data_elem.get('rotation')
+ full_name = unit_data_elem.get('name')
+ unit_id = unit_data_elem.get('unit_id') if include_unit_id else None
+
+ # Replace commas with dots in the position and quaternion strings
+ position_str = position_str.replace(',', '.')
+ rotation_quaternion_str = rotation_quaternion_str.replace(',', '.')
+
+ # Extract name and path
+ unit_description = full_name.split('/')[-1]
+ path = full_name
+
+ # Track unique instances of the "path" attribute
+ unique_paths.add(path)
+
+ # Convert position and quaternion to vectors
+ try:
+ position_vector = list(map(float, position_str.split()))
+
+ # Convert right-handed to left-handed coordinates
+ position_vector[0] = -position_vector[0]
+
+ quaternion = np.array(list(map(float, rotation_quaternion_str.split())))
+
+ rotation = Rotation.from_quat(quaternion)
+ euler_angles = rotation.as_euler('zyx')
+
+ # Convert radians to degrees and clamp to 3 decimal places
+ rotation_vector = np.degrees(euler_angles).round(3).tolist()
+
+ rotation_vector[0] = - rotation_vector[0]
+
+ # Convert Euler angles to Rotator format
+ rotator = {
+ 'yaw': rotation_vector[0],
+ 'pitch': rotation_vector[1],
+ 'roll': rotation_vector[2]
+ }
+
+ # Generate Unreal object reference
+ object_reference = f"/Script/Engine.StaticMesh'/Game/{path}/{unit_description}.{unit_description}'"
+
+ # Use 'name' instead of 'unit_id'
+ unit_data = {
+ 'position': {
+ 'x': position_vector[0],
+ 'y': position_vector[1],
+ 'z': position_vector[2]
+ },
+ 'rotation_quaternion': rotation_quaternion_str,
+ 'rotation_vector': rotator,
+ 'unit_description': unit_description,
+ 'path': object_reference,
+ }
+
+ if include_unit_id:
+ unit_data['name'] = unit_id
+ else:
+ unit_data['name'] = unit_description
+
+ world_data.append(unit_data)
+
+ except ValueError:
+ print(f"Skipping invalid data: {position_str}, {rotation_quaternion_str}")
+
+ # Print the unique instances of the "path" attribute
+ unique_dlc_units = set()
+ for unique_path in unique_paths:
+ dlc = unique_path.split('/')[1]
+ unique_dlc_units.add(dlc)
+
+ print(f"Units DLCs in this map: {', '.join(unique_dlc_units)}. Make sure to get them from the game")
+
+ # Convert the list to JSON and write it to the output file
+ with open(json_file_path, 'w') as json_file:
+ json.dump(world_data, json_file, indent=2)
+
+ print(f'Conversion complete. JSON data written to {json_file_path}')
+
+
+
+def process_folder(folder_path):
+ # Ensure the folder exists, create it if it doesn't
+ full_folder_path = os.path.abspath(folder_path)
+ if not os.path.exists(full_folder_path):
+ os.makedirs(full_folder_path)
+ print(f'Created folder: {full_folder_path}')
+
+ # List all files and folders in the current directory
+ files_and_folders = os.listdir(full_folder_path)
+
+ for item in files_and_folders:
+ item_path = os.path.join(full_folder_path, item)
+
+ # If it's a directory, recursively process it
+ if os.path.isdir(item_path):
+ print(f'Processing folder: {item_path}')
+ process_folder(item_path)
+
+ # If it's a file with a .continent extension, process it
+ elif os.path.isfile(item_path) and item.lower().endswith('.continent'):
+ print(f'Processing file: {item_path}')
+
+ # Get the directory of the script using __file__
+ script_directory = os.path.abspath(os.path.dirname(__file__))
+
+ json_file_path = os.path.abspath(os.path.join(script_directory, 'WorldFiles', 'UnrealJSON', f'{os.path.splitext(item)[0]}.json'))
+ parse_xml_to_json(item_path, json_file_path, include_unit_id=True)
+ print(f'Created JSON file: {json_file_path}')
+
+
+# Get The working Dir
+root_folder = r'\WorldFiles\DieselWorldCONTINENT'
+dir_path = os.path.dirname(os.path.realpath(__file__))
+folder_path = dir_path + root_folder
+# Start processing
+print(f'Starting processing from: {folder_path}')
+process_folder(folder_path)
\ No newline at end of file
diff --git a/requirements.txt b/requirements.txt
new file mode 100644
index 0000000..44ce1d9
--- /dev/null
+++ b/requirements.txt
@@ -0,0 +1 @@
+scipy==1.11.3